Fix most Clang 10 Warnings
Refs: #5550, #5294 Remove dead code fromf71be3c764
Fix buggy code fromff50b0b74c
Comments by: @wraitii, @vladislavbelov Differential Revision: https://code.wildfiregames.com/D3177 This was SVN commit r24487.
This commit is contained in:
parent
a395a0ab66
commit
4942cabab5
@ -314,11 +314,14 @@ struct SMRCompareSortByDistItem
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}
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};
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struct SMRMaterialBucketKey
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class SMRMaterialBucketKey
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{
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public:
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SMRMaterialBucketKey(CStrIntern effect, const CShaderDefines& defines)
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: effect(effect), defines(defines) { }
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SMRMaterialBucketKey(const SMRMaterialBucketKey& entity) = default;
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CStrIntern effect;
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CShaderDefines defines;
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@ -1131,7 +1131,7 @@ void CPatchRData::RenderStreams(const std::vector<CPatchRData*>& patches, const
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ENSURE(!(streamflags & ~(STREAM_POS|STREAM_POSTOUV0|STREAM_POSTOUV1)));
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// Render each batch
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for (const std::pair<CVertexBuffer*, StreamIndexBufferBatches>& streamBatch : batches)
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for (const std::pair<CVertexBuffer* const, StreamIndexBufferBatches>& streamBatch : batches)
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{
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GLsizei stride = sizeof(SBaseVertex);
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SBaseVertex *base = (SBaseVertex *)streamBatch.first->Bind();
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@ -1144,7 +1144,7 @@ void CPatchRData::RenderStreams(const std::vector<CPatchRData*>& patches, const
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shader->AssertPointersBound();
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for (const std::pair<CVertexBuffer*, StreamBatchElements>& batchIndexBuffer : streamBatch.second)
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for (const std::pair<CVertexBuffer* const, StreamBatchElements>& batchIndexBuffer : streamBatch.second)
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{
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batchIndexBuffer.first->Bind();
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@ -1,4 +1,4 @@
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/* Copyright (C) 2017 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -65,7 +65,7 @@ public:
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serializer.Bool("MapRevealed", m_MapRevealed);
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serializer.NumberU32_Unbounded("NumberOfPaths", m_Paths.size());
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for (const std::pair<CStrW, CCinemaPath>& it : m_Paths)
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for (const std::pair<const CStrW, CCinemaPath>& it : m_Paths)
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SerializePath(it.second, serializer);
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serializer.NumberU32_Unbounded("NumberOfQueuedPaths", m_PathQueue.size());
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@ -262,7 +262,7 @@ void CCmpPathfinder::GetPassabilityClasses(std::map<std::string, pass_class_t>&
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void CCmpPathfinder::GetPassabilityClasses(std::map<std::string, pass_class_t>& nonPathfindingPassClasses, std::map<std::string, pass_class_t>& pathfindingPassClasses) const
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{
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for (const std::pair<std::string, pass_class_t>& pair : m_PassClassMasks)
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for (const std::pair<const std::string, pass_class_t>& pair : m_PassClassMasks)
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{
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if ((GetPassabilityFromMask(pair.second)->m_Obstructions == PathfinderPassability::PATHFINDING))
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pathfindingPassClasses[pair.first] = pair.second;
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@ -300,13 +300,16 @@ struct SerializeHelper<EntityData>
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* It must only be passed entities that are in 'entities'
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* and are currently in the world.
