while working on cstr, search and destroy made "CStr &x" -> "CStr& x". didn't intend to hit gui code, but ok :)
This was SVN commit r534.
This commit is contained in:
parent
a2fdd3e190
commit
4258ba245d
@ -215,7 +215,7 @@ CGUI::~CGUI()
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//-------------------------------------------------------------------
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// Functions
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//-------------------------------------------------------------------
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IGUIObject *CGUI::ConstructObject(const CStr &str)
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IGUIObject *CGUI::ConstructObject(const CStr& str)
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{
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if (m_ObjectTypes.count(str) > 0)
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return (*m_ObjectTypes[str])();
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@ -332,7 +332,7 @@ void CGUI::Draw()
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glPopMatrix();
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}
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void CGUI::DrawSprite(const CStr &SpriteName,
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void CGUI::DrawSprite(const CStr& SpriteName,
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const float &Z,
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const CRect &Rect,
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const CRect &Clipping)
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@ -457,7 +457,7 @@ void CGUI::UpdateObjects()
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m_pAllObjects = AllObjects;
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}
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bool CGUI::ObjectExists(const CStr &Name) const
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bool CGUI::ObjectExists(const CStr& Name) const
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{
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return m_pAllObjects.count(Name) != 0;
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}
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@ -473,7 +473,7 @@ struct SGenerateTextImage
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// TODO Gee: CRect => CPoint ?
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void SetupSpriteCall(const bool &Left, SGUIText::SSpriteCall &SpriteCall,
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const int &width, const int &y,
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const CSize &Size, const CStr &TextureName,
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const CSize &Size, const CStr& TextureName,
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const int &BufferZone)
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{
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// TODO Gee: Temp hardcoded values
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@ -500,7 +500,7 @@ struct SGenerateTextImage
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};
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SGUIText CGUI::GenerateText(const CGUIString &string, /*const CColor &Color, */
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const CStr &Font, const int &Width, const int &BufferZone)
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const CStr& Font, const int &Width, const int &BufferZone)
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{
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SGUIText Text; // object we're generating
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@ -771,7 +771,7 @@ void CGUI::DrawText(const SGUIText &Text, const CColor &DefaultColor,
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}
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}
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void CGUI::ReportParseError(const CStr &str, ...)
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void CGUI::ReportParseError(const CStr& str, ...)
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{
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// Print header
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if (m_Errors==0)
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@ -108,7 +108,7 @@ public:
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* @param Rect Position and Size
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* @param Clipping The sprite shouldn't be drawn outside this rectangle
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*/
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void DrawSprite(const CStr &SpriteName, const float &Z,
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void DrawSprite(const CStr& SpriteName, const float &Z,
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const CRect &Rect, const CRect &Clipping=CRect());
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/**
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@ -151,7 +151,7 @@ public:
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* @param Name String name of object
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* @return true if object exists
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*/
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bool ObjectExists(const CStr &Name) const;
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bool ObjectExists(const CStr& Name) const;
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/**
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* The GUI needs to have all object types inputted and
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@ -168,7 +168,7 @@ public:
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*
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* @see CGUI#ConstructObject()
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*/
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void AddObjectType(const CStr &str, ConstructObjectFunction pFunc) { m_ObjectTypes[str] = pFunc; }
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void AddObjectType(const CStr& str, ConstructObjectFunction pFunc) { m_ObjectTypes[str] = pFunc; }
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/**
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* Update Resolution, should be called every time the resolution
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@ -197,7 +197,7 @@ public:
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* @param BufferZone space between text and edge, and space between text and images.
