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forked from 0ad/0ad

Seleucid storehouse

This was SVN commit r16108.
This commit is contained in:
Johnathan Good 2015-01-03 04:03:22 +00:00
parent abb62b0662
commit 0195cdb374
4 changed files with 41 additions and 2 deletions

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@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<mesh>structural/sele_storehouse.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
<prop actor="props/special/eyecandy/blocks_sandstone_pile.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/sele_storehouse.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
</actor>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic_storehouse">
<Identity>
<Civ>sele</Civ>
@ -6,6 +6,6 @@
<History>Resources and building materials were kept in warehouses.</History>
</Identity>
<VisualActor>
<Actor>structures/hellenes/storehouse.xml</Actor>
<Actor>structures/seleucids/storehouse.xml</Actor>
</VisualActor>
</Entity>