1
0
forked from 0ad/0ad
0ad/source/ps
2019-09-26 12:09:19 +00:00
..
GameSetup Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565. 2019-09-25 10:06:12 +00:00
scripting Fix missing JSAutoRequest before JS_ReportError in various commits. 2019-09-20 19:18:07 +00:00
tests Workaround differences between libc and libstd string stream parsing of float/doubles. 2019-09-15 12:02:26 +00:00
XML Reliably report and reject invalid XML files following a18fbd12ec, refs #245, fixes #5222. 2019-09-17 23:00:36 +00:00
ArchiveBuilder.cpp Add a confirmation message when packaging ends. 2019-01-07 23:57:18 +00:00
ArchiveBuilder.h Handle mods specified on the command line when using the archive builder. 2014-06-15 16:43:08 +00:00
CacheLoader.cpp Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io. 2018-08-08 12:59:05 +00:00
CacheLoader.h Fix biome-specific mappreviews in 7f602037ba for zipped mods, refs #4962. 2018-08-05 21:50:00 +00:00
CConsole.cpp Removes usages of duplication of Clamp function in gui, ps and renderer. Refs D1763. 2019-09-18 14:44:31 +00:00
CConsole.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
CLogger.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
CLogger.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
Compress.cpp More build fixes for FreeBSD. 2012-01-31 00:06:56 +00:00
Compress.h More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
ConfigDB.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
ConfigDB.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
CStr.cpp Workaround differences between libc and libstd string stream parsing of float/doubles. 2019-09-15 12:02:26 +00:00
CStr.h Remove duplicated layers of unescaping which required multiple escapes in some places. 2014-12-13 01:08:29 +00:00
CStrIntern.cpp Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24 and ThreadUtil include removal in ba736916fc. 2019-07-07 21:52:52 +00:00
CStrIntern.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
CStrInternStatic.h Option to disable fog effects. 2017-12-04 15:54:24 +00:00
DllLoader.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
DllLoader.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Errors.cpp Cleanup GUI includes, whitespace, map iterators, nullptr. 2019-09-22 23:28:25 +00:00
Errors.h Catch exceptions by reference (by convention), based on patch from Markus, refs #1852 2013-05-22 22:27:53 +00:00
FileIo.cpp Fix gcc 8 compiler warning in FileIo.cpp about truncating use of strncpy [-Wstringop-truncation]. 2019-08-07 15:38:40 +00:00
FileIo.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Filesystem.cpp Use in-place construction. 2015-07-29 23:44:17 +00:00
Filesystem.h Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod. 2015-06-15 16:00:26 +00:00
Game.cpp Fix previous, don't save replay metadata if a multiplayer gamesetup page was opened and closed, refs 35408e7e7e / D2197, refs #5565. 2019-09-25 16:41:14 +00:00
Game.h Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read. 2019-08-25 11:02:55 +00:00
Globals.cpp Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho. 2017-05-19 18:01:22 +00:00
Globals.h Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho. 2017-05-19 18:01:22 +00:00
GUID.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
GUID.h Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby. 2013-11-07 20:07:24 +00:00
Hotkey.cpp Fix hotkey events synching with hotkey state. 2019-09-15 12:16:28 +00:00
Hotkey.h Fix hotkey events synching with hotkey state. 2019-09-15 12:16:28 +00:00
Joystick.cpp Remove disabled by default SDL1 support. 2015-12-14 10:52:21 +00:00
Joystick.h Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. 2012-01-12 23:32:27 +00:00
KeyName.cpp Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
KeyName.h Fix out of bounds access in Hotkey.cpp. Patch by echotangoecho. 2017-05-19 18:01:22 +00:00
Loader.cpp Convert debug_printf to take UTF-8 strings instead of wchar_t. 2015-02-14 01:45:13 +00:00
Loader.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