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*/
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SGUIText GenerateText(const CGUIString &Text, /*const CColor &Color, */
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const CStr &Font, const int &Width, const int &BufferZone);
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const CStr& Font, const int &Width, const int &BufferZone);
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private:
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/**
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@ -228,7 +228,7 @@ private:
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*
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* @param str Error message
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*/
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void ReportParseError(const CStr &str, ...);
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void ReportParseError(const CStr& str, ...);
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/**
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* You input the name of the object type, and let's
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@ -238,7 +238,7 @@ private:
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* @param str Name of object type
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* @return Newly constructed IGUIObject (but constructed as a subclass)
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*/
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IGUIObject *ConstructObject(const CStr &str);
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IGUIObject *ConstructObject(const CStr& str);
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//--------------------------------------------------------
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/** @name XML Reading Xerces C++ specific subroutines
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@ -84,7 +84,7 @@ struct SGUIMessage
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{
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SGUIMessage() {}
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SGUIMessage(const EGUIMessageType &_type) : type(_type) {}
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SGUIMessage(const EGUIMessageType &_type, const CStr &_value) : type(_type), value(_value) {}
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SGUIMessage(const EGUIMessageType &_type, const CStr& _value) : type(_type), value(_value) {}
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~SGUIMessage() {}
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/**
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@ -30,7 +30,7 @@ void CGUIString::SFeedback::Reset()
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}
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void CGUIString::GenerateTextCall(SFeedback &Feedback,
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const CStr &DefaultFont, /*const CColor &DefaultColor,*/
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const CStr& DefaultFont, /*const CColor &DefaultColor,*/
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const int &from, const int &to) const
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{
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// Reset width and height, because they will be determined with incrementation
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@ -159,7 +159,7 @@ void CGUIString::GenerateTextCall(SFeedback &Feedback,
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}
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}
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bool CGUIString::TextChunk::Tag::SetTagType(const CStr &tagtype)
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bool CGUIString::TextChunk::Tag::SetTagType(const CStr& tagtype)
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{
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CStr _tagtype = tagtype.UpperCase();
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@ -208,7 +208,7 @@ bool CGUIString::TextChunk::Tag::SetTagType(const CStr &tagtype)
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return false;
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}
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void CGUIString::SetValue(const CStr &str)
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void CGUIString::SetValue(const CStr& str)
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{
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// clear
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m_TextChunks.clear();
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@ -187,7 +187,7 @@ public:
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* @param tagtype TagType by string, like 'IMG' for [IMG]
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* @return True if m_TagType was set.
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*/
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bool SetTagType(const CStr &tagtype);
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bool SetTagType(const CStr& tagtype);
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/**
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* In [B=Hello][/B]
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@ -255,7 +255,7 @@ public:
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* Set the value, the string will automatically
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* be parsed when set.
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*/
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void SetValue(const CStr &str);
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void SetValue(const CStr& str);
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/**
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* Get String, without tags
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@ -277,7 +277,7 @@ public:
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* @param to to chacter n.
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*/
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void GenerateTextCall(SFeedback &Feedback,
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const CStr &DefaultFont, /*const CColor &DefaultColor,*/
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const CStr& DefaultFont, /*const CColor &DefaultColor,*/
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const int &from, const int &to) const;
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/**
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@ -11,14 +11,14 @@ gee@pyro.nu
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using namespace std;
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template <typename T>
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bool __ParseString(const CStr &Value, T &tOutput)
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bool __ParseString(const CStr& Value, T &tOutput)
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{
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// TODO Gee: Unsupported, report error/warning
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return false;
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}
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template <>
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bool __ParseString<bool>(const CStr &Value, bool &Output)
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bool __ParseString<bool>(const CStr& Value, bool &Output)
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{
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if (Value == CStr(_T("true")))
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Output = true;
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@ -32,21 +32,21 @@ bool __ParseString<bool>(const CStr &Value, bool &Output)
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}
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template <>
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bool __ParseString<int>(const CStr &Value, int &Output)
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bool __ParseString<int>(const CStr& Value, int &Output)
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{
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Output = Value.ToInt();
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return true;
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}
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template <>
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bool __ParseString<float>(const CStr &Value, float &Output)
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bool __ParseString<float>(const CStr& Value, float &Output)
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{
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Output = Value.ToFloat();
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return true;
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}
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template <>
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bool __ParseString<CRect>(const CStr &Value, CRect &Output)
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bool __ParseString<CRect>(const CStr& Value, CRect &Output)
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{
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// Use the parser to parse the values
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CParser parser;
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@ -77,13 +77,13 @@ bool __ParseString<CRect>(const CStr &Value, CRect &Output)
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}
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template <>
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bool __ParseString<CClientArea>(const CStr &Value, CClientArea &Output)