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*/
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struct EntityDistanceOrdering
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class EntityDistanceOrdering
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{
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public:
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EntityDistanceOrdering(const EntityMap<EntityData>& entities, const CFixedVector2D& source) :
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m_EntityData(entities), m_Source(source)
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{
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}
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EntityDistanceOrdering(const EntityDistanceOrdering& entity) = default;
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bool operator()(entity_id_t a, entity_id_t b) const
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{
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const EntityData& da = m_EntityData.find(a)->second;
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@ -58,9 +58,9 @@ public:
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virtual void Serialize(ISerializer& serialize)
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{
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std::map<CStr, std::vector<entity_id_t>> templateMap;
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std::map<std::string, std::vector<entity_id_t>> templateMap;
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for (const std::pair<entity_id_t, std::string>& templateEnt : m_LatestTemplates)
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for (const std::pair<const entity_id_t, std::string>& templateEnt : m_LatestTemplates)
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if (!ENTITY_IS_LOCAL(templateEnt.first))
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templateMap[templateEnt.second].push_back(templateEnt.first);
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@ -71,9 +71,9 @@ public:
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{
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Init(paramNode);
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std::map<CStr, std::vector<entity_id_t>> templateMap;
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std::map<std::string, std::vector<entity_id_t>> templateMap;
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Serializer(deserialize, "templates", templateMap);
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for (const std::pair<CStr, std::vector<entity_id_t>>& mapEl : templateMap)
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for (const std::pair<const std::string, std::vector<entity_id_t>>& mapEl : templateMap)
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for (entity_id_t id : mapEl.second)
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m_LatestTemplates[id] = mapEl.first;
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}
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@ -218,7 +218,7 @@ std::vector<std::string> CCmpTemplateManager::FindAllTemplates(bool includeActor
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std::vector<std::string> CCmpTemplateManager::FindUsedTemplates() const
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{
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std::vector<std::string> usedTemplates;
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for (const std::pair<entity_id_t, std::string>& p : m_LatestTemplates)
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for (const std::pair<const entity_id_t, std::string>& p : m_LatestTemplates)
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if (std::find(usedTemplates.begin(), usedTemplates.end(), p.second) == usedTemplates.end())
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usedTemplates.push_back(p.second);
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return usedTemplates;
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@ -230,7 +230,7 @@ std::vector<std::string> CCmpTemplateManager::FindUsedTemplates() const
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std::vector<entity_id_t> CCmpTemplateManager::GetEntitiesUsingTemplate(const std::string& templateName) const
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{
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std::vector<entity_id_t> entities;
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for (const std::pair<entity_id_t, std::string>& p : m_LatestTemplates)
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for (const std::pair<const entity_id_t, std::string>& p : m_LatestTemplates)
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if (p.second == templateName)
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entities.push_back(p.first);
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@ -459,14 +459,14 @@ void CCmpTerritoryManager::CalculateTerritories()
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// store the root influences to mark territory as connected
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std::vector<entity_id_t> rootInfluenceEntities;
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for (const std::pair<player_id_t, std::vector<entity_id_t> >& pair : influenceEntities)
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for (const std::pair<const player_id_t, std::vector<entity_id_t>>& pair : influenceEntities)
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{
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// entityGrid stores the weight for a single entity, and is reset per entity
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Grid<u32> entityGrid(tilesW, tilesH);
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// playerGrid stores the combined weight of all entities for this player
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Grid<u32> playerGrid(tilesW, tilesH);
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u8 owner = (u8)pair.first;
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u8 owner = static_cast<u8>(pair.first);
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const std::vector<entity_id_t>& ents = pair.second;
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// With 2^16 entities, we're safe against overflows as the weight is also limited to 2^16
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ENSURE(ents.size() < 1 << 16);
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@ -467,7 +467,7 @@ void HierarchicalPathfinder::Update(Grid<NavcellData>* grid, const Grid<u8>& dir
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if (!dirtinessGrid.any_set_in_square(i0, j0, i1, j1))
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continue;
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for (const std::pair<std::string, pass_class_t>& passClassMask : m_PassClassMasks)
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for (const std::pair<const std::string, pass_class_t>& passClassMask : m_PassClassMasks)
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{
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pass_class_t passClass = passClassMask.second;
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Chunk& a = m_Chunks[passClass].at(ci + cj*m_ChunksW);
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@ -627,7 +627,8 @@ void HierarchicalPathfinder::UpdateGlobalRegions(const std::map<pass_class_t, st
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{
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// Use FindReachableRegions because we cannot be sure, even if we find a non-dirty chunk nearby,
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// that we weren't the only bridge connecting that chunk to the rest of the global region.
