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0ad/source/graphics/Patch.h

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///////////////////////////////////////////////////////////////////////////////
//
// Name: Patch.h
// Author: Rich Cross
// Contact: rich@wildfiregames.com
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// Modified by: 30. April 2007 - Christian Heubach
//
///////////////////////////////////////////////////////////////////////////////
#ifndef _PATCH_H
#define _PATCH_H
#include "MiniPatch.h"
#include "RenderableObject.h"
class CTerrain;
///////////////////////////////////////////////////////////////////////////////
// Terrain Constants:
//
// PATCH_SIZE: number of tiles in each patch
const int PATCH_SIZE = 16;
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///////////////////////////////////////////////////////////////////////////////
// CPatchNeightbors: neightbor - IDs for CPatch
#define CPATCH_NEIGHTBOR_LEFT_TOP 0
#define CPATCH_NEIGHTBOR_TOP 1
#define CPATCH_NEIGHTBOR_RIGHT_TOP 2
#define CPATCH_NEIGHTBOR_LEFT 3
#define CPATCH_NEIGHTBOR_RIGHT 4
#define CPATCH_NEIGHTBOR_LEFT_BOTTOM 5
#define CPATCH_NEIGHTBOR_BOTTOM 6
#define CPATCH_NEIGHTBOR_RIGHT_BOTTOM 7
///////////////////////////////////////////////////////////////////////////////
// CPatch: a single terrain patch, PATCH_SIZE tiles square
class CPatch : public CRenderableObject
{
public:
// constructor
CPatch();
// destructor
~CPatch();
// initialize the patch
void Initialize(CTerrain* parent,u32 x,u32 z);
// calculate and store bounds of this patch
void CalcBounds();
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// neightbors of this patch
CPatch *m_Neightbors[8];
// is alread in the DrawList
bool m_bWillBeDrawn;
public:
// minipatches (tiles) making up the patch
CMiniPatch m_MiniPatches[PATCH_SIZE][PATCH_SIZE];
// position of patch in parent terrain grid
u32 m_X,m_Z;
// parent terrain
CTerrain* m_Parent;
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// draw state...
void resetDrawState() { this->m_bWillBeDrawn = false; }
void setDrawState()
{
for(int i=0;i<8;i++)
{
if(m_Neightbors[i])
m_Neightbors[i]->m_bWillBeDrawn = true;
}
m_bWillBeDrawn = true;
}
bool getDrawState() { return this->m_bWillBeDrawn; }
};
#endif
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