Reduce the health drain of the Nubian Archer.
Fixed the Lighthouse to not have the Library special tech. Ptol Military Settlement has better sounds and a different portrait. Increased defense tower limit since they now have a min distance limit. Tweaked Ptolemies demo map. This was SVN commit r13913.
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binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.pmp
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binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml
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binaries/data/mods/public/maps/scenarios/Sandbox - Ptolemies.xml
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@ -3,7 +3,7 @@
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<EntityLimits>
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<LimitMultiplier>1.0</LimitMultiplier>
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<Limits>
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<DefenseTower>25</DefenseTower>
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<DefenseTower>30</DefenseTower>
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<Fortress>10</Fortress>
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<Wonder>1</Wonder>
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<Hero>1</Hero>
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@ -27,12 +27,6 @@
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<Position>
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<Floating>true</Floating>
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</Position>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Technologies datatype="tokens">
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hellenes/special_hellenistic_metropolis
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_temple.xml</select>
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@ -51,4 +45,4 @@
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<Actor>structures/macedonians/library.xml</Actor>
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<FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor>
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</VisualActor>
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</Entity>
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</Entity>
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@ -27,6 +27,7 @@
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<Classes datatype="tokens">Town MilitarySettlement</Classes>
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<History>The Ptolemies invited Greeks and Galatians (Gauls) alike to settle in Egypt within military settlements called cleruchies (klēroukhia). Under this arrangement, the settlers were given a plot of land, or a kleros, and in return were required to serve in the pharaoh's army when called to duty. This created a upper-middle class of military settlers who owed their livelihoods and fortunes to the pharaoh and helped grow the available manpower for the Egyptian army. A side effect of this system was that it drained the Greek homeland of military-aged men, a contributing factor to Greece's inevitable conquest by Rome.</History>
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<Tooltip>Train Galatian and Hellenic settler-soldiers. Research training improvements. Garrison: 10. Can be built in Neutral territory. Min. distance from other Military Settlements: 80 meters.</Tooltip>
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<Icon>structures/italian_embassy.png</Icon>
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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@ -42,6 +43,13 @@
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-unlock_champion_units
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_gymnasium.xml</select>
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<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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<VisualActor>
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<Actor>structures/athenians/barracks.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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@ -22,7 +22,7 @@
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</Health>
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<Identity>
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<GenericName>Farmstead</GenericName>
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<Tooltip>Dropsite for the food resource. Research food gathering improvements. Unlocks 10 farm fields per Farmstead built.</Tooltip>
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<Tooltip>Dropsite for the food resource. Research food gathering improvements. Unlocks 8 farm fields per Farmstead built.</Tooltip>
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<Classes datatype="tokens">Village -ConquestCritical DropsiteFood Farmstead</Classes>
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<Icon>structures/farmstead.png</Icon>
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</Identity>
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@ -16,7 +16,7 @@
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</Resources>
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</Cost>
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<Health>
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<RegenRate>-0.5</RegenRate>
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<RegenRate>-0.25</RegenRate>
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</Health>
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<Identity>
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<Civ>ptol</Civ>
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