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for (const std::pair<pass_class_t, std::vector<RegionID> >& regionsInNeed : needNewGlobalRegionMap)
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for (const std::pair<const pass_class_t, std::vector<RegionID>>& regionsInNeed : needNewGlobalRegionMap)
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{
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for (const RegionID& reg : regionsInNeed.second)
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{
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std::map<RegionID, GlobalRegionID>& globalRegions = m_GlobalRegions[regionsInNeed.first];
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@ -643,6 +644,7 @@ void HierarchicalPathfinder::UpdateGlobalRegions(const std::map<pass_class_t, st
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for (const RegionID& regionId : reachable)
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globalRegions[regionId] = ID;
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}
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}
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}
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HierarchicalPathfinder::RegionID HierarchicalPathfinder::Get(u16 i, u16 j, pass_class_t passClass) const
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@ -277,7 +277,7 @@ CSoundManager::~CSoundManager()
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}
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AL_CHECK;
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for (const std::pair<std::wstring, CSoundGroup*>& p : m_SoundGroups)
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for (const std::pair<const std::wstring, CSoundGroup*>& p : m_SoundGroups)
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delete p.second;
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m_SoundGroups.clear();
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@ -17,10 +17,10 @@
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#include <cassert>
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#include <sstream>
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#include <stdexcept>
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#include <boost/config.hpp>
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#include <boost/cstdint.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/variant.hpp>
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#include <boost/config.hpp>
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#include <boost/cstdint.hpp>
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#include <boost/shared_ptr.hpp>
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#include <boost/variant.hpp>
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// comment out the value types you don't need to reduce build times and intermediate file sizes
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#define JSON_SPIRIT_VALUE_ENABLED
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@ -32,10 +32,10 @@ namespace json_spirit
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{
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enum Value_type{ obj_type, array_type, str_type, bool_type, int_type, real_type, null_type };
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static std::string value_type_to_string( Value_type vtype );
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static inline std::string value_type_to_string(const Value_type vtype );
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struct Null{};
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template< class Config > // Config determines whether the value uses std::string or std::wstring and
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// whether JSON Objects are represented as vectors or maps
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class Value_impl
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@ -49,7 +49,7 @@ namespace json_spirit
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typedef typename String_type::const_pointer Const_str_ptr; // eg const char*
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Value_impl(); // creates null value
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Value_impl( Const_str_ptr value );
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Value_impl( Const_str_ptr value );
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Value_impl( const String_type& value );
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Value_impl( const Object& value );
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Value_impl( const Array& value );
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@ -97,28 +97,28 @@ namespace json_spirit
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void check_type( const Value_type vtype ) const;
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typedef boost::variant< boost::recursive_wrapper< Object >, boost::recursive_wrapper< Array >,
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typedef boost::variant< boost::recursive_wrapper< Object >, boost::recursive_wrapper< Array >,
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String_type, bool, boost::int64_t, double, Null, boost::uint64_t > Variant;
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Variant v_;
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class Variant_converter_visitor : public boost::static_visitor< Variant >
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class Variant_converter_visitor : public boost::static_visitor< Variant >
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{
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public:
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template< typename T, typename A, template< typename, typename > class Cont >
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Variant operator()( const Cont< T, A >& cont ) const
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Variant operator()( const Cont< T, A >& cont ) const
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{
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return Array( cont.begin(), cont.end() );
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}
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Variant operator()( int i ) const
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Variant operator()( int i ) const
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{
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return static_cast< boost::int64_t >( i );
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}
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template<class T>
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Variant operator()( const T& t ) const
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Variant operator()( const T& t ) const
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{
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return t;
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}
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@ -161,12 +161,12 @@ namespace json_spirit
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return obj.back().value_;
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}
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static const String_type& get_name( const Pair_type& pair )
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{
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return pair.name_;
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}
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static const Value_type& get_value( const Pair_type& pair )
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{
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return pair.value_;
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@ -212,12 +212,12 @@ namespace json_spirit
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{
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return obj[ name ] = value;
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}
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static const String_type& get_name( const Pair_type& pair )
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{
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return pair.first;
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}
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static const Value_type& get_value( const Pair_type& pair )
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{
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return pair.second;
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@ -354,7 +354,7 @@ namespace json_spirit
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if( type() != lhs.type() ) return false;
