1
0
forked from 0ad/0ad

Revising the loading screen tips and adding new ones

This commit is contained in:
Vantha 2024-09-04 17:48:05 +02:00 committed by Stan
parent afa9f212f4
commit 09f55a1afc
78 changed files with 179 additions and 112 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,4 +1,5 @@
ROMAN ARMY CAMP
Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory.
Construct rams and train citizen soldiers.
Garrison units to slowly heal them and protect the army camp from attacks and decay.
Buildable in neutral or enemy territory. Good for setting up a secret base behind enemy lines or to consolidate gains within enemy territory.
Constructs Rams and trains high-rank Citizen Soldiers.
Fires arrows at any enemies in sight.
Garrison units inside for protection and additional arrows.

View File

@ -1,5 +1,5 @@
ARROW SHIPS
The basic Warship for most factions.
Transport up to 30 troops across the water.
The basic Warship for most civilizations.
Transports up to 30 troops across the water.
Good against melee Warships, such as Ramming Ships and Fire Ships.
Countered by Siege Ships and other Arrow Ships.

View File

@ -1,5 +1,5 @@
BARRACKS
Train all citizen soldiers. Some civilizations can unlock the training of champions as well.
Units gain experience while garrisoned inside the building.
Build one early to train citizen soldiers while you phase up your settlement.
Build in a forward base to resupply your assault with fresh troops.
Trains all Citizen Infantry. Some civilizations can unlock the training of Champions in it as well.
Units gain experience while garrisoned inside.
Build one early to train Citizen Soldiers while you phase up your settlement.
Build near the front lines to resupply your assault with fresh troops.

View File

@ -0,0 +1,3 @@
BARTER
At the Market structure, a player can exchange a resource for another of a different type.
Rates are affected globally by all players. Turn this into an advantage by checking prices regularly.

View File

@ -1,3 +1,3 @@
BIOMES
Biomes can be used on some random maps and determine which region of the world the map represents.
They influence the appearence of the maps and also the amount of resources that are available.
Biomes can be used on some random maps to determine which region of the world the map represents.
They influence the appearence of the maps and also the available amount of different resources.

View File

@ -1,4 +1,5 @@
WAR DOG
A dog that the Britons can train at the cavalry stable.
A unique dog unit that the Britons can train at the Cavalry Stable.
Has low health, but is fast and will fearlessly attack enemies.
Cannot capture or destroy structures.
Use them as support in your army or for quick raids.

View File

@ -1,4 +1,4 @@
CARTHAGINIAN SACRED BAND
Champion Spearmen and Champion Cavalry Spearmen for Carthage.
Both are trainable from the Temple, instead of the Fortress like most other champions.
Use the Spearmen as heavy infantry against cavalry. Use the Cavalry as heavy shock against siege weapons and skirmishers.
Champion Spearmen and Champion Cavalry Spearmen for the Carthaginians.
Trainable from the Temple, unlike most other Champions.
Use the Spearmen to counter enemy Cavalry. Use the Cavalry as heavy shock against Siege Weapons and Ranged Infantry.

View File

@ -1,4 +1,4 @@
CARTHAGINIAN NAVAL SHIPYARD
Special dock of the Carthaginians to construct warships.
Garrison ships inside to slowly repair them.
Much stronger than other docks, but also more expensive.
Special Dock of the Carthaginians to construct Warships.
Garrison Ships inside to slowly repair them.
Much stronger than other Docks, but also more expensive.

View File

@ -1,4 +1,4 @@
CATAPULTS
Ranged siege engines that are good against structures.
Expensive and slow.
Long-ranged Siege Engines.
Devastating against structures, but also expensive and slow.
Pack up into carts for movement, and unpack into stationary engines for attack!

View File

@ -1,3 +1,3 @@
CAVALRY STABLE
Trains cavalry units and lets you research cavalry specific technologies.
Trains Cavalry Units and lets you research cavalry-specific technologies.
Units gain experience while garrisoned inside the structure.

