Fixes a fix about a fix on the waterManager. Fixes #1891
This was SVN commit r13411.
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346df43a43
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@ -396,6 +396,8 @@ void WaterManager::CreateSuperfancyInfo(CSimulation2* simulation)
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m_FoamFactor[j*mapSize + i] = foamAmount;
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}
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}
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delete[] waveForceHQ;
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// TODO: The rest should be cleaned up
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@ -430,10 +432,13 @@ void WaterManager::CreateSuperfancyInfo(CSimulation2* simulation)
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{
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waterPosition += CVector2D(i*size+xx,j*size+yy);
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waterTexel++;
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avnormal += terrain->CalcExactNormal( (i*size+xx)*4.0f,(j*size+yy)*4.0f);
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}
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avnormal += terrain->CalcExactNormal( (i*size+xx)*4.0f,(j*size+yy)*4.0f);
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}
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}
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if (landTexel < size/2)
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continue;
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landPosition /= landTexel;
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waterPosition /= waterTexel;
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@ -441,8 +446,6 @@ void WaterManager::CreateSuperfancyInfo(CSimulation2* simulation)
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avnormal.Normalize();
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avnormal[1] = 0.0f;
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if (landTexel < size/2)
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continue;
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// this should help ensure that the shore is pretty flat.
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if (avnormal.Length() <= 0.2f)
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continue;
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