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return v_ == lhs.v_;
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return v_ == lhs.v_;
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}
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template< class Config >
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@ -383,7 +383,7 @@ namespace json_spirit
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template< class Config >
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void Value_impl< Config >::check_type( const Value_type vtype ) const
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{
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if( type() != vtype )
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if( type() != vtype )
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{
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std::ostringstream os;
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@ -408,7 +408,7 @@ namespace json_spirit
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return *boost::get< Object >( &v_ );
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}
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template< class Config >
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const typename Value_impl< Config >::Array& Value_impl< Config >::get_array() const
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{
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@ -416,7 +416,7 @@ namespace json_spirit
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return *boost::get< Array >( &v_ );
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}
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template< class Config >
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bool Value_impl< Config >::get_bool() const
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{
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@ -424,7 +424,7 @@ namespace json_spirit
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return boost::get< bool >( v_ );
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}
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template< class Config >
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int Value_impl< Config >::get_int() const
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{
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@ -432,7 +432,7 @@ namespace json_spirit
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return static_cast< int >( get_int64() );
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}
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template< class Config >
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boost::int64_t Value_impl< Config >::get_int64() const
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{
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@ -445,7 +445,7 @@ namespace json_spirit
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return boost::get< boost::int64_t >( v_ );
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}
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template< class Config >
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boost::uint64_t Value_impl< Config >::get_uint64() const
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{
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@ -528,49 +528,49 @@ namespace json_spirit
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{
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};
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template< class Value >
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template< class Value >
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int get_value( const Value& value, Type_to_type< int > )
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{
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return value.get_int();
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}
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template< class Value >
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template< class Value >
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boost::int64_t get_value( const Value& value, Type_to_type< boost::int64_t > )
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{
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return value.get_int64();
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}
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template< class Value >
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template< class Value >
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boost::uint64_t get_value( const Value& value, Type_to_type< boost::uint64_t > )
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{
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return value.get_uint64();
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}
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template< class Value >
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template< class Value >
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double get_value( const Value& value, Type_to_type< double > )
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{
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return value.get_real();
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}
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template< class Value >
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template< class Value >
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typename Value::String_type get_value( const Value& value, Type_to_type< typename Value::String_type > )
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{
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return value.get_str();
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}
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template< class Value >
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template< class Value >
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typename Value::Array get_value( const Value& value, Type_to_type< typename Value::Array > )
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{
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return value.get_array();
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}
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template< class Value >
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template< class Value >
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typename Value::Object get_value( const Value& value, Type_to_type< typename Value::Object > )
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{
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return value.get_obj();
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}
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template< class Value >
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template< class Value >
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bool get_value( const Value& value, Type_to_type< bool > )
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{
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return value.get_bool();
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@ -578,13 +578,13 @@ namespace json_spirit
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}
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template< class Config >
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template< typename T >
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template< typename T >
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T Value_impl< Config >::get_value() const
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{
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return internal_::get_value( *this, internal_::Type_to_type< T >() );
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}
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static std::string value_type_to_string( const Value_type vtype )
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static inline std::string value_type_to_string( const Value_type vtype )
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{
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switch( vtype )
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{
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@ -239,7 +239,7 @@ void MapSettingsControl::ReadFromEngine()
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m_MapSettingsVictoryConditions.insert(std::string(victoryCondition));
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// Clear Checkboxes before loading data. We don't update victory condition just yet because it might reenable some of the checkboxes.