LoaderThunks.h warning fixes: mostly size_t vs. specialized API type and other type conversion. 2010-09-05 09:38:30 +00:00
Mod.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Mod.h Alpha 23 "lobby lag" release fix. 2018-05-24 18:08:56 +00:00
ModInstaller.cpp mod.io support. 2018-04-22 18:14:45 +00:00
ModInstaller.h mod.io support. 2018-04-22 18:14:45 +00:00
ModIo.cpp Upgrade SpiderMonkey to version 45.0.2, refs #4893. 2019-08-07 22:37:43 +00:00
ModIo.h mod.io support. 2018-04-22 18:14:45 +00:00
Preprocessor.cpp Add FALLTHROUGH, which in the best case is just [[fallthrough]]. 2017-09-01 20:04:53 +00:00
Preprocessor.h Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif". 2012-04-02 16:12:46 +00:00
PreprocessorWrapper.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
PreprocessorWrapper.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
Profile.cpp Pthread -> std::thread (2/7) - Remove pthread in Profilers 2019-08-04 08:11:58 +00:00
Profile.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
Profiler2.cpp Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067. 2019-08-07 14:45:13 +00:00
Profiler2.h Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067. 2019-08-07 14:45:13 +00:00
Profiler2GPU.cpp Pthread -> std::thread (2/7) - Remove pthread in Profilers 2019-08-04 08:11:58 +00:00
Profiler2GPU.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
ProfileViewer.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
ProfileViewer.h Remove disabled remains of the performance data (= profiler data + text input) upload feature from the UserReporter from 0da7e822ff. 2018-08-05 15:18:00 +00:00
Pyrogenesis.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Pyrogenesis.h Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Replay.cpp Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13 2019-09-26 12:09:19 +00:00
Replay.h Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565. 2019-09-25 10:06:12 +00:00
SavedGame.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
SavedGame.h Bump copyright header year numbers. 2018-02-21 18:44:52 +00:00
Shapes.cpp Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Shapes.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Singleton.h Simple refactoring of Singleton. Make it non-copyable. 2019-01-13 15:11:40 +00:00
TemplateLoader.cpp Remove unneeded include. 2017-09-30 15:29:13 +00:00
TemplateLoader.h More ScriptInterface const. 2017-11-25 06:49:58 +00:00
ThreadUtil.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
ThreadUtil.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
TouchInput.cpp Remove disabled by default SDL1 support. 2015-12-14 10:52:21 +00:00
TouchInput.h Set svn:eol-style=native, fix some inconsistent line endings 2013-12-06 00:42:50 +00:00
UniDoubler.h Use default Unicode encoding in source code on Windows. 2017-11-29 20:14:22 +00:00
UserReport.cpp pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable 2019-08-24 11:26:58 +00:00
UserReport.h Write UserReport data to local logfiles, so that users can review the personal data impact without exposing the data to JS/mods, refs #5257, b3438cabd2. 2018-08-22 22:17:42 +00:00
utf16string.h Fix -Wconversion warnings in simulation code. 2011-08-16 11:18:32 +00:00
Util.cpp Refactors camera projections - makes projection functions of camera more clear. 2019-06-26 22:54:05 +00:00
Util.h Unify duplicate u8* to hex string functions in a new Hexify function variant, similar to bb1f86f515, used by Tests, CacheLoader, Terms and Conditions, Lobby and mod.io. 2018-08-08 12:59:05 +00:00
VideoMode.cpp Fix the window icon that cannot be loaded in release packages, refs 27d99765bb. 2018-05-01 20:29:36 +00:00
VideoMode.h Fixes the Alt + Tab crash in the fullscreen mode. Refs #4181. 2018-03-09 22:23:03 +00:00
VisualReplay.cpp Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565. 2019-09-25 10:06:12 +00:00
VisualReplay.h Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565. 2019-09-25 10:06:12 +00:00
World.cpp Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00
World.h Always delete CMapReader. Patch by Sandarac. Fixes #4154. 2017-08-25 00:37:48 +00:00