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forked from 0ad/0ad

Cleanup of audio xml files

This was SVN commit r12214.
This commit is contained in:
Pureon 2012-07-28 17:36:59 +00:00
parent 5383d7e40b
commit 2c56ad61bd
7 changed files with 2 additions and 134 deletions

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@ -16,7 +16,7 @@
<PitchLower>1.0</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>hstep_run_dirt_MN_13.ogg</Replacement>
<Replacement>hstep_run_dirt_MN_11.ogg</Replacement>
<Path>audio/actor/human/movement/</Path>
<Sound>hstep_run_dirt_MN_13.ogg</Sound>
<Sound>hstep_run_dirt_MN_11.ogg</Sound>
</SoundGroup>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>50</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>2</Threshold>
<Decay>3</Decay>
<Replacement>amb_farm20.ogg</Replacement>
<Path>audio/soundscapes/building/</Path>
<Sound>amb_farm13.ogg</Sound>
<Sound>amb_farm10.ogg</Sound>
<Sound>amb_farm11.ogg</Sound>
<Sound>amb_farm12.ogg</Sound>
</SoundGroup>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>50</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>2</Threshold>
<Decay>3</Decay>
<Replacement>amb_port20.ogg</Replacement>
<Path>audio/soundscapes/building/</Path>
<Sound>amb_port13.ogg</Sound>
<Sound>amb_port10.ogg</Sound>
<Sound>amb_port11.ogg</Sound>
<Sound>amb_port12.ogg</Sound>
</SoundGroup>

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>50</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>1</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>2</Threshold>
<Decay>3</Decay>
<Replacement>amb_trade20.ogg</Replacement>
<Path>audio/soundscapes/building/</Path>
<Sound>amb_trade13.ogg</Sound>
<Sound>amb_trade10.ogg</Sound>
<Sound>amb_trade11.ogg</Sound>
<Sound>amb_trade12.ogg</Sound>
</SoundGroup>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>0</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.9</GainLower>
<RandPitch>0</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>5</Threshold>
<Decay>3</Decay>
<Replacement>Attack_ZeusSaviourandVictory.ogg</Replacement>
<Path>audio/voice/hellenes/soldier/</Path>
<Sound>Attack_Warcry.ogg</Sound>
<Sound>Attack_Attackx.ogg</Sound>
<Sound>Attack_Chargex.ogg</Sound>
<Sound>Attack_Engagex.ogg</Sound>
<Sound>Attack_ForMyFamily.ogg</Sound>
</SoundGroup>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Pitch>1</Pitch>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<ConeInner>360</ConeInner>
<ConeOuter>360</ConeOuter>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>1</RandGain>
<GainUpper>1</GainUpper>
<GainLower>0.8</GainLower>
<RandPitch>1</RandPitch>
<PitchUpper>1.1</PitchUpper>
<PitchLower>0.9</PitchLower>
<Threshold>1</Threshold>
<Decay>3</Decay>
<Replacement>chop_20.ogg</Replacement>
<Path>audio/resource/lumbering/</Path>
<Sound>chop_10.ogg</Sound>
<Sound>chop_11.ogg</Sound>
<Sound>chop_12.ogg</Sound>
<Sound>chop_13.ogg</Sound>
<Sound>chop_14.ogg</Sound>
<Sound>chop_15.ogg</Sound>
<Sound>chop_16.ogg</Sound>
<Sound>chop_17.ogg</Sound>
<Sound>chop_18.ogg</Sound>
</SoundGroup>

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@ -19,5 +19,4 @@
<Replacement>civ_female_hunt_1.ogg</Replacement>
<Path>audio/voice/hellenes/civ/female</Path>
<Sound>civ_female_hunt_1.ogg</Sound>
<Sound>civ_female_hunt_2.ogg</Sound>
</SoundGroup>