View File

@ -1,4 +1,4 @@
CELTIC HEAVY ARROW SHIP
The main warship for the Britons, Gauls, and Iberians.
The main Warship for the Britons, Gauls, and Iberians.
Can transport up to 40 units.
Can be improved with greater health and garrison capacity.
Research special technologies to improve them with greater health and garrison capacity.

View File

@ -1,4 +1,4 @@
CITY WALLS
Strong stone walls that help you protect your city.
When your ranged infantry units are occupying the turrets, they have additional armor and can shoot at the enemy.
Vulnerable to siege weapons like catapults, rams and war elephants.
Occupy the turrets with Ranged Infantry for increased defense and greater vision range.
Knock them down with Siege Engines like Catapults, Battering Rams, or War Elephants.

View File

@ -0,0 +1,4 @@
CIVIC CENTER
The foundation of your new colony.
Claim large tracts of land by building them in previously unclaimed territory.
Trains all Citizens: Female Citizens, Citizen Infantry, and Citizen Cavalry.

View File

@ -1,5 +0,0 @@
CIVIC CENTERS
The foundation of your new colony.
Claim large tracts of territory.
Can be built in friendly and neutral territory.
Train citizens: female citizens, infantry citizen-soldiers, and cavalry citizen-soldiers.

View File

@ -0,0 +1,4 @@
CONTROL GROUPS
Save your current selection to a hotkey by pressing CTRL + a number from 0 to 9 (by default) simultaneously.
After the control group has been created, quickly select them again by pressing the assigned number.
A double click additionally centers the camera to the selection.

View File

@ -1,4 +1,4 @@
DEFAULT FORMATION
Right-click an icon to set the default formation: units that are ordered to walk or patrol will automatically use it.
Can be de-activated by choosing “no formation” as the default.
Can be deactivated by choosing “no formation” as the default.
The “Formation control” option lets you choose whether formations disband for orders other than walking or patrolling.

View File

@ -0,0 +1,4 @@
DEFENSE TOWER
Defend a vulnerable position by building these strong watchtowers.
Has a large vision range and shoots arrows at any enemy in sight.
Garrison Infantry inside to increase its firepower.

View File

@ -1,5 +0,0 @@
DEFENSE TOWERS
Strong watchtowers, which help you defend your position.
They have a large vision range and will shoot arrows at the enemy in sight.
You can garrison more infantry inside them to increase the number of arrows they shoot.

View File

@ -0,0 +1,5 @@
DOCK
Buildable in neutral and allied territory.
Constructs various Ships for economic and military needs.
Also serves as a resource dropsite.
Can be set up as a trade point for both naval and land Traders.

View File

@ -1,3 +1,3 @@
ELEPHANT STABLE
The structure is available to some civilizations to train elephant units.
Units gain experience while garrisoned inside the building.
Available to some civilizations to train Elephants.
Units gain experience while garrisoned inside.

View File

@ -1,3 +1,3 @@
EMBASSIES AND MERCENARY CAMPS
Special structures allowing you to hire mercenaries for your army.
Mercenaries will not gather resources and cost only metal, but they are experienced and strong.
Special structures allowing you to hire Mercenaries for your army.
Mercenaries cannot gather resources, but only cost metal, are trained quickly, and start at Advanced rank.

View File

@ -0,0 +1,5 @@
FIRESHIP
Available to the Britons, Gauls, and Iberians.
Causes fire damage to nearby Ships, but gradually loses health over time as well.
Construct a few, move them to the enemy fleet, then ignite them to set them ablaze.
Very good against Siege Ships.

View File

@ -1,5 +1,4 @@
FISHING
Fish the seas for a bountiful harvest.
Fishing boats carry a large amount of food per trip.
Fishing is faster than gathering food on fields.
Fishing boats can carry a large amount of food and gather faster than Workers on fields.
Careful! Fish are not an infinite resource! Although they do slowly repopulate when left alone.