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for (const std::pair<long, AtObj>& vc : m_VictoryConditions)
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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wxCheckBox* checkBox = wxDynamicCast(FindWindow(vc.first), wxCheckBox);
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if (!checkBox)
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@ -249,7 +249,7 @@ void MapSettingsControl::ReadFromEngine()
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checkBox->Enable(true);
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}
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for (const std::pair<long, AtObj>& vc : m_VictoryConditions)
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
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{
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std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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@ -298,20 +298,20 @@ void MapSettingsControl::OnVictoryConditionChanged(long controlId)
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AtObj victoryCondition;
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wxCheckBox* modifiedCheckbox = wxDynamicCast(FindWindow(controlId), wxCheckBox);
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for (const std::pair<long, AtObj>& vc : m_VictoryConditions)
|
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for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
|
||||
{
|
||||
if(vc.first != controlId)
|
||||
if (vc.first != controlId)
|
||||
continue;
|
||||
|
||||
victoryCondition = vc.second;
|
||||
victoryCondition = vc.second;
|
||||
break;
|
||||
}
|
||||
|
||||
if(modifiedCheckbox->GetValue())
|
||||
if (modifiedCheckbox->GetValue())
|
||||
{
|
||||
for (AtIter victoryConditionPair = victoryCondition["Data"]["ChangeOnChecked"]; victoryConditionPair.defined(); ++victoryConditionPair)
|
||||
{
|
||||
for (const std::pair<long, AtObj>& vc : m_VictoryConditions)
|
||||
for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
|
||||
{
|
||||
std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
|
||||
std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
|
||||
@ -325,7 +325,7 @@ void MapSettingsControl::OnVictoryConditionChanged(long controlId)
|
||||
}
|
||||
}
|
||||
|
||||
for (const std::pair<long, AtObj>& vc : m_VictoryConditions)
|
||||
for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
|
||||
{
|
||||
if (vc.first == controlId)
|
||||
continue;
|
||||
@ -333,7 +333,7 @@ void MapSettingsControl::OnVictoryConditionChanged(long controlId)
|
||||
wxCheckBox* otherCheckbox = wxDynamicCast(FindWindow(vc.first), wxCheckBox);
|
||||
otherCheckbox->Enable(true);
|
||||
|
||||
for (const std::pair<long, AtObj>& vc2 : m_VictoryConditions)
|
||||
for (const std::pair<const long, AtObj>& vc2 : m_VictoryConditions)
|
||||
{
|
||||
for (AtIter victoryConditionTitle = vc2.second["Data"]["DisabledWhenChecked"]; victoryConditionTitle.defined(); ++victoryConditionTitle)
|
||||
{
|
||||
@ -371,7 +371,7 @@ AtObj MapSettingsControl::UpdateSettingsObject()
|
||||
else \
|
||||
m_MapSettingsVictoryConditions.erase(name);
|
||||
|
||||
for (const std::pair<long, AtObj>& vc : m_VictoryConditions)
|
||||
for (const std::pair<const long, AtObj>& vc : m_VictoryConditions)
|
||||
{
|
||||
std::string escapedTitle = wxString::FromUTF8(vc.second["Data"]["Title"]).Lower().ToStdString();
|
||||
std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
|
||||
|
@ -1,4 +1,4 @@
|
||||
/* Copyright (C) 2017 Wildfire Games.
|
||||
/* Copyright (C) 2020 Wildfire Games.
|
||||
* This file is part of 0 A.D.
