Remove unnecessary, terribly named random biome getter functions.
Refs #892 / bc805bd357
Proposed by leper in irc on 2016-06-15
Discussed with FeXoR in irc on 2016-04-10
This was SVN commit r20132.
This commit is contained in:
parent
dcba05e881
commit
47ac189e62
@ -5,46 +5,46 @@ TILE_CENTERED_HEIGHT_MAP = true;
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setSelectedBiome();
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const tMainTerrain = rBiomeT1();
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const tForestFloor1 = rBiomeT2();
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const tForestFloor2 = rBiomeT3();
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const tCliff = rBiomeT4();
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const tTier1Terrain = rBiomeT5();
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const tTier2Terrain = rBiomeT6();
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const tTier3Terrain = rBiomeT7();
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const tHill = rBiomeT8();
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const tTier4Terrain = rBiomeT9();
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const tRoad = rBiomeT10();
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const tRoadWild = rBiomeT11();
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const tTier5Terrain = rBiomeT12();
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const tShoreBlend = rBiomeT13();
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const tShore = rBiomeT14();
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const tWater = rBiomeT15();
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const tMainTerrain = g_Terrains.mainTerrain;
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const tForestFloor1 = g_Terrains.forestFloor1;
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const tForestFloor2 = g_Terrains.forestFloor2;
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const tCliff = g_Terrains.cliff;
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const tTier1Terrain = g_Terrains.tier1Terrain;
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const tTier2Terrain = g_Terrains.tier2Terrain;
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const tTier3Terrain = g_Terrains.tier3Terrain;
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const tHill = g_Terrains.hill;
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const tTier4Terrain = g_Terrains.dirt;
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const tRoad = g_Terrains.road;
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const tRoadWild = g_Terrains.roadWild;
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const tTier5Terrain = g_Terrains.tier4Terrain;
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const tShoreBlend = g_Terrains.shoreBlend;
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const tShore = g_Terrains.shore;
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const tWater = g_Terrains.water;
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// gaia entities
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const oTree1 = rBiomeE1();
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const oTree2 = rBiomeE2();
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const oTree3 = rBiomeE3();
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const oTree4 = rBiomeE4();
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const oTree5 = rBiomeE5();
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const oFruitBush = rBiomeE6();
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const oMainHuntableAnimal = rBiomeE8();
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const oFish = rBiomeE9();
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const oSecondaryHuntableAnimal = rBiomeE10();
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const oStoneLarge = rBiomeE11();
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const oStoneSmall = rBiomeE12();
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const oMetalLarge = rBiomeE13();
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const oTree1 = g_Gaia.tree1;
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const oTree2 = g_Gaia.tree2;
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const oTree3 = g_Gaia.tree3;
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const oTree4 = g_Gaia.tree4;
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const oTree5 = g_Gaia.tree5;
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const oFruitBush = g_Gaia.fruitBush;
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const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
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const oFish = g_Gaia.fish;
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const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
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const oStoneLarge = g_Gaia.stoneLarge;
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const oStoneSmall = g_Gaia.stoneSmall;
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const oMetalLarge = g_Gaia.metalLarge;
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const oWood = "gaia/special_treasure_wood";
