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0ad/source/ps/Font.cpp

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#include "precompiled.h"
#include "Font.h"
#include "ps/ConfigDB.h"
#include "lib/res/unifont.h"
#include "ps/CLogger.h"
#define LOG_CATEGORY "graphics"
#include <map>
#include <string>
const char* DefaultFont = "verdana16";
CFont::CFont(const char* name)
{
// TODO perhaps: cache the resultant filename (or Handle) for each
// font name; but it's nice to allow run-time alteration of the fonts
std::string fontFilename;
CStr fontName = "font."; fontName += name;
// See if the config value can be loaded
CConfigValue* fontFilenameVar = g_ConfigDB.GetValue(CFG_USER, fontName);
if (fontFilenameVar && fontFilenameVar->GetString(fontFilename))
{
h = unifont_load(fontFilename.c_str());
}
else
{
// Not found in the config file -- try it as a simple filename
h = unifont_load(name);
// Found it
if (h > 0)
return;
// Not found as a font -- give up and use the default.
LOG_ONCE(ERROR, LOG_CATEGORY, "Failed to find font '%s'", name);
h = unifont_load(DefaultFont);
// Assume this worked
}
}
CFont::~CFont()
{
unifont_unload(h);
}
void CFont::Bind()
{
unifont_bind(h);
}
int CFont::GetLineSpacing()
{
return unifont_linespacing(h);
}
int CFont::GetHeight()
{
return unifont_height(h);
}
int CFont::GetCharacterWidth(const wchar_t& c)
{
return unifont_character_width(h, c);
}
void CFont::CalculateStringSize(const CStrW& string, int& width, int& height)
{
unifont_stringsize(h, (const wchar_t*)string, width, height);
}