1
0
forked from 0ad/0ad
0ad/source/scriptinterface/ScriptInterface.h
Ykkrosh fe53bce3b1 Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.

This was SVN commit r7503.
2010-05-05 22:36:35 +00:00

341 lines
10 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE
#define INCLUDED_SCRIPTINTERFACE
// XXX: This is largely copied from tools/atlas/AtlasScript
// Duplication is bad - they should use a shared version of the common code,
// and just add their own extensions individually
#include <memory>
#include <vector>
#include <string>
#include "ScriptTypes.h"
#include "ScriptVal.h"
// Set the maximum number of function arguments that can be handled
// (This should be as small as possible (for compiler efficiency),
// but as large as necessary for all wrapped functions)
#define SCRIPT_INTERFACE_MAX_ARGS 6
struct ScriptInterface_impl;
class ScriptClass;
class ScriptInterface
{
public:
/**
* Constructor.
* @param nativeScopeName Name of global object that functions (via RegisterFunction) will
* be placed into, as a scoping mechanism; typically "Engine"
* @param cx NULL if the object should create and manage its own context; otherwise
* an existing context which it will share
*/
ScriptInterface(const char* nativeScopeName, JSContext* cx = NULL);
~ScriptInterface();
/**
* Shut down the JS system to clean up memory. Must only be called when there
* are no ScriptInterfaces alive.
*/
static void ShutDown();
void SetCallbackData(void* cbdata);
static void* GetCallbackData(JSContext* cx);
JSContext* GetContext() const;
/**
* Call a constructor function, roughly equivalent to JS "new ctor".
*
* @return The new object; or 0 on failure, and logs an error message
*/
jsval CallConstructor(jsval ctor);
/**
* Call the named property on the given object, with void return type and 0 arguments
*/
bool CallFunctionVoid(jsval val, const char* name);
/**
* Call the named property on the given object, with void return type and 1 argument
*/
template<typename T0>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0);
/**
* Call the named property on the given object, with void return type and 2 arguments
*/
template<typename T0, typename T1>
bool CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1);
/**
* Call the named property on the given object, with return type R and 0 arguments
*/
template<typename R>
bool CallFunction(jsval val, const char* name, R& ret);
/**
* Call the named property on the given object, with return type R and 1 argument
*/
template<typename T0, typename R>
bool CallFunction(jsval val, const char* name, const T0& a0, R& ret);
/**
* Call the named property on the given object, with return type R and 2 arguments
*/
template<typename T0, typename T1, typename R>
bool CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, R& ret);
/**
* Call the named property on the given object, with return type R and 3 arguments
*/
template<typename T0, typename T1, typename T2, typename R>
bool CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2, R& ret);
jsval GetGlobalObject();
/**
* Set the named property on the global object.
* If @p replace is true, an existing property will be overwritten; otherwise attempts
* to set an already-defined value will fail.
*/
template<typename T>
bool SetGlobal(const char* name, const T& value, bool replace = false);
/**
* Set the named property on the given object.
* Optionally makes it {ReadOnly, DontDelete, DontEnum}.
*/
template<typename T>
bool SetProperty(jsval obj, const char* name, const T& value, bool constant);
template<typename T>
bool GetProperty(jsval obj, const char* name, T& out);
bool HasProperty(jsval obj, const char* name);
bool EnumeratePropertyNamesWithPrefix(jsval obj, const char* prefix, std::vector<std::string>& out);
bool SetPrototype(jsval obj, jsval proto);
bool Eval(const char* code);
template<typename T, typename CHAR> bool Eval(const CHAR* code, T& out);
/**
* Report the given error message through the JS error reporting mechanism,
* and throw a JS exception. (Callers can check IsPendingException, and must
* return JS_FALSE in that case to propagate the exception.)
*/
void ReportError(const char* msg);
/**
* Load and execute the given script in a new function scope.
* @param filename Name for debugging purposes (not used to load the file)
* @param code JS code to execute
* @return true on successful compilation and execution; false otherwise
*/
bool LoadScript(const std::wstring& filename, const std::wstring& code);
/**
* Construct a new value (usable in this ScriptInterface's context) by cloning
* a value from a different context.
* Complex values (functions, XML, etc) won't be cloned correctly, but basic
* types and cyclic references should be fine.
*/
jsval CloneValueFromOtherContext(const ScriptInterface& otherContext, jsval val);
/**
* Convert a jsval to a C++ type. (This might trigger GC.)
*/
template<typename T> static bool FromJSVal(JSContext* cx, jsval val, T& ret);
/**
* Convert a C++ type to a jsval. (This might trigger GC. The return
* value must be rooted if you don't want it to be collected.)