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bool __ParseString<CClientArea>(const CStr& Value, CClientArea &Output)
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{
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return Output.SetClientArea(Value);
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}
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template <>
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bool __ParseString<CColor>(const CStr &Value, CColor &Output)
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bool __ParseString<CColor>(const CStr& Value, CColor &Output)
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{
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// Use the parser to parse the values
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CParser parser;
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@ -118,7 +118,7 @@ bool __ParseString<CColor>(const CStr &Value, CColor &Output)
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}
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template <>
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bool __ParseString<CGUIString>(const CStr &Value, CGUIString &Output)
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bool __ParseString<CGUIString>(const CStr& Value, CGUIString &Output)
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{
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const char * buf = Value;
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@ -134,7 +134,7 @@ CClientArea::CClientArea() : pixel(0,0,0,0), percent(0,0,0,0)
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{
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}
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CClientArea::CClientArea(const CStr &Value)
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CClientArea::CClientArea(const CStr& Value)
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{
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SetClientArea(Value);
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}
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@ -156,7 +156,7 @@ CRect CClientArea::GetClientArea(const CRect &parent) const
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return client;
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}
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bool CClientArea::SetClientArea(const CStr &Value)
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bool CClientArea::SetClientArea(const CStr& Value)
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{
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// Get value in STL string format
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string _Value = (const TCHAR*)Value;
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@ -272,7 +272,7 @@ bool CClientArea::SetClientArea(const CStr &Value)
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//--------------------------------------------------------
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// Utilities implementation
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//--------------------------------------------------------
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IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(CGUI &GUIinstance, const CStr &Object)
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IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(CGUI &GUIinstance, const CStr& Object)
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{
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// if (!GUIinstance.ObjectExists(Object))
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// return NULL;
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@ -280,7 +280,7 @@ IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(CGUI &GUIinstance, cons
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return GUIinstance.m_pAllObjects.find(Object)->second;
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}
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const IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(const CGUI &GUIinstance, const CStr &Object)
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const IGUIObject * CInternalCGUIAccessorBase::GetObjectPointer(const CGUI &GUIinstance, const CStr& Object)
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{
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// if (!GUIinstance.ObjectExists(Object))
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// return NULL;
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@ -34,28 +34,28 @@ class CClientArea;
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class CGUIString;
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template <typename T>
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bool __ParseString(const CStr &Value, T &tOutput);
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bool __ParseString(const CStr& Value, T &tOutput);
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template <>
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bool __ParseString<bool>(const CStr &Value, bool &Output);
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bool __ParseString<bool>(const CStr& Value, bool &Output);
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template <>
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bool __ParseString<int>(const CStr &Value, int &Output);
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bool __ParseString<int>(const CStr& Value, int &Output);
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template <>
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bool __ParseString<float>(const CStr &Value, float &Output);
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bool __ParseString<float>(const CStr& Value, float &Output);
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template <>
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bool __ParseString<CRect>(const CStr &Value, CRect &Output);
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bool __ParseString<CRect>(const CStr& Value, CRect &Output);
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template <>
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bool __ParseString<CClientArea>(const CStr &Value, CClientArea &Output);
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bool __ParseString<CClientArea>(const CStr& Value, CClientArea &Output);
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template <>
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bool __ParseString<CColor>(const CStr &Value, CColor &Output);
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bool __ParseString<CColor>(const CStr& Value, CColor &Output);
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template <>
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bool __ParseString<CGUIString>(const CStr &Value, CGUIString &Output);
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bool __ParseString<CGUIString>(const CStr& Value, CGUIString &Output);
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/**
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* @author Gustav Larsson
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@ -69,7 +69,7 @@ class CClientArea
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{
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public:
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CClientArea();
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CClientArea(const CStr &Value);
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CClientArea(const CStr& Value);
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/// Pixel modifiers
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CRect pixel;
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@ -97,7 +97,7 @@ public:
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* @return true if success, false if failure. If false then the client area
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* will be unchanged.
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*/
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bool SetClientArea(const CStr &Value);
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bool SetClientArea(const CStr& Value);
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};
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//--------------------------------------------------------
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@ -119,10 +119,10 @@ class CInternalCGUIAccessorBase
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{
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protected:
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/// Get object pointer
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static IGUIObject * GetObjectPointer(CGUI &GUIinstance, const CStr &Object);
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static IGUIObject * GetObjectPointer(CGUI &GUIinstance, const CStr& Object);
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/// const version
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static const IGUIObject * GetObjectPointer(const CGUI &GUIinstance, const CStr &Object);
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static const IGUIObject * GetObjectPointer(const CGUI &GUIinstance, const CStr& Object);
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/// Wrapper for ResetStates
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static void QueryResetting(IGUIObject *pObject);
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@ -156,7 +156,7 @@ public:
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* @param Setting Setting by name
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* @param Value Stores value here, note type T!
