1
0
forked from 0ad/0ad

Skeletal folder Cleanup and Organizing

Reduced resolution of a bunch of unit textures to the consistent 256x256
(and some animals from 1024 to 512)
Introduce some new textures and texture improvements
Begin to introduce some civ folders (that reorganization is coming
later)
Adjust some unit actors to look nicer

This was SVN commit r26295.
This commit is contained in:
wowgetoffyourcellphone 2022-02-04 10:11:59 +00:00
parent 87d5ca5dd2
commit 5116a8e3b6
107 changed files with 645 additions and 454 deletions

View File

@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/pelte_02_front.dae</mesh>
<props>
<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Normal Leather">
<textures>
<texture file="props/shield/pelte_round_leather_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_leather_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Normal Wood">
<textures>
<texture file="props/shield/pelte_round_wood_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_wood_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Shield-Leather-Round">
<textures>
<texture file="props/shield/pelte_round_leather.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield-Leather-Palm">
<textures>
<texture file="props/shield/kart_leather_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield-Leather-B">
<textures>
<texture file="props/shield/kart_leather_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield-Leather-C">
<textures>
<texture file="props/shield/kart_leather_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield-Leather-Tant">
<textures>
<texture file="props/shield/kart_leather_d.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Shield-Leather-E">
<textures>
<texture file="props/shield/kart_leather_e.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/pelte_02_front.dae</mesh>
<props>
<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Normal Bumpy">
<textures>
<texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
<texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Normal Smooth">
<textures>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze Copper">
<textures>
<texture file="props/shield/aspis_copper.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/shield/aspis_01_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Copper">
<textures>
<texture file="props/shield/aspis_01_copper.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze 2">
<textures>
<texture file="props/shield/aspis_bronze.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

View File

@ -3,17 +3,20 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_numid_elite.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelte_bronze_01.xml" attachpoint="shield_arm"/>
<prop actor="props/units/helmets/hele_thracian_b6_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/capes/rider/cape_med_maharbal.xml" attachpoint="root"/>
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
</props>
<textures>
<texture file="skeletal/kart_hero_maharbal.dds" name="baseTex"/>
<texture file="skeletal/kart/compound_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/hele_thracian_cart_hero_01.xml" attachpoint="helmet"/>
@ -11,7 +11,8 @@
<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/kart_hero_hannibal.dds" name="baseTex"/>
<texture file="skeletal/kart/cardiopylax_2_hero_a.png" name="baseTex"/>
<texture file="skeletal/rome_cardiopylax_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -24,5 +25,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -5,12 +5,15 @@
<variant file="biped/base_elephant_driver_relax_shield.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
<prop actor="props/units/shields/buckler_small_cart_leather.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_scale_servus_1_african.png" name="baseTex"/>
<texture file="skeletal/hele_scale_5_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -39,6 +39,27 @@
</variant>
</group>
<group>
<variant frequency="2" name="armor-ital_cardiopylax_1_a">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital/cardiopylax_1_a.png" name="baseTex"/>
<texture file="skeletal/ital/cardiopylax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="armor-ital_cardiopylax_1_b">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital/cardiopylax_1_b.png" name="baseTex"/>
<texture file="skeletal/ital/cardiopylax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="armor-ital_cardiopylax_1_c">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital/cardiopylax_1_c.png" name="baseTex"/>
<texture file="skeletal/ital/cardiopylax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-linothorax-1a">
<textures>
<texture file="skeletal/ital_linothorax_1_a.png" name="baseTex"/>

