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0ad/source/terrain/Quaternion.h

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/************************************************************
*
* File Name: Quaternion.H
*
* Description:
*
************************************************************/
#ifndef QUATERNION_H
#define QUATERNION_H
#include "Matrix3D.h"
class CQuaternion
{
public:
CVector3D m_V;
float m_W;
public:
CQuaternion();
//quaternion addition
CQuaternion operator + (CQuaternion &quat);
//quaternion addition/assignment
CQuaternion &operator += (CQuaternion &quat);
//quaternion multiplication
CQuaternion operator * (CQuaternion &quat);
//quaternion multiplication/assignment
CQuaternion &operator *= (CQuaternion &quat);
void FromEularAngles (float x, float y, float z);
//convert the quaternion to matrix
CMatrix3D ToMatrix ();
//sphere interpolation
void Slerp(CQuaternion &from, CQuaternion &to, float ratio);
};
#endif