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// decorative props
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const aGrass = rBiomeA1();
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const aGrassShort = rBiomeA2();
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const aReeds = rBiomeA3();
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const aLillies = rBiomeA4();
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const aRockLarge = rBiomeA5();
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const aRockMedium = rBiomeA6();
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const aBushMedium = rBiomeA7();
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const aBushSmall = rBiomeA8();
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const aGrass = g_Decoratives.grass;
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const aGrassShort = g_Decoratives.grassShort;
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const aReeds = g_Decoratives.reeds;
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const aLillies = g_Decoratives.lillies;
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const aRockLarge = g_Decoratives.rockLarge;
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const aRockMedium = g_Decoratives.rockMedium;
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const aBushMedium = g_Decoratives.bushMedium;
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const aBushSmall = g_Decoratives.bushSmall;
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const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
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const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
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@ -3,48 +3,48 @@ RMS.LoadLibrary("rmbiome");
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setSelectedBiome();
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const tMainTerrain = rBiomeT1();
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const tForestFloor1 = rBiomeT2();
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const tForestFloor2 = rBiomeT3();
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const tCliff = rBiomeT4();
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const tTier1Terrain = rBiomeT5();
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const tTier2Terrain = rBiomeT6();
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const tTier3Terrain = rBiomeT7();
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const tHill = rBiomeT8();
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const tDirt = rBiomeT9();
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const tRoad = rBiomeT10();
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const tRoadWild = rBiomeT11();
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const tTier4Terrain = rBiomeT12();
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const tShoreBlend = rBiomeT13();
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const tShore = rBiomeT14();
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const tWater = rBiomeT15();
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const tMainTerrain = g_Terrains.mainTerrain;
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const tForestFloor1 = g_Terrains.forestFloor1;
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const tForestFloor2 = g_Terrains.forestFloor2;
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const tCliff = g_Terrains.cliff;
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const tTier1Terrain = g_Terrains.tier1Terrain;
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const tTier2Terrain = g_Terrains.tier2Terrain;
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const tTier3Terrain = g_Terrains.tier3Terrain;
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const tHill = g_Terrains.hill;
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const tDirt = g_Terrains.dirt;
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const tRoad = g_Terrains.road;
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const tRoadWild = g_Terrains.roadWild;
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const tTier4Terrain = g_Terrains.tier4Terrain;
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const tShoreBlend = g_Terrains.shoreBlend;
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const tShore = g_Terrains.shore;
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const tWater = g_Terrains.water;
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// gaia entities
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const oTree1 = rBiomeE1();
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const oTree2 = rBiomeE2();
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const oTree3 = rBiomeE3();
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const oTree4 = rBiomeE4();
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const oTree5 = rBiomeE5();
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const oFruitBush = rBiomeE6();
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const oMainHuntableAnimal = rBiomeE8();
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const oFish = rBiomeE9();