View File

@ -1,3 +1,3 @@
FORGE
Research structure for all factions.
Research weapon and armor upgrades for your units.
Research structure for all civilizations.
Provides valuable weapon and armor upgrades for your units.

View File

@ -1,3 +1,3 @@
FORTRESS
Usually the strongest structure of a civilization and the place where you can train Heroes.
Usually the strongest structure of a civilization.
Garrison soldiers inside to add more firepower to its defense.

View File

@ -1,4 +1,4 @@
FREEHAND POSITION
Gain an advantage on the battleground by tactically positioning your units!
Therefore select some units, press and hold the right mouse button, draw any line, then release the button.
To do it, select some units, press and hold the right mouse button, draw any line, then release the button.
Your units will now spread out on this line.

View File

@ -1,6 +1,5 @@
RESOURCE GATHERING
Use citizen-soldiers and female citizens to gather resources.
Female citizens gather vegetable resources faster.
Infantry citizen-soldiers are faster gathering minerals.
Cavalry citizen-soldiers are faster gathering meat.
The higher the level of a citizen-soldier (advanced, elite), the better he fights, but the less efficient he is at gathering resources.
Use Citizens to gather resources.
Female citizens are best at gathering fruit and grain.
Citizen Infantry excel at gathering wood, stone, and metal.
Citizen Cavalry can only gather meat, but do so very quickly.

View File

@ -1,5 +0,0 @@
FIRESHIPS
Available to the Britons, Gauls, and Iberians.
Construct them, move them near enemy ships, then ignite them to set them ablaze.
They cause Fire damage to nearby enemy ships and themselves start to lose health.
Very good against Siege Ships.

View File

@ -1,2 +1,3 @@
LIGHTHOUSE
Special Ptolemaic structures to increase your vision range when built on the shore.
Special structure solely available to the Ptolemies.
Increases your vision range when built on the shore.

View File

@ -0,0 +1,2 @@
LOOT
When you kill units or destroy structures, you will gain a certain number of resources, plus what they are carrying.

View File

@ -1,4 +1,3 @@
MAP FLARE
Use this feature to let your team know where on the map something important happens.
They will see the flare on their minimap.
They will also see the flare on their minimap.

View File

@ -0,0 +1,4 @@
MAURYAN WORKER ELEPHANT
Exclusively available to the Mauryas, right from the Village Phase.
Serves as a mobile dropsite, enabling you to efficiently gather resources outside of your territory.
Can also build structures.

View File

@ -1,4 +1,4 @@
PYRAMIDS OF MEROË
Special structures available for the Kushites.
The small pyramids improve the gathering rate of the workers around them.
Special structures available to the Kushites.
The small pyramids improve the gathering rate of workers around them.
The large pyramids increase the military capabilities of soldiers around them.

View File

@ -0,0 +1,5 @@
NOMAD MODE
Only available for the "Random" map type.
Players will be randomly dropped on the map without a Civic Center.
Requires the "Medium" starting resource setting in order for players to be able to build their first one.
Don't immediately start building the Civic Center, scout for a good location for your base first.

View File

@ -0,0 +1,2 @@
ORDER ONE UNIT
When right-clicking While holding the “Order one unit” hotkey (by default ALT), only one random unit from the current selection will perform the assigned task.

View File

@ -1,4 +1,4 @@
OUTPOSTS
Build in neutral or own territory.
Cheap and quickly built, but weak.
Garrison infantry for extensive vision, and to prevent losing control of the outpost due to territory decay.
Build in neutral or own territory to monitor large areas of the map.
Cheap and quickly built, but weak and easily captured.
Garrison Infantry to extend the vision range, and to prevent losing control over it due to territory decay.

