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0ad/source/simulation2/helpers/Selection.h

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/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SELECTION
#define INCLUDED_SELECTION
/**
* @file
* Helper functions related to entity selection
*/
#include "simulation2/system/Entity.h"
#include <vector>
class CSimulation2;
class CCamera;
namespace EntitySelection
{
/**
* Finds all selectable entities under the given screen coordinates.
* Returns list ordered by closeness of picking, closest first.
*/
std::vector<entity_id_t> PickEntitiesAtPoint(CSimulation2& simulation, CCamera& camera, int screenX, int screenY);
/**
* Finds all selectable entities within the given screen coordinate rectangle,
* that belong to player @p owner.
* Returns unordered list.
*/
std::vector<entity_id_t> PickEntitiesInRect(CSimulation2& simulation, CCamera& camera, int sx0, int sy0, int sx1, int sy1, int owner);
} // namespace
#endif // INCLUDED_SELECTION