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const oSecondaryHuntableAnimal = rBiomeE10();
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const oStoneLarge = rBiomeE11();
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const oStoneSmall = rBiomeE12();
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const oMetalLarge = rBiomeE13();
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const oTree1 = g_Gaia.tree1;
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const oTree2 = g_Gaia.tree2;
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const oTree3 = g_Gaia.tree3;
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const oTree4 = g_Gaia.tree4;
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const oTree5 = g_Gaia.tree5;
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const oFruitBush = g_Gaia.fruitBush;
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const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
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const oFish = g_Gaia.fish;
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const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
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const oStoneLarge = g_Gaia.stoneLarge;
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const oStoneSmall = g_Gaia.stoneSmall;
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const oMetalLarge = g_Gaia.metalLarge;
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const oWood = "gaia/special_treasure_wood";
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const oFood = "gaia/special_treasure_food_bin";
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// decorative props
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const aGrass = rBiomeA1();
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const aGrassShort = rBiomeA2();
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const aReeds = rBiomeA3();
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const aLillies = rBiomeA4();
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const aRockLarge = rBiomeA5();
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const aRockMedium = rBiomeA6();
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const aBushMedium = rBiomeA7();
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const aBushSmall = rBiomeA8();
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const aTree = rBiomeA9();
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const aGrass = g_Decoratives.grass;
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const aGrassShort = g_Decoratives.grassShort;
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const aReeds = g_Decoratives.reeds;
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const aLillies = g_Decoratives.lillies;
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const aRockLarge = g_Decoratives.rockLarge;
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const aRockMedium = g_Decoratives.rockMedium;
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const aBushMedium = g_Decoratives.bushMedium;
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const aBushSmall = g_Decoratives.bushSmall;
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const aTree = g_Decoratives.tree;
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const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
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const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
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@ -3,45 +3,45 @@ RMS.LoadLibrary("rmbiome");
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setSelectedBiome();
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const tMainTerrain = rBiomeT1();
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const tForestFloor1 = rBiomeT2();
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const tForestFloor2 = rBiomeT3();
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const tCliff = rBiomeT4();
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const tTier1Terrain = rBiomeT5();
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const tTier2Terrain = rBiomeT6();
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const tTier3Terrain = rBiomeT7();
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const tHill = rBiomeT8();
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const tDirt = rBiomeT9();
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const tRoad = rBiomeT10();
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const tRoadWild = rBiomeT11();
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const tTier4Terrain = rBiomeT12();
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const tShoreBlend = rBiomeT13();
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const tShore = rBiomeT14();
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const tWater = rBiomeT15();
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const tMainTerrain = g_Terrains.mainTerrain;
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const tForestFloor1 = g_Terrains.forestFloor1;
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const tForestFloor2 = g_Terrains.forestFloor2;
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const tCliff = g_Terrains.cliff;
