Create a saveSettingAndWriteToUserConfig() function to absorb some duplication in the gui
Patch By: ffffffff Comments By: leper, mimo Differential Revision: https://code.wildfiregames.com/D1211 This was SVN commit r21036.
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@ -7,6 +7,15 @@ var g_SoundNotifications = {
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"nick": { "soundfile": "audio/interface/ui/chat_alert.ogg", "threshold": 3000 }
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};
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/**
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* Save setting for current instance and write setting to the user config file.
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*/
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function saveSettingAndWriteToUserConfig(setting, value)
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{
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Engine.ConfigDB_CreateValue("user", setting, value);
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Engine.ConfigDB_WriteValueToFile("user", setting, value, "config/user.cfg");
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}
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/**
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* Returns translated history and gameplay data of all civs, optionally including a mock gaia civ.
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*/
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@ -1097,10 +1097,7 @@ function init(attribs)
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// Replace empty playername when entering a singleplayermatch for the first time
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if (!g_IsNetworked)
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{
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Engine.ConfigDB_CreateValue("user", "playername.singleplayer", singleplayerName());
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Engine.ConfigDB_WriteValueToFile("user", "playername.singleplayer", singleplayerName(), "config/user.cfg");
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}
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saveSettingAndWriteToUserConfig("playername.singleplayer", singleplayerName());
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initDefaults();
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supplementDefaults();
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@ -1377,13 +1374,6 @@ function initSPTips()
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Engine.GetGUIObjectByName("aiTips").caption = Engine.TranslateLines(Engine.ReadFile("gui/gamesetup/ai.txt"));
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}
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function saveSPTipsSetting()
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{
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let enabled = String(Engine.GetGUIObjectByName("displaySPTips").checked);
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Engine.ConfigDB_CreateValue("user", "gui.gamesetup.enabletips", enabled);
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Engine.ConfigDB_WriteValueToFile("user", "gui.gamesetup.enabletips", enabled, "config/user.cfg");
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}
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/**
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* Distribute the currently visible settings over the settings panel.
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* First calculate the number of columns required, then place the objects.
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@ -136,7 +136,7 @@
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<translatableAttribute id="caption">Show this message in the future</translatableAttribute>
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</object>
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<object name="displaySPTips" size="8 100%-30 28 100%-8" type="checkbox" style="ModernTickBox">
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<action on="Press">saveSPTipsSetting();</action>
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<action on="Press">saveSettingAndWriteToUserConfig("gui.gamesetup.enabletips", String(this.checked));</action>
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</object>
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</object>
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@ -272,23 +272,13 @@ function switchSetupPage(newPage)
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Engine.GetGUIObjectByName("continueButton").hidden = newPage == "pageConnecting";
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}
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function saveSTUNSetting(enabled)
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{
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Engine.ConfigDB_CreateValue("user", "lobby.stun.enabled", enabled);
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Engine.ConfigDB_WriteValueToFile("user", "lobby.stun.enabled", enabled, "config/user.cfg");
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}
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function startHost(playername, servername, port)
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{
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startConnectionStatus("server");
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// Save player name
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Engine.ConfigDB_CreateValue("user", "playername.multiplayer", playername);
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Engine.ConfigDB_WriteValueToFile("user", "playername.multiplayer", playername, "config/user.cfg");
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saveSettingAndWriteToUserConfig("playername.multiplayer", playername);
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// Save port
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Engine.ConfigDB_CreateValue("user", "multiplayerhosting.port", port);
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Engine.ConfigDB_WriteValueToFile("user", "multiplayerhosting.port", port, "config/user.cfg");
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saveSettingAndWriteToUserConfig("multiplayerhosting.port", port);
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let hostFeedback = Engine.GetGUIObjectByName("hostFeedback");
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@ -366,12 +356,9 @@ function startJoin(playername, ip, port, useSTUN, hostJID = "")
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else
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{
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// Only save the player name and host address if they're valid and we're not in the lobby
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Engine.ConfigDB_CreateValue("user", "playername.multiplayer", playername);
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Engine.ConfigDB_WriteValueToFile("user", "playername.multiplayer", playername, "config/user.cfg");
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Engine.ConfigDB_CreateValue("user", "multiplayerserver", ip);
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Engine.ConfigDB_WriteValueToFile("user", "multiplayerserver", ip, "config/user.cfg");
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Engine.ConfigDB_CreateValue("user", "multiplayerjoining.port", port);
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Engine.ConfigDB_WriteValueToFile("user", "multiplayerjoining.port", port, "config/user.cfg");
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saveSettingAndWriteToUserConfig("playername.multiplayer", playername);
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saveSettingAndWriteToUserConfig("multiplayerserver", ip);
