1
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forked from 0ad/0ad

Additional unit variants added.

Props additions and improvements.
Made the long cape use more variants.

This was SVN commit r26321.
This commit is contained in:
wowgetoffyourcellphone 2022-02-08 18:33:48 +00:00
parent 2e02f885c1
commit 03d04385b2
17 changed files with 272 additions and 23 deletions

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@ -10,17 +10,23 @@
</variant>
</group>
<group>
<variant file="biped/base_axeman_shield_fast_ready.xml" name="Axeman-Shield-Fast-Ready" frequency="1"/>
<variant file="biped/base_axeman_shield_fast_relax.xml" name="Axeman-Shield-Fast-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_celt.xml" name="Spearman-Shield-Relax-Celt" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_celt_fast.xml" name="Spearman-Shield-Relax-Celt-Fast" frequency="1"/>
<variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
<variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax-Celt" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
<variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
<variant file="biped/base_swordsman_shield_fast_wild.xml" name="Swordsman-Shield-Fast-Wild" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
<variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<color>234 234 234</color>
<mesh>props/new/dude_head.dae</mesh>
<textures>
<texture file="props/head/rome_veteran.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant name="hair-color-black">
<color>8 8 8</color>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="death">
<textures><texture file="props/head/rome_veteran_bloodied.dds" name="baseTex"/></textures>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -26,5 +26,5 @@
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>default.xml</material>
</actor>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-06">
<mesh>props/helmet/hele_thracian_e.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_07_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_07_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_07_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Cheek Guards-Tall Crest">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_b2.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="apulo-Corinthian">
<mesh>props/helmet/rome_apulo_b.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Apulo-itallic">
<mesh>props/helmet/rome_apulo_a.dae</mesh>
<textures>
<texture file="props/helmet/rome_apulo_itallic_01_bronze.png" name="baseTex"/>
<texture file="props/helmet/rome_apulo_itallic_01_norm.png" name="normTex"/>
<texture file="props/helmet/rome_apulo_itallic_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="Crest + Feather">
<props>
<prop actor="props/units/helmets/props/rome_crest_bronze_01.xml" attachpoint="crest"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="10"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="11"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack1" speed="180"/>
<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack2" speed="160"/>
<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack3" speed="150"/>
<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack4" speed="160"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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@ -0,0 +1,19 @@
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_ready_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_04.dae" name="Idle" id="idle4" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_05.dae" name="Idle" id="idle5" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack1" speed="180"/>
<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack2" speed="160"/>
<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack3" speed="150"/>
<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack4" speed="160"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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@ -0,0 +1,20 @@
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="12"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="13"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack1" speed="180"/>
<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack2" speed="160"/>
<animation event="0.5" file="biped/attack_mace_axe_shieldarm.dae" name="attack_melee" id="attack3" speed="150"/>
<animation event="0.5" file="biped/attack_mace_axe_shield.dae" name="attack_melee" id="attack4" speed="160"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/pikeman/idle_relax.dae" name="Idle" speed="30"/>
<animation file="biped/infantry/pikeman/walk_relax.dae" name="Walk" speed="35"/>
<animation file="biped/infantry/pikeman/jog_relax.dae" name="run" speed="10"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
<animation event="0.5" file="biped/infantry/pikeman/attack_melee.dae" name="attack_melee" id="attack1" speed="10"/>
</animations>
</variant>

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@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/javelinist/idle_relax.dae" name="Idle" id="idle1" speed="70"/>
<animation file="biped/infantry/javelinist/idle_relax.dae" name="Idle" id="idle2" speed="65"/>
<animation file="biped/infantry/javelinist/idle_relax.dae" name="Idle" id="idle3" speed="60"/>
<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk1" speed="10"/>
<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk2" speed="11"/>
<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk3" speed="12"/>
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle1" speed="70"/>
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle2" speed="65"/>
<animation file="biped/infantry/javelinist/idle_ready.dae" name="Idle" id="idle3" speed="60"/>
<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk1" speed="15"/>
<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk2" speed="16"/>
<animation file="biped/infantry/javelinist/jog_relax.dae" name="Walk" id="walk3" speed="17"/>
<animation file="biped/infantry/javelinist/run_ready.dae" name="Run" id="run1" speed="10"/>
<animation file="biped/infantry/javelinist/run_ready.dae" name="Run" id="run2" speed="11"/>
<animation file="biped/infantry/javelinist/run_ready.dae" name="Run" id="run3" speed="12"/>

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@ -1,23 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/citizen/idle_relax_m_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/citizen/idle_relax_m_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/citizen/idle_relax_m_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/citizen/idle_relax_m_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_h.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_i.dae" name="Idle" id="idle9" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_j.dae" name="Idle" id="idle10" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_k.dae" name="Idle" id="idle11" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_m_l.dae" name="Idle" id="idle12" frequency="1" speed="80"/>
<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/>
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk2" speed="31"/>
<animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/>
<animation file="biped/citizen/walk_relax_m.dae" name="Walk" id="walk2" speed="28"/>
<animation file="biped/citizen/run.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/citizen/run.dae" name="Run" id="run2" speed="5"/>
<animation file="biped/citizen/run.dae" name="Run" id="run3" speed="6"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/hoplite/idle_relax_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="16"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="17"/>
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run1" speed="4"/>
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run2" speed="4"/>
<animation file="biped/infantry/spearman/run_relax.dae" name="Run" id="run3" speed="4"/>
<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="idle" id="idle1" speed="100"/>
<animation file="biped/infantry/swordsman/idle_relax_2h.dae" name="idle" id="idle2" speed="90"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk1" speed="15"/>
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" id="walk2" speed="16"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_ready_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="40"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="40"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="40"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="40"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="40"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="40"/>
<animation file="biped/infantry/swordsman/idle_ready_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="40"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Walk" id="walk1" speed="10"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_05.dae" name="attack_melee" id="attack5" speed="120"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shieldarm.dae" name="idle" speed="90"/>
<animation file="biped/infantry/swordsman/jog_ready_shieldarm.dae" name="Walk" speed="12"/>
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" speed="8"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>

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@ -0,0 +1,12 @@
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle1" speed="100"/>
<animation file="biped/infantry/swordsman/idle_ready_shieldsmall.dae" name="idle" id="idle2" speed="90"/>
<animation file="biped/infantry/swordsman/jog_ready_shield.dae" name="Walk" speed="15"/>
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" speed="8"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_05.dae" name="attack_melee" id="attack2" speed="100"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_06.dae" name="attack_melee" id="attack3" speed="100"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>