View File

@ -2,13 +2,16 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/ital/tunic_belt_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -39,120 +42,30 @@
</variant>
</group>
<group>
<variant frequency="0" name="ital-tunic-pattern-01-a">
<variant frequency="1" name="tunic_pattern_01_a">
<textures>
<texture file="skeletal/ital_tunic_pattern_01_a.png" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="ital-tunic-pattern-01-b">
<variant frequency="1" name="tunic_pattern_01_b">
<textures>
<texture file="skeletal/ital_tunic_pattern_01_b.png" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-01-c">
<variant frequency="1" name="tunic_pattern_01_c">
<textures>
<texture file="skeletal/ital_tunic_pattern_01_c.png" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-01-d">
<variant frequency="1" name="tunic_pattern_01_d">
<textures>
<texture file="skeletal/ital_tunic_pattern_01_d.png" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-01-e">
<variant frequency="1" name="tunic_pattern_01_e">
<textures>
<texture file="skeletal/ital_tunic_pattern_01_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-01-sleeveless-a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital_tunic_pattern_01_sleeveless_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-01-sleeveless-b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital_tunic_pattern_01_sleeveless_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-02-a">
<textures>
<texture file="skeletal/ital_tunic_pattern_02_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-02-b">
<textures>
<texture file="skeletal/ital_tunic_pattern_02_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-02-c">
<textures>
<texture file="skeletal/ital_tunic_pattern_02_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-03-sleeveless-a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital_tunic_pattern_03_sleeveless_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-03-sleeveless-b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital_tunic_pattern_03_sleeveless_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-03-sleeveless-c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/ital_tunic_pattern_03_sleeveless_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-04-a">
<textures>
<texture file="skeletal/ital_tunic_pattern_04_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-04-b">
<textures>
<texture file="skeletal/ital_tunic_pattern_04_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-05-a">
<textures>
<texture file="skeletal/ital_tunic_pattern_05_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-05-b">
<textures>
<texture file="skeletal/ital_tunic_pattern_05_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="ital-tunic-pattern-05-c">
<textures>
<texture file="skeletal/ital_tunic_pattern_05_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="Tunic-1">
<textures>
<texture file="skeletal/kart_csp_b_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="Tunic-2">
<textures>
<texture file="skeletal/kart_csp_b_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="Tunic-3">
<textures>
<texture file="skeletal/kart_csp_b_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="Tunic-4">
<textures>
<texture file="skeletal/kart_csp_b_4.dds" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -187,5 +100,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,8 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/samn_scutum_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
@ -11,98 +12,54 @@
</variant>
</group>
<group>
<variant frequency="1" name="Camelus_Samnite-Attic-01">
<variant frequency="1" name="Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Samnite-Attic-02">
<variant frequency="1" name="Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Samnite-Attic-03">
<variant frequency="1" name="Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Samnite-Attic-04">
<variant frequency="1" name="Samnite-Attic-04">
<props>
<prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Samnite-Phrygian-01">
<variant frequency="1" name="Samnite-Phrygian-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Rome-Montefortino-01">
<variant frequency="1" name="Rome-Montefortino-01">
<props>
<prop actor="props/units/helmets/samnite_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Camelus_Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="6" name="Camelus_Cuirass">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<variant frequency="1" name="armor-ital_cuirass_1_a">
<textures>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
<texture file="skeletal/ital_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Camelus_pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<variant frequency="1" name="armor-ital_cuirass_1_b">
<textures>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
<texture file="skeletal/ital_cuirass_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Camelus_pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<variant frequency="1" name="armor-ital_cuirass_1_c">
<textures>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Camelus_pectoral-muscle">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Camelus_Roman Scale Mail">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Camelus_Roman Chainmail">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
<texture file="skeletal/ital_cuirass_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@ -138,5 +95,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -12,7 +12,7 @@
<prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -72,6 +72,7 @@
<variant file="biped/base_rhomphaia_shield_fast.xml" frequency="1" name="Swordsman-Rhomphaia-Fast"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_cape_black.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -19,6 +19,7 @@
</group>
<group>
<variant file="biped/base_swordsman_shieldarm_ready.xml" frequency="1" name="Swordsman-Shieldarm-Ready"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">

View File

@ -31,7 +31,7 @@
<variant name="thra-tunic-blackcloak-a">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
<texture file="skeletal/no_spec.png" name="specTex"/>
</textures>
</variant>

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
@ -12,21 +12,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="cuirass-gorgon-philip">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<variant frequency="1" name="mace_cuirass_vergina_1_e">
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_e.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="0" name="cuirass-gorgon-philip">
<textures>
<texture file="skeletal/mace_cuirass_gorgon_philip.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-vergina-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="curass-vergina-old">
<variant frequency="0" name="curass-vergina-old">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/hele_philip_3.dds" name="baseTex"/>