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saveSettingAndWriteToUserConfig("multiplayerjoining.port", port);
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}
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return true;
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}
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@ -108,7 +108,7 @@
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<object name="hostSTUNWrapper">
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<object name="useSTUN" size="120 116 152 146" type="checkbox" style="ModernTickBox">
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<action on="Press">saveSTUNSetting(String(this.checked));</action>
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<action on="Press">saveSettingAndWriteToUserConfig("lobby.stun.enabled", String(this.checked));</action>
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</object>
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<object type="text" size="146 106 100% 146" style="ModernLeftLabelText">
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<translatableAttribute id="caption">Use STUN to work around firewalls</translatableAttribute>
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@ -783,10 +783,7 @@ function toggleBuddy()
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updateToggleBuddy();
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// Don't save empty strings to the config file
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let buddies = g_Buddies.filter(nick => nick).join(g_BuddyListDelimiter) || g_BuddyListDelimiter;
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Engine.ConfigDB_CreateValue("user", "lobby.buddies", buddies);
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Engine.ConfigDB_WriteValueToFile("user", "lobby.buddies", buddies, "config/user.cfg");
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saveSettingAndWriteToUserConfig("lobby.buddies", g_Buddies.filter(nick => nick).join(g_BuddyListDelimiter) || g_BuddyListDelimiter);
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updatePlayerList();
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updateGameList();
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@ -191,15 +191,12 @@ function onTick()
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{
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Engine.PopGuiPage();
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Engine.SwitchGuiPage("page_lobby.xml", { "dialog": false });
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Engine.ConfigDB_CreateValue("user", "playername.multiplayer", username);
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Engine.ConfigDB_WriteValueToFile("user", "playername.multiplayer", username, "config/user.cfg");
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Engine.ConfigDB_CreateValue("user", "lobby.login", username);
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Engine.ConfigDB_WriteValueToFile("user", "lobby.login", username, "config/user.cfg");
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saveSettingAndWriteToUserConfig("playername.multiplayer", username);
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saveSettingAndWriteToUserConfig("lobby.login", username);
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// We only store the encrypted password, so make sure to re-encrypt it if changed before saving.
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if (password != g_EncryptedPassword.substring(0, 10))
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g_EncryptedPassword = Engine.EncryptPassword(password, username);
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Engine.ConfigDB_CreateValue("user", "lobby.password", g_EncryptedPassword);
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Engine.ConfigDB_WriteValueToFile("user", "lobby.password", g_EncryptedPassword, "config/user.cfg");
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saveSettingAndWriteToUserConfig("lobby.password", g_EncryptedPassword);
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break;
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}
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}
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@ -350,10 +350,7 @@ function updateChatHistory()
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function onToggleChatWindowExtended()
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{
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// Save user preference
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let extended = Engine.GetGUIObjectByName("extendedChat").checked.toString();
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Engine.ConfigDB_CreateValue("user", "chat.session.extended", extended);
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Engine.ConfigDB_WriteValueToFile("user", "chat.session.extended", extended, "config/user.cfg");
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saveSettingAndWriteToUserConfig("chat.session.extended", String(Engine.GetGUIObjectByName("extendedChat").checked));
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resizeChatWindow();
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@ -1280,8 +1280,7 @@ function recalculateStatusBarDisplay(remove = false)
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function toggleConfigBool(configName)
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{
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let enabled = Engine.ConfigDB_GetValue("user", configName) != "true";
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Engine.ConfigDB_CreateValue("user", configName, String(enabled));
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Engine.ConfigDB_WriteValueToFile("user", configName, String(enabled), "config/user.cfg");
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saveSettingAndWriteToUserConfig(configName, String(enabled));
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return enabled;
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}
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@ -28,12 +28,8 @@
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<object name="btnOK" type="button" style="ModernButtonRed" size="18 100%-45 50%-5 100%-17" hotkey="cancel">
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<translatableAttribute id="caption">OK</translatableAttribute>
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<action on="Press"><![CDATA[
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let enabled = String(Engine.GetGUIObjectByName("displaySplashScreen").checked);
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Engine.ConfigDB_CreateValue("user", "gui.splashscreen.enable", enabled);
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Engine.ConfigDB_WriteValueToFile("user", "gui.splashscreen.enable", enabled, "config/user.cfg");
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let version = Engine.GetFileMTime("gui/splashscreen/splashscreen.txt");
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Engine.ConfigDB_CreateValue("user", "gui.splashscreen.version", version);
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Engine.ConfigDB_WriteValueToFile("user", "gui.splashscreen.version", version, "config/user.cfg");
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saveSettingAndWriteToUserConfig("gui.splashscreen.enable", String(Engine.GetGUIObjectByName("displaySplashScreen").checked));
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saveSettingAndWriteToUserConfig("gui.splashscreen.version", Engine.GetFileMTime("gui/splashscreen/splashscreen.txt"));
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Engine.PopGuiPageCB();
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]]></action>
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</object>
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