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*/
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static PS_RESULT GetSetting(const IGUIObject *pObject, const CStr &Setting, T &Value)
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static PS_RESULT GetSetting(const IGUIObject *pObject, const CStr& Setting, T &Value)
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{
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if (pObject == NULL)
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return PS_OBJECT_FAIL;
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@ -183,7 +183,7 @@ public:
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* @param Setting Setting by name
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* @param Value Sets value to this, note type T!
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*/
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static PS_RESULT SetSetting(IGUIObject *pObject, const CStr &Setting, const T &Value)
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static PS_RESULT SetSetting(IGUIObject *pObject, const CStr& Setting, const T &Value)
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{
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if (pObject == NULL)
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return PS_OBJECT_FAIL;
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@ -222,8 +222,8 @@ public:
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* Can safely be removed.
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*/
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static PS_RESULT GetSetting(
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const CStr &Object,
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const CStr &Setting, T &Value)
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const CStr& Object,
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const CStr& Setting, T &Value)
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{
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return GetSetting(g_GUI, Object, Setting, Value);
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}
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@ -238,8 +238,8 @@ public:
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* @param Value Stores value here, note type T!
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*/
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static PS_RESULT GetSetting(
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const CGUI &GUIinstance, const CStr &Object,
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const CStr &Setting, T &Value)
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const CGUI &GUIinstance, const CStr& Object,
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const CStr& Setting, T &Value)
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{
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if (!GUIinstance.ObjectExists(Object))
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return PS_OBJECT_FAIL;
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@ -256,7 +256,7 @@ public:
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* Can safely be removed.
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*/
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static PS_RESULT SetSetting(
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const CStr &Object, const CStr &Setting, const T &Value)
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const CStr& Object, const CStr& Setting, const T &Value)
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{
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return SetSetting(g_GUI, Object, Setting, Value);
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}
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@ -275,8 +275,8 @@ public:
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* @param Value Sets value to this, note type T!
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*/
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static PS_RESULT SetSetting(
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CGUI &GUIinstance, const CStr &Object,
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const CStr &Setting, const T &Value)
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CGUI &GUIinstance, const CStr& Object,
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const CStr& Setting, const T &Value)
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{
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if (!GUIinstance.ObjectExists(Object))
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return PS_OBJECT_FAIL;
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@ -300,7 +300,7 @@ public:
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* @param sec Secondary sprite if Primary should fail
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* @return Resulting string
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*/
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static CStr FallBackSprite(const CStr &prim, const CStr &sec)
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static CStr FallBackSprite(const CStr& prim, const CStr& sec)
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{
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// CStr() == empty string, null
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return ((prim!=CStr())?(prim):(sec));
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@ -333,7 +333,7 @@ public:
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*
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* @see _mem_ParseString()
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*/
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static bool ParseString(const CStr &Value, T &tOutput)
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static bool ParseString(const CStr& Value, T &tOutput)
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{
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return __ParseString<T>(Value, tOutput);
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}
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@ -93,10 +93,10 @@ CColor IGUIButtonBehavior::ChooseColor()
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void IGUIButtonBehavior::DrawButton(const CRect &rect,
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const float &z,
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const CStr &sprite,
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const CStr &sprite_over,
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const CStr &sprite_pressed,
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const CStr &sprite_disabled)
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const CStr& sprite,
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const CStr& sprite_over,
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const CStr& sprite_pressed,
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const CStr& sprite_disabled)
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{
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if (GetGUI())
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{
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|
@ -74,10 +74,10 @@ public:
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*/
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void DrawButton(const CRect &rect,
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const float &z,
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const CStr &sprite,
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const CStr &sprite_over,
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const CStr &sprite_pressed,
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const CStr &sprite_disabled);
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const CStr& sprite,
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const CStr& sprite_over,
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const CStr& sprite_pressed,
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const CStr& sprite_disabled);
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/**
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* Choosing which color of the following according to
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|
@ -135,7 +135,7 @@ void IGUIObject::Destroy()
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m_Settings[Name].m_pSetting = new type(); \
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break;
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void IGUIObject::AddSetting(const EGUISettingType &Type, const CStr &Name)
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void IGUIObject::AddSetting(const EGUISettingType &Type, const CStr& Name)
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{
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// Is name already taken?