View File

@ -10,6 +10,9 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/ital/tunic_belt_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -45,25 +48,30 @@
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-1">
<variant frequency="1" name="tunic_pattern_01_a">
<textures>
<texture file="skeletal/kart_csp_b_1.dds" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-2">
<variant frequency="1" name="tunic_pattern_01_b">
<textures>
<texture file="skeletal/kart_csp_b_2.dds" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-3">
<variant frequency="1" name="tunic_pattern_01_c">
<textures>
<texture file="skeletal/kart_csp_b_3.dds" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-4">
<variant frequency="1" name="tunic_pattern_01_d">
<textures>
<texture file="skeletal/kart_csp_b_4.dds" name="baseTex"/>
</textures>
<texture file="skeletal/ital/tunic_pattern_01_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic_pattern_01_e">
<textures>
<texture file="skeletal/ital/tunic_pattern_01_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -78,5 +86,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_ranged.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -13,58 +13,67 @@
</variant>
</group>
<group>
<variant frequency="1" name="Boeotian-01">
<variant frequency="1" name="Boeotian-a">
<props>
<prop actor="props/units/helmets/hele_boeotian_g.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Boeotian-b">
<props>
<prop actor="props/units/helmets/hele_boeotian_b2.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rome-chainmail-4d">
<variant frequency="0" name="chain hauberk">
<textures>
<texture file="skeletal/rome_chainmail_4_d.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-chainmail-4e">
<variant frequency="0" name="chain thorax">
<textures>
<texture file="skeletal/rome_chainmail_4_e.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-chainmail-4f">
<variant frequency="1" name="rome-chainmail-2a">
<textures>
<texture file="skeletal/rome_chainmail_4_f.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
<texture file="skeletal/rome_chainmail_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-chainmail-4-padded-a">
<variant frequency="1" name="rome-chainmail-2b">
<textures>
<texture file="skeletal/rome_chainmail_4_padded_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
<texture file="skeletal/rome_chainmail_2_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-compound-cardiopylax-1a">
<variant frequency="1" name="rome-chainmail-2c">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
<texture file="skeletal/rome_chainmail_2_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-compound-cardiopylax-1b">
<variant frequency="1" name="rome-chainmail-3a">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
<texture file="skeletal/rome_chainmail_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-compound-cardiopylax-1c">
<variant frequency="1" name="rome-chainmail-3b">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
<texture file="skeletal/rome_chainmail_3_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-chainmail-3c">
<textures>
<texture file="skeletal/rome_chainmail_3_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" frequency="1" name="Spearman-Relax-Shield-01"/>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>

View File

@ -11,8 +11,13 @@
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="body-rome_subarmalis_1_a">
<textures>
<texture file="skeletal/rome_csp_b.dds" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>

View File

@ -20,30 +20,18 @@
</variant>
</group>
<group>
<variant frequency="1" name="rome-cuirass-1a">
<variant frequency="1" name="mace-compound-thorax">
<textures>
<texture file="skeletal/mace_compound_linothorax_2_a.png" name="baseTex"/>
<texture file="skeletal/mace_compound_linothorax_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-muscled-cuirass">
<textures>
<texture file="skeletal/rome_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1a">
<textures>
<texture file="skeletal/rome_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1b">
<textures>
<texture file="skeletal/rome_scale_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1c">
<textures>
<texture file="skeletal/rome_scale_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" frequency="1" name="Spearman-Relax-Shield-01"/>

