Add garrisoned
and projectile
prop points to ptol houses. Fix naming convention issues.
Now that they do not trigger errors anymore, restore the old houses as variations. This was SVN commit r26308.
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0a72a02ea0
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119348f976
@ -14,28 +14,64 @@
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</variant>
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</group>
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<group>
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<variant frequency="3" name="new_1">
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<mesh>structural/ptol_house_new_1.dae</mesh>
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<variant frequency="1" name="House 01">
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<mesh>structural/ptol_house_01.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_new_1_AO.png" name="aoTex"/>
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<texture file="structural/ao/ptol_house_01.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="new_2">
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<mesh>structural/ptol_house_new_2.dae</mesh>
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<variant frequency="1" name="House 02">
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<mesh>structural/ptol_house_02.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_new_2_AO.png" name="aoTex"/>
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<texture file="structural/ao/ptol_house_02.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="new_3">
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<mesh>structural/ptol_house_new_3.dae</mesh>
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<variant frequency="1" name="House 03">
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<mesh>structural/ptol_house_03.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_new_3_AO.png" name="aoTex"/>
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<texture file="structural/ao/ptol_house_03.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="new_4">
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<mesh>structural/ptol_house_new_4.dae</mesh>
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<variant frequency="1" name="House 04">
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<mesh>structural/ptol_house_04.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_new_4_AO.png" name="aoTex"/>
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<texture file="structural/ao/ptol_house_04.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House 05">
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<mesh>structural/ptol_house_05.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_05.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House 06">
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<mesh>structural/ptol_house_06.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_06.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="House 07">
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<mesh>structural/ptol_house_07.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_07.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="House 08">
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<mesh>structural/ptol_house_08.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_08.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="House 09">
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<mesh>structural/ptol_house_09.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_09.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="House 10">
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<mesh>structural/ptol_house_10.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_10.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@ -1,63 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<props>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="House A">
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<mesh>structural/ptol_house_a.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House B">
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<mesh>structural/ptol_house_b.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House C">
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<mesh>structural/ptol_house_c.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House D">
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<mesh>structural/ptol_house_d.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House E">
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<mesh>structural/ptol_house_e.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_e.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House F">
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<mesh>structural/ptol_house_f.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_f.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned"/>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant file="structures/destruction_small.xml"/>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/meshes/structural/ptol_house_01.dae
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binaries/data/mods/public/art/meshes/structural/ptol_house_02.dae
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