|
||||
*
|
||||
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||
@ -491,9 +491,9 @@ QUERYHANDLER(PickPathNode)
|
||||
CVector2D cursor;
|
||||
msg->pos->GetScreenSpace(cursor.X, cursor.Y);
|
||||
|
||||
for (const std::pair<CStrW, CCinemaPath>& p : cmpCinemaManager->GetPaths())
|
||||
for (const std::pair<const CStrW, CCinemaPath>& p : cmpCinemaManager->GetPaths())
|
||||
{
|
||||
const CCinemaPath& path = p.second;
|
||||
const CCinemaPath& path = p.second;
|
||||
if (isPathNodePicked(path, cursor, node, false) || isPathNodePicked(path.GetTargetSpline(), cursor, node, true))
|
||||
{
|
||||
node.name = path.GetName();
|
||||
|
@ -518,10 +518,9 @@ BEGIN_COMMAND(ResizeMap)
|
||||
const CFixedVector3D offset = CFixedVector3D(fixed::FromInt(offsetX), fixed::FromInt(0), fixed::FromInt(offsetZ));
|
||||
|
||||
const CSimulation2::InterfaceListUnordered& ents = sim.GetEntitiesWithInterfaceUnordered(IID_Selectable);
|
||||
for (const std::pair<entity_id_t, IComponent*>& ent : ents)
|
||||
for (const std::pair<const entity_id_t, IComponent*>& ent : ents)
|
||||
{
|
||||
const entity_id_t entityId = ent.first;
|
||||
|
||||
CmpPtr<ICmpPosition> cmpPosition(sim, entityId);
|
||||
|
||||
if (cmpPosition && cmpPosition->IsInWorld() && Within(cmpPosition->GetPosition(), mapCenterX, mapCenterZ, radiusInTerrainUnits))
|
||||
|
@ -767,7 +767,7 @@ BEGIN_COMMAND(MoveObjects)
|
||||
|
||||
void SetPos(const std::map<entity_id_t, CVector3D>& map)
|
||||
{
|
||||
for (const std::pair<entity_id_t, CVector3D>& p : map)
|
||||
for (const std::pair<const entity_id_t, CVector3D>& p : map)
|
||||
{
|
||||
CmpPtr<ICmpPosition> cmpPosition(*g_Game->GetSimulation2(), p.first);
|
||||
if (!cmpPosition)
|
||||
@ -859,7 +859,7 @@ BEGIN_COMMAND(RotateObjectsFromCenterPoint)
|
||||
|
||||
void SetPos(const std::map<entity_id_t, CVector3D>& position, const std::map<entity_id_t, float>& angle)
|
||||
{
|
||||
for (const std::pair<entity_id_t, CVector3D>& p : position)
|
||||
for (const std::pair<const entity_id_t, CVector3D>& p : position)
|
||||
{
|
||||
CmpPtr<ICmpPosition> cmpPosition(*g_Game->GetSimulation2(), p.first);
|
||||
if (!cmpPosition)
|
||||
@ -873,7 +873,7 @@ BEGIN_COMMAND(RotateObjectsFromCenterPoint)
|
||||
|
||||
}
|
||||
|
||||
for (const std::pair<entity_id_t, CVector3D>& p: position)
|
||||
for (const std::pair<const entity_id_t, CVector3D>& p : position)
|
||||
CheckObstructionAndUpdateVisual(p.first);
|
||||
}
|
||||
|
||||
@ -963,7 +963,7 @@ BEGIN_COMMAND(RotateObject)
|
||||
|
||||
void SetAngle(const std::map<entity_id_t, float>& angles)
|
||||
{
|
||||
for (const std::pair<entity_id_t, float>& p : angles)
|
||||
for (const std::pair<const entity_id_t, float>& p : angles)
|
||||
{
|
||||
CmpPtr<ICmpPosition> cmpPosition(*g_Game->GetSimulation2(), p.first);
|
||||
if (!cmpPosition)
|
||||
|
@ -179,7 +179,7 @@ AtlasViewGame::AtlasViewGame()
|
||||
|
||||
AtlasViewGame::~AtlasViewGame()
|
||||
{
|
||||
for (const std::pair<std::wstring, SimState*>& p : m_SavedStates)
|
||||
for (const std::pair<const std::wstring, SimState*>& p : m_SavedStates)
|
||||
delete p.second;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user