View File

@ -10,31 +10,54 @@
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_consular_cav.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Boeotian-01">
<variant frequency="1" name="Boeotian-a1">
<props>
<prop actor="props/units/helmets/hele_boeotian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Boeotian-a2">
<props>
<prop actor="props/units/helmets/hele_boeotian_a2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Boeotian-g-crest">
<props>
<prop actor="props/units/helmets/hele_boeotian_g_crest.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Boeotian-02">
<props>
<prop actor="props/units/helmets/hele_boeotian_g3.xml" attachpoint="helmet"/>
</props>
</group>
<group>
<variant frequency="1" name="rome-cuirass-1a">
<textures>
<texture file="skeletal/rome_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Boeotian-03">
<props>
<prop actor="props/units/helmets/hele_boeotian_g4.xml" attachpoint="helmet"/>
</props>
<variant frequency="1" name="rome-scale-1a">
<textures>
<texture file="skeletal/rome_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1b">
<textures>
<texture file="skeletal/rome_scale_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1c">
<textures>
<texture file="skeletal/rome_scale_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -9,9 +9,6 @@
<prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -66,94 +63,51 @@
</variant>
</group>
<group>
<variant frequency="1" name="Apulo-Corinthian-A">
<variant frequency="1" name="Apulo-Corinthian-e1">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Corinthian-B">
<variant frequency="1" name="Apulo-Corinthian-e2">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Booeotian-C">
<variant frequency="1" name="Apulo-Corinthian-a1">
<props>
<prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/rome_apulo_corinthian_a1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Corinthian-a2">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_a2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-itallic-a1">
<props>
<prop actor="props/units/helmets/rome_apulo_itallic_a1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="9" name="rome-cuirass-1a">
<textures>
<texture file="skeletal/rome_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1a">
<textures>
<texture file="skeletal/rome_scale_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1b">
<textures>
<texture file="skeletal/rome_scale_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-1c">
<textures>
<texture file="skeletal/rome_scale_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-2a">
<textures>
<texture file="skeletal/rome_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-2b">
<textures>
<texture file="skeletal/rome_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/rome_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-scale-2c">
<textures>
<texture file="skeletal/rome_scale_2_c.png" name="baseTex"/>
<texture file="skeletal/rome_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-compound-cardiopylax-1a">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-compound-cardiopylax-1b">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-compound-cardiopylax-1c">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="rome-chainmail-4-padded-a">
<variant frequency="1" name="armor-rome_chainmail_4_padded_a">
<textures>
<texture file="skeletal/rome_chainmail_4_padded_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="armour-texture-Color root">
<variant frequency="2" name="armor-rome_chainmail_4_padded_a_white">
<textures>
<texture file="skeletal/rome_isp_e_1.dds" name="baseTex"/>
<texture file="skeletal/rome_chainmail_4_padded_a_white.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armour-texture-White root">
<variant frequency="1" name="armor-rome_compound_cardiopylax_1_b">
<textures>
<texture file="skeletal/rome_isp_e_2.dds" name="baseTex"/>
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armor-rome_compound_cardiopylax_1_c">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -197,5 +151,5 @@
<group>
<variant name="Idle"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,114 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
<prop actor="props/units/weapons/gladius.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Scutum-12">
<props>
<prop actor="props/units/shields/scutum_rome_isp_12.xml" attachpoint="shield"/>
</props>
</variant>
<variant frequency="1" name="Scutum-13">
<props>
<prop actor="props/units/shields/scutum_rome_isp_13.xml" attachpoint="shield"/>
</props>
</variant>
<variant frequency="1" name="Scutum-14">
<props>
<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Apulo-Corinthian-e1">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Apulo-Corinthian-e2">
<props>
<prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor compound 1 a">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armor compound 1 b">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armor compound 1 c">
<textures>
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
<variant file="biped/formations/testudo_top.xml"/>
<variant file="biped/formations/testudo_front.xml"/>
<variant file="biped/formations/testudo_front_left.xml"/>
<variant file="biped/formations/testudo_front_right.xml"/>
<variant file="biped/formations/testudo_left.xml"/>
<variant file="biped/formations/testudo_right.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/approach_tree.xml"/>
<variant file="biped/approach_grain.xml"/>
<variant file="biped/approach_fruit.xml"/>
<variant file="biped/approach_meat.xml"/>
<variant file="biped/approach_rock.xml"/>
<variant file="biped/approach_ore.xml"/>
<variant file="biped/approach_ruins.xml"/>
<variant file="biped/approach_praise.xml"/>
</group>
<group>
<variant name="Idle"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -20,25 +20,25 @@
</variant>
</group>
<group>
<variant frequency="2" name="sele-cuirass-1a">
<variant frequency="2" name="sele-cuirass_01">
<textures>
<texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sele-cuirass-1b">
<variant frequency="2" name="sele-cuirass_02">
<textures>
<texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sele-cuirass-1c">
<variant frequency="2" name="sele-cuirass_03">
<textures>
<texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="sele-cuirass-1d">
<variant frequency="2" name="sele-cuirass_04">
<textures>
<texture file="skeletal/sele/cuirass_04.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>

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@ -65,7 +65,7 @@
<variant name="thra-tunic-blackcloak-a">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
<texture file="skeletal/no_spec.png" name="specTex"/>
</textures>
</variant>

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