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0ad/source/terrain/ParticleEmitter.h

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//***********************************************************
//
// Name: ParticleEmitter.h
// Last Update: 03/01/04
// Author: Ben Vinegar
//
// Description: Particle class header
//
//***********************************************************
#ifndef PARTICLE_EMITTER_H
#define PARTICLE_EMITTER_H
#include "Particle.h"
#include "Sprite.h"
#include "Vector3D.h"
#include <vector>
class CParticleEmitter {
public:
CParticleEmitter();
~CParticleEmitter();
// must be performed before first frame/render/update call
bool Init();
// renders and updates particles
void Frame();
// renders without updating particles
void Render();
void Update();
void SetSprite(CSprite * sprite);
void SetOrigin(CVector3D origin);
void SetOrigin(float x, float y, float z);
void SetOriginSpread(CVector3D spread);
void SetOriginSpread(float x, float y, float z);
void SetGravity(CVector3D gravity);
void SetGravity(float x, float y, float z);
void SetVelocity(CVector3D direction);
void SetVelocity(float x, float y, float z);
void SetVelocitySpread(CVector3D spread);
void SetVelocitySpread(float x, float y, float z);
void SetStartColour(float r, float g, float b, float a);
void SetEndColour(float r, float g, float b, float a);
// in milliseconds
void SetMaxLifetime(double maxLife);
// in milliseconds
void SetMinLifetime(double minLife);
void SetMaxParticles(int maxParticles);
void SetMinParticles(int minParticles);
private:
CSprite * m_sprite;
std::vector<CParticle *> m_particles;
CVector3D m_origin;
CVector3D m_originSpread;
CVector3D m_velocity;
CVector3D m_velocitySpread;
CVector3D m_gravity;
float m_startColour[4];
float m_endColour[4];
int m_maxParticles;
int m_minParticles;
int m_numParticles;
double m_maxLifetime;
double m_minLifetime;
double m_timeOfLastFrame;
float m_timeSinceLastEmit;
};
#endif // PARTICLE_EMITTER_H