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const tTier1Terrain = g_Terrains.tier1Terrain;
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const tTier2Terrain = g_Terrains.tier2Terrain;
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const tTier3Terrain = g_Terrains.tier3Terrain;
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const tHill = g_Terrains.hill;
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const tDirt = g_Terrains.dirt;
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const tRoad = g_Terrains.road;
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const tRoadWild = g_Terrains.roadWild;
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const tTier4Terrain = g_Terrains.tier4Terrain;
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const tShoreBlend = g_Terrains.shoreBlend;
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const tShore = g_Terrains.shore;
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const tWater = g_Terrains.water;
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// gaia entities
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const oTree1 = rBiomeE1();
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const oTree2 = rBiomeE2();
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const oTree3 = rBiomeE3();
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const oTree4 = rBiomeE4();
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const oTree5 = rBiomeE5();
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const oFruitBush = rBiomeE6();
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const oMainHuntableAnimal = rBiomeE8();
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const oFish = rBiomeE9();
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const oSecondaryHuntableAnimal = rBiomeE10();
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const oStoneLarge = rBiomeE11();
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const oStoneSmall = rBiomeE12();
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const oMetalLarge = rBiomeE13();
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const oTree1 = g_Gaia.tree1;
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const oTree2 = g_Gaia.tree2;
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const oTree3 = g_Gaia.tree3;
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const oTree4 = g_Gaia.tree4;
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const oTree5 = g_Gaia.tree5;
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const oFruitBush = g_Gaia.fruitBush;
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const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
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const oFish = g_Gaia.fish;
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const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
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const oStoneLarge = g_Gaia.stoneLarge;
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const oStoneSmall = g_Gaia.stoneSmall;
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const oMetalLarge = g_Gaia.metalLarge;
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// decorative props
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const aGrass = rBiomeA1();
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const aGrassShort = rBiomeA2();
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const aReeds = rBiomeA3();
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const aLillies = rBiomeA4();
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const aRockLarge = rBiomeA5();
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const aRockMedium = rBiomeA6();
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const aBushMedium = rBiomeA7();
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const aBushSmall = rBiomeA8();
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const aGrass = g_Decoratives.grass;
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const aGrassShort = g_Decoratives.grassShort;
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const aReeds = g_Decoratives.reeds;
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const aLillies = g_Decoratives.lillies;
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const aRockLarge = g_Decoratives.rockLarge;
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const aRockMedium = g_Decoratives.rockMedium;
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const aBushMedium = g_Decoratives.bushMedium;
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const aBushSmall = g_Decoratives.bushSmall;
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const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
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const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
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@ -3,20 +3,20 @@ RMS.LoadLibrary("rmbiome");
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setSelectedBiome();
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const tMainTerrain = rBiomeT1();
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const tForestFloor1 = rBiomeT2();
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const tForestFloor2 = rBiomeT3();
