*persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all the loading errors This was SVN commit r1961.
This commit is contained in:
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1ca489e0fc
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4034a58437
@ -4,8 +4,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Palm E</Name>
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<ModelName>art/meshes/gaia/palm_e.pmd</ModelName>
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<Name>Palm D</Name>
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<ModelName>art/meshes/gaia/palm_d.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_palm.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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</Object>
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@ -5,8 +5,9 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vine A</Name>
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<ModelName>art/meshes/gaia/wrld_vine_a.PMD</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -5,8 +5,9 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vine B</Name>
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<ModelName>art/meshes/gaia/wrld_vine_b.PMD</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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<Properties
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autoflatten="0"
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castshadows="1"
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@ -5,7 +5,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vines 1 A</Name>
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<ModelName>art/meshes/gaia/wrld_vines_a.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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</Object>
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@ -5,6 +5,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vines 1 B</Name>
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<ModelName>art/meshes/gaia/wrld_vines_b.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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</Object>
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@ -5,7 +5,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vines 1 C</Name>
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<ModelName>art/meshes/gaia/wrld_vines_c.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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</Object>
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@ -5,7 +5,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vine A</Name>
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<ModelName>art/meshes/gaia/wrld_vines_a.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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</Object>
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@ -5,7 +5,7 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Vine B</Name>
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<ModelName>art/meshes/gaia/wrld_vines_b.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<ModelName>art/meshes/gaia/wrld_plant_highland_1.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_plant_highlands_a.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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</Object>
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@ -5,6 +5,6 @@
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<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
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<Object>
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<Name>Bench 1</Name>
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<ModelName>art/meshes/props/wrld_bench.pmd</ModelName>
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<TextureName>art/textures/skins/props/wrld_wood_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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</Object>
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@ -5,8 +5,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Door 1</Name>
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<ModelName>art/meshes/props/rome_prop_door_1.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="0"
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@ -5,8 +5,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Door 2</Name>
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<ModelName>art/meshes/props/rome_prop_door_2.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="0"
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@ -5,7 +5,6 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman House 3 Vines</Name>
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<ModelName>art/meshes/props/rome_ho_3_vines.pmd</ModelName>
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<TextureName>art/textures/skins/gaia/wrld_fol_vine.dds</TextureName>
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<Material>art/materials/basic_trans.xml</Material>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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</Object>
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@ -5,8 +5,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window 1</Name>
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<ModelName>art/meshes/props/rome_prop_w_1.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="0"
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@ -5,6 +5,6 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window 2</Name>
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<ModelName>art/meshes/props/rome_prop_w_2.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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</Object>
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@ -5,6 +5,6 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window 3</Name>
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<ModelName>art/meshes/props/rome_prop_w_3.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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</Object>
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@ -5,6 +5,6 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window 4</Name>
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<ModelName>art/meshes/props/rome_prop_w_4.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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</Object>
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@ -5,8 +5,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window 5</Name>
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<ModelName>art/meshes/props/rome_prop_w_5.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="0"
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@ -5,8 +5,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window 6</Name>
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<ModelName>art/meshes/props/rome_prop_w_6.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="0"
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@ -5,8 +5,8 @@
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<!-- File automatically generated by ScEd -->
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<Object>
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<Name>Roman Window MC</Name>
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<ModelName>art/meshes/props/rome_prop_w_mc.pmd</ModelName>
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<TextureName>art/textures/skins/props/rome_prop_1.dds</TextureName>
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<ModelName>art/meshes/props/wrld_crate_A.pmd</ModelName>
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<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
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<Properties
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autoflatten="0"
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castshadows="0"
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@ -13,6 +13,6 @@
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></Properties>
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<Props>
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<Prop attachpoint="props_main" model="Persian Market Prop"> </Prop>
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<Prop attachpoint="props_main" model="Persian Market Prop Fancy"> </Prop>
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<Prop attachpoint="props_fancy" model="Persian Market Prop Fancy"> </Prop>
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</Props>
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</Object>
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@ -11,7 +11,7 @@
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autoflatten="0"
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castshadows="1"
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></Properties>
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<Props>
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<!-- <Props>
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<Prop attachpoint="bush1" model="Bush 1"> </Prop>
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<Prop attachpoint="pot2" model="Vase Rome A"> </Prop>
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<Prop attachpoint="hay_sm" model="Hay Small"> </Prop>
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@ -33,5 +33,5 @@
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<Prop attachpoint="scythe01" model="Scythe"> </Prop>
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<Prop attachpoint="w6" model="Roman Window 3"> </Prop>
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<Prop attachpoint="w5" model="Roman Window 3"> </Prop>
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</Props>
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</Props> -->
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</Object>
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binaries/data/mods/official/art/meshes/props/pers_tc_fancy.pmd
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binaries/data/mods/official/art/meshes/props/pers_tc_fancy.pmd
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binaries/data/mods/official/art/meshes/structural/pers_fc.pmd
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binaries/data/mods/official/art/meshes/structural/pers_fc.pmd
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binaries/data/mods/official/art/meshes/structural/pers_ho_a.pmd
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binaries/data/mods/official/art/meshes/structural/pers_ho_b.pmd
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binaries/data/mods/official/art/meshes/structural/pers_ho_c.pmd
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binaries/data/mods/official/art/meshes/structural/pers_ho_d.pmd
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binaries/data/mods/official/art/meshes/structural/pers_ho_d.pmd
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binaries/data/mods/official/art/meshes/structural/pers_st.pmd
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binaries/data/mods/official/art/meshes/structural/pers_tc.pmd
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binaries/data/mods/official/art/meshes/structural/pers_tc.pmd
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binaries/data/mods/official/art/textures/skins/props/pers_prop_a.dds
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binaries/data/mods/official/art/textures/skins/props/pers_prop_a.dds
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binaries/data/mods/official/art/textures/skins/structural/pers_struct_a.dds
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binaries/data/mods/official/art/textures/skins/structural/pers_struct_a.dds
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