View File

@ -1,3 +1,3 @@
PALISADE WALLS
A quick, cheap wooden wall available to all factions.
Most factions have access to them in Village Phase.
A quick, cheap wooden wall for moderate defense.
Available to most civilizations in Village Phase.

View File

@ -1,5 +1,4 @@
ACHAEMENID ARCHITECTURE
Special technology for the Persians.
Structures +25% health.
Build time lengthened by +20% as a consequence.
Persians also have access to a great number of structural and defensive technologies.
Special technology exclusive to the Persians.
Structures gain +25% health, but their build time lengthened by +20% as a consequence.
Persians also have access to a great number of other structural and defensive technologies.

View File

@ -1,4 +1,4 @@
PIKEMEN
Heavily armored and slow. Low attack.
Used against cavalry or against other melee infantry to pin them in place.
Available to: Kushites, Macedonians, Ptolemies, and Seleucids.
Available to the Kushites, Macedonians, Ptolemies, and Seleucids.
Heavily armored, but low attack damage.
Use against Cavalry or against other Melee Infantry to pin them in place.

View File

@ -0,0 +1,4 @@
QUEUE ORDERS
While holding the “Queue order” hotkey (by default SHIFT), queue multiple tasks for units by right-clicking.
Once a task is done they will automatically execute their next task.
The queue will be reset if the unit receives a manual order.

View File

@ -1,4 +0,0 @@
SIEGE WARSHIP
The heaviest standard warship. Available to: Carthaginians, Ptolemies, Romans, Seleucids, and Han Chinese.
Strong crush damage and long range make them good against Arrow Ships and Buildings near the shore.
Countered by melee ships, such as Ramming Ships and Fire Ships, and other Siege Ships.

View File

@ -0,0 +1,5 @@
RAMMING SHIP
Strong and fast melee ship available to Mediterranean civilizations.
Transports up to 30 troops swiftly across the water.
Good against Siege Ships due to its speed and strong ramming attack.
Countered by Arrow Ships and Defense Towers.

View File

@ -1,5 +0,0 @@
RAMMING SHIPS
A strong and fast melee ship available to Mediterranean civilizations.
Transport up to 30 troops swiftly across the water.
Good against Siege Ships due to speed and strong ramming attack.
Countered by Arrow Ships and Defense Towers.

View File

@ -1,3 +1,4 @@
RESOURCE COUNTER
The resource counter panel shows you how much of each resources you have at the moment.
The number below it shows you how many citizens are currently gathering them.
Located in the top left corner of the screen.
Keep tabs on how much of each resource you've stockpiled in your treasury and how many units are currently gathering them.
Keep an eye on it while playing to avoid running out in crucial moments.

View File

@ -2,4 +2,4 @@ SAVANNA BIOME
Generally flat, with a few watering holes and rocky outcrops.
Chock full of herd animals for plentiful hunting.
Rich in all types of mining.
Wood tends to be sparse, but consists of high-yield Baobab trees.
Trees tend to be sparse, but include high-yield Baobab trees.

View File

@ -0,0 +1,3 @@
SELECT WOUNDED UNITS
While holding the “Select only wounded units” hotkey (by default 0), you can select wounded units.
Customize the threshold in Settings > Game Session.

View File

@ -0,0 +1,4 @@
SIEGE WARSHIP
The heaviest standard warship. Available to the Carthaginians, Ptolemies, Romans, Seleucids, and Han Chinese.
Strong crush damage and long range make it good against Arrow Ships and structures near the shore.
Countered by melee ships, such as Ramming Ships and Fire Ships, and other Siege Ships.

View File

@ -1,4 +1,3 @@
SNAPPING
Structures can be aligned by keeping the snap hotkey pressed during placement.
Aligning structures allows to conserve space for future construction.
Tightly packed groups of structures can also be used for obstructing raiding enemies.
Align structures by keeping the snap hotkey pressed during placement.
Conserves space for future construction, and comes in useful for obstructing raiding enemies.

