Seleucid storehouse
This was SVN commit r16108.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<mesh>structural/sele_storehouse.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/hele_corral_mud.xml" attachpoint="root"/>
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<prop actor="props/special/eyecandy/blocks_sandstone_pile.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_storehouse.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="garrisoned"/>
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<variant name="death">
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<props>
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<prop attachpoint="garrisoned"/>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/structural/sele_storehouse.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/structural/sele_storehouse.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/sele_storehouse.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/structural/ao/sele_storehouse.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_economic_storehouse">
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<Entity parent="template_structure_economic_storehouse">
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<Identity>
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<Identity>
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<Civ>sele</Civ>
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<Civ>sele</Civ>
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@ -6,6 +6,6 @@
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<History>Resources and building materials were kept in warehouses.</History>
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<History>Resources and building materials were kept in warehouses.</History>
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</Identity>
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</Identity>
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<VisualActor>
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<VisualActor>
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<Actor>structures/hellenes/storehouse.xml</Actor>
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<Actor>structures/seleucids/storehouse.xml</Actor>
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</VisualActor>
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</VisualActor>
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</Entity>
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</Entity>
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