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forked from 0ad/0ad

Add garrisoned and projectile prop points to ptol houses. Fix naming convention issues.

Now that they do not trigger errors anymore, restore the old houses as
variations.

This was SVN commit r26308.
This commit is contained in:
Stan 2022-02-06 11:13:01 +00:00
parent 0a72a02ea0
commit 119348f976
32 changed files with 78 additions and 105 deletions

View File

@ -14,28 +14,64 @@
</variant>
</group>
<group>
<variant frequency="3" name="new_1">
<mesh>structural/ptol_house_new_1.dae</mesh>
<variant frequency="1" name="House 01">
<mesh>structural/ptol_house_01.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_new_1_AO.png" name="aoTex"/>
<texture file="structural/ao/ptol_house_01.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="3" name="new_2">
<mesh>structural/ptol_house_new_2.dae</mesh>
<variant frequency="1" name="House 02">
<mesh>structural/ptol_house_02.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_new_2_AO.png" name="aoTex"/>
<texture file="structural/ao/ptol_house_02.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="3" name="new_3">
<mesh>structural/ptol_house_new_3.dae</mesh>
<variant frequency="1" name="House 03">
<mesh>structural/ptol_house_03.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_new_3_AO.png" name="aoTex"/>
<texture file="structural/ao/ptol_house_03.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="3" name="new_4">
<mesh>structural/ptol_house_new_4.dae</mesh>
<variant frequency="1" name="House 04">
<mesh>structural/ptol_house_04.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_new_4_AO.png" name="aoTex"/>
<texture file="structural/ao/ptol_house_04.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House 05">
<mesh>structural/ptol_house_05.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_05.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House 06">
<mesh>structural/ptol_house_06.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_06.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="House 07">
<mesh>structural/ptol_house_07.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_07.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="House 08">
<mesh>structural/ptol_house_08.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_08.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="House 09">
<mesh>structural/ptol_house_09.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_09.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="House 10">
<mesh>structural/ptol_house_10.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_10.png" name="aoTex"/>
</textures>
</variant>
</group>

View File

@ -1,63 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<props>
<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="House A">
<mesh>structural/ptol_house_a.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_a.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House B">
<mesh>structural/ptol_house_b.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_b.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House C">
<mesh>structural/ptol_house_c.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_c.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House D">
<mesh>structural/ptol_house_d.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_d.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House E">
<mesh>structural/ptol_house_e.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_e.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="House F">
<mesh>structural/ptol_house_f.dae</mesh>
<textures>
<texture file="structural/ao/ptol_house_f.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned"/>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant file="structures/destruction_small.xml"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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