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forked from 0ad/0ad

Reduce the health drain of the Nubian Archer.

Fixed the Lighthouse to not have the Library special tech.

Ptol Military Settlement has better sounds and a different portrait.

Increased defense tower limit since they now have a min distance limit.

Tweaked Ptolemies demo map.

This was SVN commit r13913.
This commit is contained in:
Michael D. Hafer 2013-09-29 16:29:38 +00:00
parent 022393a0c6
commit 2ea0620abb
7 changed files with 16 additions and 14 deletions

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@ -3,7 +3,7 @@
<EntityLimits>
<LimitMultiplier>1.0</LimitMultiplier>
<Limits>
<DefenseTower>25</DefenseTower>
<DefenseTower>30</DefenseTower>
<Fortress>10</Fortress>
<Wonder>1</Wonder>
<Hero>1</Hero>

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@ -27,12 +27,6 @@
<Position>
<Floating>true</Floating>
</Position>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Technologies datatype="tokens">
hellenes/special_hellenistic_metropolis
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple.xml</select>
@ -51,4 +45,4 @@
<Actor>structures/macedonians/library.xml</Actor>
<FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor>
</VisualActor>
</Entity>
</Entity>

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@ -27,6 +27,7 @@
<Classes datatype="tokens">Town MilitarySettlement</Classes>
<History>The Ptolemies invited Greeks and Galatians (Gauls) alike to settle in Egypt within military settlements called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the pharaoh's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the pharaoh and helped grow the available manpower for the Egyptian army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's inevitable conquest by Rome.</History>
<Tooltip>Train Galatian and Hellenic settler-soldiers. Research training improvements. Garrison: 10. Can be built in Neutral territory. Min. distance from other Military Settlements: 80 meters.</Tooltip>
<Icon>structures/italian_embassy.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
@ -42,6 +43,13 @@
-unlock_champion_units
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_gymnasium.xml</select>
<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<VisualActor>
<Actor>structures/athenians/barracks.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>

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@ -22,7 +22,7 @@
</Health>
<Identity>
<GenericName>Farmstead</GenericName>
<Tooltip>Dropsite for the food resource. Research food gathering improvements. Unlocks 10 farm fields per Farmstead built.</Tooltip>
<Tooltip>Dropsite for the food resource. Research food gathering improvements. Unlocks 8 farm fields per Farmstead built.</Tooltip>
<Classes datatype="tokens">Village -ConquestCritical DropsiteFood Farmstead</Classes>
<Icon>structures/farmstead.png</Icon>
</Identity>

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@ -16,7 +16,7 @@
</Resources>
</Cost>
<Health>
<RegenRate>-0.5</RegenRate>
<RegenRate>-0.25</RegenRate>
</Health>
<Identity>
<Civ>ptol</Civ>