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const tCliff = rBiomeT4();
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const tTier1Terrain = rBiomeT5();
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const tTier2Terrain = rBiomeT6();
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const tTier3Terrain = rBiomeT7();
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const tRoad = rBiomeT10();
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const tRoadWild = rBiomeT11();
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const tTier4Terrain = rBiomeT12();
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const tShore = rBiomeT14();
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const tWater = rBiomeT15();
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let tHill = rBiomeT8();
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let tDirt = rBiomeT9();
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const tMainTerrain = g_Terrains.mainTerrain;
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const tForestFloor1 = g_Terrains.forestFloor1;
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const tForestFloor2 = g_Terrains.forestFloor2;
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const tCliff = g_Terrains.cliff;
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const tTier1Terrain = g_Terrains.tier1Terrain;
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const tTier2Terrain = g_Terrains.tier2Terrain;
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const tTier3Terrain = g_Terrains.tier3Terrain;
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const tRoad = g_Terrains.road;
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const tRoadWild = g_Terrains.roadWild;
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const tTier4Terrain = g_Terrains.tier4Terrain;
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const tShore = g_Terrains.shore;
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const tWater = g_Terrains.water;
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let tHill = g_Terrains.hill;
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let tDirt = g_Terrains.dirt;
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if (currentBiome() == "temperate")
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{
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@ -25,25 +25,25 @@ if (currentBiome() == "temperate")
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}
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// Gaia entities
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const oTree1 = rBiomeE1();
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const oTree2 = rBiomeE2();
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const oTree3 = rBiomeE3();
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const oTree4 = rBiomeE4();
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const oTree5 = rBiomeE5();
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const oFruitBush = rBiomeE6();
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const oMainHuntableAnimal = rBiomeE8();
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const oFish = rBiomeE9();
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const oSecondaryHuntableAnimal = rBiomeE10();
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const oStoneLarge = rBiomeE11();
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const oMetalLarge = rBiomeE13();
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const oTree1 = g_Gaia.tree1;
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const oTree2 = g_Gaia.tree2;
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const oTree3 = g_Gaia.tree3;
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const oTree4 = g_Gaia.tree4;
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const oTree5 = g_Gaia.tree5;
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const oFruitBush = g_Gaia.fruitBush;
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const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
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const oFish = g_Gaia.fish;
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const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
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const oStoneLarge = g_Gaia.stoneLarge;
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const oMetalLarge = g_Gaia.metalLarge;
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// Decorative props
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const aGrass = rBiomeA1();
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const aGrassShort = rBiomeA2();
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const aRockLarge = rBiomeA5();
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const aRockMedium = rBiomeA6();
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const aBushMedium = rBiomeA7();
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const aBushSmall = rBiomeA8();
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const aGrass = g_Decoratives.grass;
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const aGrassShort = g_Decoratives.grassShort;