View File

@ -1,4 +1,4 @@
SPARTIATES
Strongest infantry unit in the game.
Champion Infantry available to the Spartans.
Use them to slaughter enemy cavalry or as a shock force to support your regular infantry.
Champion Infantry Spearmen available to the Spartans.
One of the strongest units in the game.
Use them to slaughter enemy Cavalry or as a shock force to support your regular Infantry.

View File

@ -1,5 +1,5 @@
SPEARMEN
The basic melee infantry for every faction in the game.
Used against cavalry for an attack bonus.
Decent hack attack make them good front line troops.
They are countered by ranged units and swordsmen, so support your spearmen with slingers or cavalry.
The basic Melee Infantry available to every civilization in the game.
Use against Cavalry for an attack bonus.
Decent melee hack damage makes them good front line troops.
Countered by ranged units and Swordsmen, so support your Spearmen with those or Cavalry yourself.

View File

@ -0,0 +1,3 @@
STOREHOUSE
A cheap dropsite for non-food resources (wood, stone, and metal).
Research technologies to improve the gathering rates of your Citizens.

View File

@ -1,3 +0,0 @@
STOREHOUSES
A cheap dropsite for non-food resources (Wood, Stone, Metal).
Research technologies to improve the gathering capabilities of your citizens.

View File

@ -0,0 +1,4 @@
SYNTAGMA
A unique historical formation formed by Macedonian Pikemen.
Forms the men into tight ranks and deep files, allowing a wall of forward-thrusting pikes to pierce any enemy soldier foolish enough launch a frontal assault.
Support them with more flexible units to prevent encirclement.

View File

@ -0,0 +1,6 @@
TEMPLE
Town Phase structure available to all civilizations.
Trains Healers to heal your troops on the battlefield.
Offers a series of helpful healing technologies.
Its aura heals nearby units.
Garrison wounded units inside for even quicker healing.

View File

@ -1,6 +0,0 @@
TEMPLES
Town Phase structure.
Recruit Healers to heal your troops on the battlefield.
Research healing technologies.
Its aura heals nearby units.
Garrison wounded units inside for quicker healing.

View File

@ -1,4 +1,4 @@
TERRITORY DECAY
Decay happens when structures are not connected to an allied Civil Center.
The decay process can be slowed down or reversed by garrisoning some units in the structure.
When the decay is completed, the structure will be given to the most influential neighbor.
Structures too far off an allied territory root (usually a Civic Center) gradually lose capture points.
Slow down or reverse the decay process by garrisoning some units in the structure.
When the decay is completed, the structure will be given to the player owning the closest territory root or Gaia.

View File

@ -0,0 +1,4 @@
TRADING
Train Traders for trading on land at the Market and Merchantmen for seaborne trade at the Dock.
Create a trade route by selecting a Trader or Merchantman and right-clicking on two trade points (Dock or Market). Longer distances yield more profits!
Open the "Barter & Trade" dialog next to the menu in the top right corner to set how much of each resource type you want to trade for.

View File

@ -1,3 +1,3 @@
TREASURES
Collectible chests and bare resources on land and shipwrecks on the shore.
Provide you with a resource boost, so keep an eye out for them as you explore.
Collectible chests, bare resources on land, and shipwrecks on the shore.
Provide you with an instant resource boost, so keep an eye out for them as you explore.

View File

@ -1,4 +1,5 @@
WAR ELEPHANTS
Available to the Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids.
Huge beasts from Africa and India, trained for war.
High Food and Metal cost, but very powerful.
Available to: Carthaginians, Kushites, Mauryas, Persians, Ptolemies, and Seleucids.
Attack individual units, but also deal splash damage to others nearby. Use them to break apart tight formations.

View File

@ -1,5 +1,4 @@
WHALES
An oceanic resource.
2000 Food.
An oceanic resource providing 2000 food.
Gatherable by Fishing Boats after the whale is killed.
Roam around the oceans of the game and flee when attacked.