1
0
forked from 0ad/0ad

New icon for celtic kennel

This was SVN commit r9089.
This commit is contained in:
ShieldBearer 2011-03-21 11:57:49 +00:00
parent 9a22dc1351
commit 1da78409f9
2 changed files with 44 additions and 40 deletions

Binary file not shown.

View File

@ -1,40 +1,41 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
</Identity>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Health>
<Max>500</Max>
</Health>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_spearman_b
</Entities>
</TrainingQueue>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<GarrisonHolder disable=""/>
</Entity>
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
</Identity>
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Health>
<Max>500</Max>
</Health>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_spearman_b
</Entities>
</TrainingQueue>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<GarrisonHolder disable=""/>
</Entity>