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const aRockLarge = g_Decoratives.rockLarge;
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const aRockMedium = g_Decoratives.rockMedium;
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const aBushMedium = g_Decoratives.bushMedium;
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const aBushSmall = g_Decoratives.bushSmall;
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const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
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const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
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@ -5,45 +5,45 @@ TILE_CENTERED_HEIGHT_MAP = true;
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setSelectedBiome();
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const tMainTerrain = rBiomeT1();
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const tForestFloor1 = rBiomeT2();
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const tForestFloor2 = rBiomeT3();
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const tCliff = rBiomeT4();
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const tTier1Terrain = rBiomeT5();
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const tTier2Terrain = rBiomeT6();
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const tTier3Terrain = rBiomeT7();
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const tHill = rBiomeT1();
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const tDirt = rBiomeT9();
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const tRoad = rBiomeT10();
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const tRoadWild = rBiomeT11();
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const tTier4Terrain = rBiomeT12();
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const tShoreBlend = rBiomeT13();
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const tShore = rBiomeT14();
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const tWater = rBiomeT15();
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const tMainTerrain = g_Terrains.mainTerrain;
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const tForestFloor1 = g_Terrains.forestFloor1;
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const tForestFloor2 = g_Terrains.forestFloor2;
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const tCliff = g_Terrains.cliff;
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const tTier1Terrain = g_Terrains.tier1Terrain;
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const tTier2Terrain = g_Terrains.tier2Terrain;
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const tTier3Terrain = g_Terrains.tier3Terrain;
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const tHill = g_Terrains.mainTerrain;
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const tDirt = g_Terrains.dirt;
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const tRoad = g_Terrains.road;
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const tRoadWild = g_Terrains.roadWild;
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const tTier4Terrain = g_Terrains.tier4Terrain;
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const tShoreBlend = g_Terrains.shoreBlend;
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const tShore = g_Terrains.shore;
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const tWater = g_Terrains.water;
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// gaia entities
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const oTree1 = rBiomeE1();
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const oTree2 = rBiomeE2();
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const oTree3 = rBiomeE3();
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const oTree4 = rBiomeE4();
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const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -21,41 +21,41 @@ const g_InitialTrees = 50;
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
const oWhale = "gaia/fauna_whale_humpback";
|
||||
const oShipwreck = "other/special_treasure_shipwreck";
|
||||
const oShipDebris = "other/special_treasure_shipwreck_debris";
|
||||
const oObelisk = "other/obelisk";
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -5,46 +5,46 @@ TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
const oWood = "gaia/special_treasure_wood";
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -3,45 +3,45 @@ RMS.LoadLibrary("rmbiome");
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -3,45 +3,45 @@ RMS.LoadLibrary("rmbiome");
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -3,46 +3,46 @@ RMS.LoadLibrary("rmbiome");
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
const oWood = "gaia/special_treasure_wood";
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -3,49 +3,49 @@ RMS.LoadLibrary("rmbiome");
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
var tShore = rBiomeT14();
|
||||
var tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
var tShore = g_Terrains.shore;
|
||||
var tWater = g_Terrains.water;
|
||||
if (currentBiome() == "tropic")
|
||||
{
|
||||
tShore = "tropic_dirt_b_plants";
|
||||
tWater = "tropic_dirt_b";
|
||||
}
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -73,188 +73,3 @@ function rBiomeTreeCount(multiplier = 1)