*/
template<typename T> static jsval ToJSVal(JSContext* cx, T const& val);
bool AddRoot(void* ptr, const char* name);
bool RemoveRoot(void* ptr);
// Helper class for automatically rooting values
class LocalRootScope
{
JSContext* m_cx;
bool m_OK;
public:
// Tries to enter local root scope, so newly created
// values won't be GCed. This might fail, so check OK()
LocalRootScope(JSContext* cx);
// Returns true if the local root scope was successfully entered
bool OK();
// Leaves the local root scope
~LocalRootScope();
private:
LocalRootScope& operator=(const LocalRootScope&);
};
#define LOCAL_ROOT_SCOPE LocalRootScope scope(GetContext()); if (! scope.OK()) return false
private:
bool CallFunction_(jsval val, const char* name, std::vector<jsval>& args, jsval& ret);
bool Eval_(const char* code, jsval& ret);
bool Eval_(const wchar_t* code, jsval& ret);
bool SetGlobal_(const char* name, jsval value, bool replace);
bool SetProperty_(jsval obj, const char* name, jsval value, bool readonly);
bool GetProperty_(jsval obj, const char* name, jsval& value);
static bool IsExceptionPending(JSContext* cx);
static JSClass* GetClass(JSContext* cx, JSObject* obj);
static void* GetPrivate(JSContext* cx, JSObject* obj);
void Register(const char* name, JSNative fptr, size_t nargs);
std::auto_ptr<ScriptInterface_impl> m;
// The nasty macro/template bits are split into a separate file so you don't have to look at them
public:
#include "NativeWrapperDecls.h"
// This declares:
//
// template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
// void RegisterFunction(const char* functionName);
//
// template <R, T0..., TR (*fptr) (void* cbdata, T0...)>
// static JSNative call;
//
// template <R, T0..., JSClass*, TC, TR (TC:*fptr) (T0...)>
// static JSNative callMethod;
//
// template <dummy, T0...>
// static size_t nargs();
};
// Implement those declared functions
#include "NativeWrapperDefns.h"
template<typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
std::vector<jsval> argv;
bool ok = CallFunction_(val, name, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T0>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
std::vector<jsval> argv;
argv.push_back(ToJSVal(GetContext(), a0));
return CallFunction_(val, name, argv, jsRet);
}
template<typename T0, typename T1>
bool ScriptInterface::CallFunctionVoid(jsval val, const char* name, const T0& a0, const T1& a1)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
std::vector<jsval> argv;
argv.push_back(ToJSVal(GetContext(), a0));
argv.push_back(ToJSVal(GetContext(), a1));
return CallFunction_(val, name, argv, jsRet);
}
template<typename T0, typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, const T0& a0, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
std::vector<jsval> argv;
argv.push_back(ToJSVal(GetContext(), a0));
bool ok = CallFunction_(val, name, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T0, typename T1, typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
std::vector<jsval> argv;
argv.push_back(ToJSVal(GetContext(), a0));
argv.push_back(ToJSVal(GetContext(), a1));
bool ok = CallFunction_(val, name, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T0, typename T1, typename T2, typename R>
bool ScriptInterface::CallFunction(jsval val, const char* name, const T0& a0, const T1& a1, const T2& a2, R& ret)
{
LOCAL_ROOT_SCOPE;
jsval jsRet;
std::vector<jsval> argv;
argv.push_back(ToJSVal(GetContext(), a0));
argv.push_back(ToJSVal(GetContext(), a1));
argv.push_back(ToJSVal(GetContext(), a2));
bool ok = CallFunction_(val, name, argv, jsRet);
if (!ok)
return false;
return FromJSVal(GetContext(), jsRet, ret);
}
template<typename T>
bool ScriptInterface::SetGlobal(const char* name, const T& value, bool replace)
{
LOCAL_ROOT_SCOPE;
return SetGlobal_(name, ToJSVal(GetContext(), value), replace);
}
template<typename T>
bool ScriptInterface::SetProperty(jsval obj, const char* name, const T& value, bool readonly)
{
LOCAL_ROOT_SCOPE;
return SetProperty_(obj, name, ToJSVal(GetContext(), value), readonly);
}
template<typename T>
bool ScriptInterface::GetProperty(jsval obj, const char* name, T& out)
{
jsval val;
if (! GetProperty_(obj, name, val))
return false;
return FromJSVal(GetContext(), val, out);
}
template<typename T, typename CHAR>
bool ScriptInterface::Eval(const CHAR* code, T& ret)
{
jsval rval;
if (! Eval_(code, rval))
return false;
return FromJSVal(GetContext(), rval, ret);
}
#endif // INCLUDED_SCRIPTINTERFACE