|
||||
if (m_Settings.count(Name) >= 1)
|
||||
@ -201,7 +201,7 @@ void IGUIObject::UpdateMouseOver(IGUIObject * const &pMouseOver)
|
||||
}
|
||||
}
|
||||
|
||||
bool IGUIObject::SettingExists(const CStr &Setting) const
|
||||
bool IGUIObject::SettingExists(const CStr& Setting) const
|
||||
{
|
||||
// Because GetOffsets will direct dynamically defined
|
||||
// classes with polymorifsm to respective ms_SettingsInfo
|
||||
@ -222,7 +222,7 @@ bool IGUIObject::SettingExists(const CStr &Setting) const
|
||||
GUI<type>::SetSetting(this, Setting, _Value); \
|
||||
}
|
||||
|
||||
void IGUIObject::SetSetting(const CStr &Setting, const CStr &Value)
|
||||
void IGUIObject::SetSetting(const CStr& Setting, const CStr& Value)
|
||||
{
|
||||
if (!SettingExists(Setting))
|
||||
{
|
||||
@ -299,7 +299,7 @@ void IGUIObject::UpdateCachedSize()
|
||||
|
||||
}
|
||||
|
||||
void IGUIObject::LoadStyle(CGUI &GUIinstance, const CStr &StyleName)
|
||||
void IGUIObject::LoadStyle(CGUI &GUIinstance, const CStr& StyleName)
|
||||
{
|
||||
// Fetch style
|
||||
if (GUIinstance.m_Styles.count(StyleName)==1)
|
||||
|
@ -159,7 +159,7 @@ public:
|
||||
CStr GetName() const { return m_Name; }
|
||||
|
||||
/// Get object name
|
||||
void SetName(const CStr &Name) { m_Name = Name; }
|
||||
void SetName(const CStr& Name) { m_Name = Name; }
|
||||
|
||||
/**
|
||||
* Adds object and its children to the map, it's name being the
|
||||
@ -213,7 +213,7 @@ public:
|
||||
* @param Setting setting name
|
||||
* @return True if settings exist.
|
||||
*/
|
||||
bool SettingExists(const CStr &Setting) const;
|
||||
bool SettingExists(const CStr& Setting) const;
|
||||
|
||||
/**
|
||||
* All sizes are relative to resolution, and the calculation
|
||||
@ -253,7 +253,7 @@ public:
|
||||
*
|
||||
* @throws PS_RESULT
|
||||
*/
|
||||
void SetSetting(const CStr &Setting, const CStr &Value);
|
||||
void SetSetting(const CStr& Setting, const CStr& Value);
|
||||
|
||||
//@}
|
||||
protected:
|
||||
@ -275,7 +275,7 @@ protected:
|
||||
* @param Type Setting type
|
||||
* @param Name Setting reference name
|
||||
*/
|
||||
void AddSetting(const EGUISettingType &Type, const CStr &Name);
|
||||
void AddSetting(const EGUISettingType &Type, const CStr& Name);
|
||||
|
||||
/**
|
||||
* Calls Destroy on all children, and deallocates all memory.
|
||||
@ -307,7 +307,7 @@ protected:
|
||||
* @param GUIinstance Reference to the GUI
|
||||
* @param StyleName Style by name
|
||||
*/
|
||||
void LoadStyle(CGUI &GUIinstance, const CStr &StyleName);
|
||||
void LoadStyle(CGUI &GUIinstance, const CStr& StyleName);
|
||||
|
||||
/**
|
||||
* Loads a style.
|
||||
|
@ -282,7 +282,7 @@ public:
|
||||
* Set Scroll bar style string
|
||||
* @param style String with scroll bar style reference name
|
||||
*/
|
||||
void SetScrollBarStyle(const CStr &style) { m_ScrollBarStyle = style; }
|
||||
void SetScrollBarStyle(const CStr& style) { m_ScrollBarStyle = style; }
|
||||
|
||||
/**
|
||||
* Get style used by the scrollbar
|
||||
|
@ -50,7 +50,7 @@ void SetGUI(CGUI * const &pGUI)
|
||||
scrollbar->SetGUI(m_pGUI);
|
||||
}
|
||||
*/
|
||||
const SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr &style) const
|
||||
const SGUIScrollBarStyle * IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
|
||||
{
|
||||
if (!GetGUI())
|
||||
{
|
||||
|
@ -67,7 +67,7 @@ public:
|
||||
/**
|
||||
* Interface for the m_ScrollBar to use.
|
||||
*/
|
||||
virtual const SGUIScrollBarStyle *GetScrollBarStyle(const CStr &style) const;
|
||||
virtual const SGUIScrollBarStyle *GetScrollBarStyle(const CStr& style) const;
|
||||
|
||||
/**
|
||||
* Add a scroll-bar
|
||||
|
Loading…
Reference in New Issue
Block a user