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0ad/source/ps/CConsole.h

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#include <stdarg.h>
#include <string>
#include <deque>
#include <map>
#include "res/unifont.h"
#include "ogl.h"
#include "lib.h"
#include "sdl.h"
#ifndef CCONSOLE_H
#define CCONSOLE_H
#define BUFFER_SIZE 100
//#define FONT_HEIGHT 18
typedef void(*fptr)(void);
class CConsole
{
private:
float m_fX;
float m_fY;
float m_fHeight;
float m_fWidth;
// "position" in show/hide animation, how visible the console is (0..1).
// allows implementing other animations than sliding, e.g. fading in/out.
float m_fVisibleFrac;
std::map<std::wstring, fptr> m_mapFuncList;
std::deque<std::wstring> m_deqMsgHistory;
std::deque<std::wstring> m_deqBufHistory;
int m_iMsgHistPos;
wchar_t* m_szBuffer;
int m_iBufferPos;
int m_iBufferLength;
bool m_bFocus;
bool m_bVisible; // console is to be drawn
bool m_bToggle; // show/hide animation is currently active
void ToLower(wchar_t* szMessage, uint iSize = 0);
void Trim(wchar_t* szMessage, const wchar_t cChar = 32, uint iSize = 0);
void DrawHistory(void);
void DrawWindow(void);
void DrawBuffer(void);
void DrawCursor(void);
bool IsEOB(void) {return (m_iBufferPos == m_iBufferLength);}; //Is end of Buffer?
bool IsBOB(void) {return (m_iBufferPos == 0);}; //Is beginning of Buffer?
bool IsFull(void) {return (m_iBufferLength == BUFFER_SIZE);};
bool IsEmpty(void) {return (m_iBufferLength == 0);};
void InsertBuffer(void){InsertMessage(m_szBuffer);};
void ProcessBuffer(const wchar_t* szLine);
public:
CConsole(float X = 300, float Y = 0, float W = 800, float H = 600); //1152x864
~CConsole();
void Update(float DeltaTime);
void Render();
void InsertMessage(const wchar_t* szMessage, ...);
void InsertChar(const int szChar, const int cooked);
void SetBuffer(const wchar_t* szMessage, ...);
void FlushBuffer();
void RegisterFunc(fptr F, const wchar_t* szName);
bool IsActive() { return m_bVisible; }
int m_iFontHeight;
int m_iFontOffset; // distance to move up before drawing
};
// TODO MT: Better solution to character translation than 'const int cooked'? Anyone?
#endif