|
||||
g_TreeCount.forestProbability
|
||||
];
|
||||
}
|
||||
|
||||
function rBiomeT1()
|
||||
{
|
||||
return g_Terrains.mainTerrain;
|
||||
}
|
||||
|
||||
function rBiomeT2()
|
||||
{
|
||||
return g_Terrains.forestFloor1;
|
||||
}
|
||||
|
||||
function rBiomeT3()
|
||||
{
|
||||
return g_Terrains.forestFloor2;
|
||||
}
|
||||
|
||||
function rBiomeT4()
|
||||
{
|
||||
return g_Terrains.cliff;
|
||||
}
|
||||
|
||||
function rBiomeT5()
|
||||
{
|
||||
return g_Terrains.tier1Terrain;
|
||||
}
|
||||
|
||||
function rBiomeT6()
|
||||
{
|
||||
return g_Terrains.tier2Terrain;
|
||||
}
|
||||
|
||||
function rBiomeT7()
|
||||
{
|
||||
return g_Terrains.tier3Terrain;
|
||||
}
|
||||
|
||||
function rBiomeT8()
|
||||
{
|
||||
return g_Terrains.hill;
|
||||
}
|
||||
|
||||
function rBiomeT9()
|
||||
{
|
||||
return g_Terrains.dirt;
|
||||
}
|
||||
|
||||
function rBiomeT10()
|
||||
{
|
||||
return g_Terrains.road;
|
||||
}
|
||||
|
||||
function rBiomeT11()
|
||||
{
|
||||
return g_Terrains.roadWild;
|
||||
}
|
||||
|
||||
function rBiomeT12()
|
||||
{
|
||||
return g_Terrains.tier4Terrain;
|
||||
}
|
||||
|
||||
function rBiomeT13()
|
||||
{
|
||||
return g_Terrains.shoreBlend;
|
||||
}
|
||||
|
||||
function rBiomeT14()
|
||||
{
|
||||
return g_Terrains.shore;
|
||||
}
|
||||
|
||||
function rBiomeT15()
|
||||
{
|
||||
return g_Terrains.water;
|
||||
}
|
||||
|
||||
function rBiomeE1()
|
||||
{
|
||||
return g_Gaia.tree1;
|
||||
}
|
||||
|
||||
function rBiomeE2()
|
||||
{
|
||||
return g_Gaia.tree2;
|
||||
}
|
||||
|
||||
function rBiomeE3()
|
||||
{
|
||||
return g_Gaia.tree3;
|
||||
}
|
||||
|
||||
function rBiomeE4()
|
||||
{
|
||||
return g_Gaia.tree4;
|
||||
}
|
||||
|
||||
function rBiomeE5()
|
||||
{
|
||||
return g_Gaia.tree5;
|
||||
}
|
||||
|
||||
function rBiomeE6()
|
||||
{
|
||||
return g_Gaia.fruitBush;
|
||||
}
|
||||
|
||||
function rBiomeE7()
|
||||
{
|
||||
return g_Gaia.chicken;
|
||||
}
|
||||
|
||||
function rBiomeE8()
|
||||
{
|
||||
return g_Gaia.mainHuntableAnimal;
|
||||
}
|
||||
|
||||
function rBiomeE9()
|
||||
{
|
||||
return g_Gaia.fish;
|
||||
}
|
||||
|
||||
function rBiomeE10()
|
||||
{
|
||||
return g_Gaia.secondaryHuntableAnimal;
|
||||
}
|
||||
|
||||
function rBiomeE11()
|
||||
{
|
||||
return g_Gaia.stoneLarge;
|
||||
}
|
||||
|
||||
function rBiomeE12()
|
||||
{
|
||||
return g_Gaia.stoneSmall;
|
||||
}
|
||||
|
||||
function rBiomeE13()
|
||||
{
|
||||
return g_Gaia.metalLarge;
|
||||
}
|
||||
|
||||
function rBiomeA1()
|
||||
{
|
||||
return g_Decoratives.grass;
|
||||
}
|
||||
|
||||
function rBiomeA2()
|
||||
{
|
||||
return g_Decoratives.grassShort;
|
||||
}
|
||||
|
||||
function rBiomeA3()
|
||||
{
|
||||
return g_Decoratives.reeds;
|
||||
}
|
||||
|
||||
function rBiomeA4()
|
||||
{
|
||||
return g_Decoratives.lillies;
|
||||
}
|
||||
|
||||
function rBiomeA5()
|
||||
{
|
||||
return g_Decoratives.rockLarge;
|
||||
}
|
||||
|
||||
function rBiomeA6()
|
||||
{
|
||||
return g_Decoratives.rockMedium;
|
||||
}
|
||||
|
||||
function rBiomeA7()
|
||||
{
|
||||
return g_Decoratives.bushMedium;
|
||||
}
|
||||
|
||||
function rBiomeA8()
|
||||
{
|
||||
return g_Decoratives.bushSmall;
|
||||
}
|
||||
|
||||
function rBiomeA9()
|
||||
{
|
||||
return g_Decoratives.tree;
|
||||
}
|
||||
|
@ -3,45 +3,45 @@ RMS.LoadLibrary("rmbiome");
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT1();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.mainTerrain;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -3,30 +3,30 @@ RMS.LoadLibrary("rmbiome");
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tHill = rBiomeT8();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
const aWaypointFlag = "actor|props/special/common/waypoint_flag.xml";
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
|
@ -5,46 +5,46 @@ TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
const oWood = "gaia/special_treasure_wood";
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -5,46 +5,46 @@ TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
const tMainTerrain = rBiomeT1();
|
||||
const tForestFloor1 = rBiomeT2();
|
||||
const tForestFloor2 = rBiomeT3();
|
||||
const tCliff = rBiomeT4();
|
||||
const tTier1Terrain = rBiomeT5();
|
||||
const tTier2Terrain = rBiomeT6();
|
||||
const tTier3Terrain = rBiomeT7();
|
||||
const tHill = rBiomeT8();
|
||||
const tDirt = rBiomeT9();
|
||||
const tRoad = rBiomeT10();
|
||||
const tRoadWild = rBiomeT11();
|
||||
const tTier4Terrain = rBiomeT12();
|
||||
const tShoreBlend = rBiomeT13();
|
||||
const tShore = rBiomeT14();
|
||||
const tWater = rBiomeT15();
|
||||
const tMainTerrain = g_Terrains.mainTerrain;
|
||||
const tForestFloor1 = g_Terrains.forestFloor1;
|
||||
const tForestFloor2 = g_Terrains.forestFloor2;
|
||||
const tCliff = g_Terrains.cliff;
|
||||
const tTier1Terrain = g_Terrains.tier1Terrain;
|
||||
const tTier2Terrain = g_Terrains.tier2Terrain;
|
||||
const tTier3Terrain = g_Terrains.tier3Terrain;
|
||||
const tHill = g_Terrains.hill;
|
||||
const tDirt = g_Terrains.dirt;
|
||||
const tRoad = g_Terrains.road;
|
||||
const tRoadWild = g_Terrains.roadWild;
|
||||
const tTier4Terrain = g_Terrains.tier4Terrain;
|
||||
const tShoreBlend = g_Terrains.shoreBlend;
|
||||
const tShore = g_Terrains.shore;
|
||||
const tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
const oTree1 = rBiomeE1();
|
||||
const oTree2 = rBiomeE2();
|
||||
const oTree3 = rBiomeE3();
|
||||
const oTree4 = rBiomeE4();
|
||||
const oTree5 = rBiomeE5();
|
||||
const oFruitBush = rBiomeE6();
|
||||
const oMainHuntableAnimal = rBiomeE8();
|
||||
const oFish = rBiomeE9();
|
||||
const oSecondaryHuntableAnimal = rBiomeE10();
|
||||
const oStoneLarge = rBiomeE11();
|
||||
const oStoneSmall = rBiomeE12();
|
||||
const oMetalLarge = rBiomeE13();
|
||||
const oTree1 = g_Gaia.tree1;
|
||||
const oTree2 = g_Gaia.tree2;
|
||||
const oTree3 = g_Gaia.tree3;
|
||||
const oTree4 = g_Gaia.tree4;
|
||||
const oTree5 = g_Gaia.tree5;
|
||||
const oFruitBush = g_Gaia.fruitBush;
|
||||
const oMainHuntableAnimal = g_Gaia.mainHuntableAnimal;
|
||||
const oFish = g_Gaia.fish;
|
||||
const oSecondaryHuntableAnimal = g_Gaia.secondaryHuntableAnimal;
|
||||
const oStoneLarge = g_Gaia.stoneLarge;
|
||||
const oStoneSmall = g_Gaia.stoneSmall;
|
||||
const oMetalLarge = g_Gaia.metalLarge;
|
||||
const oWood = "gaia/special_treasure_wood";
|
||||
|
||||
// decorative props
|
||||
const aGrass = rBiomeA1();
|
||||
const aGrassShort = rBiomeA2();
|
||||
const aReeds = rBiomeA3();
|
||||
const aLillies = rBiomeA4();
|
||||
const aRockLarge = rBiomeA5();
|
||||
const aRockMedium = rBiomeA6();
|
||||
const aBushMedium = rBiomeA7();
|
||||
const aBushSmall = rBiomeA8();
|
||||
const aGrass = g_Decoratives.grass;
|
||||
const aGrassShort = g_Decoratives.grassShort;
|
||||
const aReeds = g_Decoratives.reeds;
|
||||
const aLillies = g_Decoratives.lillies;
|
||||
const aRockLarge = g_Decoratives.rockLarge;
|
||||
const aRockMedium = g_Decoratives.rockMedium;
|
||||
const aBushMedium = g_Decoratives.bushMedium;
|
||||
const aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
const pForest1 = [tForestFloor2 + TERRAIN_SEPARATOR + oTree1, tForestFloor2 + TERRAIN_SEPARATOR + oTree2, tForestFloor2];
|
||||
const pForest2 = [tForestFloor1 + TERRAIN_SEPARATOR + oTree4, tForestFloor1 + TERRAIN_SEPARATOR + oTree5, tForestFloor1];
|
||||
|
@ -5,46 +5,46 @@ TILE_CENTERED_HEIGHT_MAP = true;
|
||||
|
||||
setSelectedBiome();
|
||||
|
||||
var tGrass = rBiomeT1();
|
||||
var tGrassPForest = rBiomeT2();
|
||||
var tGrassDForest = rBiomeT3();
|
||||
var tCliff = rBiomeT4();
|
||||
var tGrassA = rBiomeT5();
|
||||
var tGrassB = rBiomeT6();
|
||||
var tGrassC = rBiomeT7();
|
||||
var tHill = rBiomeT8();
|
||||
var tDirt = rBiomeT9();
|
||||
var tRoad = rBiomeT10();
|
||||
var tRoadWild = rBiomeT11();
|
||||
var tGrassPatch = rBiomeT12();
|
||||
var tShoreBlend = rBiomeT13();
|
||||
var tShore = rBiomeT14();
|
||||
var tWater = rBiomeT15();
|
||||
var tGrass = g_Terrains.mainTerrain;
|
||||
var tGrassPForest = g_Terrains.forestFloor1;
|
||||
var tGrassDForest = g_Terrains.forestFloor2;
|
||||
var tCliff = g_Terrains.cliff;
|
||||
var tGrassA = g_Terrains.tier1Terrain;
|
||||
var tGrassB = g_Terrains.tier2Terrain;
|
||||
var tGrassC = g_Terrains.tier3Terrain;
|
||||
var tHill = g_Terrains.hill;
|
||||
var tDirt = g_Terrains.dirt;
|
||||
var tRoad = g_Terrains.road;
|
||||
var tRoadWild = g_Terrains.roadWild;
|
||||
var tGrassPatch = g_Terrains.tier4Terrain;
|
||||
var tShoreBlend = g_Terrains.shoreBlend;
|
||||
var tShore = g_Terrains.shore;
|
||||
var tWater = g_Terrains.water;
|
||||
|
||||
// gaia entities
|
||||
var oOak = rBiomeE1();
|
||||
var oOakLarge = rBiomeE2();
|
||||
var oApple = rBiomeE3();
|
||||
var oPine = rBiomeE4();
|
||||
var oAleppoPine = rBiomeE5();
|
||||
var oBerryBush = rBiomeE6();
|
||||
var oDeer = rBiomeE8();
|
||||
var oFish = rBiomeE9();
|
||||
var oSheep = rBiomeE10();
|
||||
var oStoneLarge = rBiomeE11();
|
||||
var oStoneSmall = rBiomeE12();
|
||||
var oMetalLarge = rBiomeE13();
|
||||
var oOak = g_Gaia.tree1;
|
||||
var oOakLarge = g_Gaia.tree2;
|
||||
var oApple = g_Gaia.tree3;
|
||||
var oPine = g_Gaia.tree4;
|
||||
var oAleppoPine = g_Gaia.tree5;
|
||||
var oBerryBush = g_Gaia.fruitBush;
|
||||
var oDeer = g_Gaia.mainHuntableAnimal;
|
||||
var oFish = g_Gaia.fish;
|
||||
var oSheep = g_Gaia.secondaryHuntableAnimal;
|
||||
var oStoneLarge = g_Gaia.stoneLarge;
|
||||
var oStoneSmall = g_Gaia.stoneSmall;
|
||||
var oMetalLarge = g_Gaia.metalLarge;
|
||||
var oWood = "gaia/special_treasure_wood";
|
||||
|
||||
// decorative props
|
||||
var aGrass = rBiomeA1();
|
||||
var aGrassShort = rBiomeA2();
|
||||
var aReeds = rBiomeA3();
|
||||
var aLillies = rBiomeA4();
|
||||
var aRockLarge = rBiomeA5();
|
||||
var aRockMedium = rBiomeA6();
|
||||
var aBushMedium = rBiomeA7();
|
||||
var aBushSmall = rBiomeA8();
|
||||
var aGrass = g_Decoratives.grass;
|
||||
var aGrassShort = g_Decoratives.grassShort;
|
||||
var aReeds = g_Decoratives.reeds;
|
||||
var aLillies = g_Decoratives.lillies;
|
||||
var aRockLarge = g_Decoratives.rockLarge;
|
||||
var aRockMedium = g_Decoratives.rockMedium;
|
||||
var aBushMedium = g_Decoratives.bushMedium;
|
||||
var aBushSmall = g_Decoratives.bushSmall;
|
||||
|
||||
var pForestD = [tGrassDForest + TERRAIN_SEPARATOR + oOak, tGrassDForest + TERRAIN_SEPARATOR + oOakLarge, tGrassDForest];
|
||||
var pForestP = [tGrassPForest + TERRAIN_SEPARATOR + oPine, tGrassPForest + TERRAIN_SEPARATOR + oAleppoPine, tGrassPForest];
|
||||
|
Loading…
Reference in New Issue
Block a user