Skeletal folder Cleanup and Organizing
Reduced resolution of a bunch of unit textures to the consistent 256x256 (and some animals from 1024 to 512) Introduce some new textures and texture improvements Begin to introduce some civ folders (that reorganization is coming later) Adjust some unit actors to look nicer This was SVN commit r26295.
This commit is contained in:
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87d5ca5dd2
commit
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@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/pelte_02_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Normal Leather">
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<textures>
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<texture file="props/shield/pelte_round_leather_norm.png" name="normTex"/>
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<texture file="props/shield/pelte_round_leather_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Normal Wood">
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<textures>
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<texture file="props/shield/pelte_round_wood_norm.png" name="normTex"/>
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<texture file="props/shield/pelte_round_wood_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Shield-Leather-Round">
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<textures>
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<texture file="props/shield/pelte_round_leather.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield-Leather-Palm">
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<textures>
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<texture file="props/shield/kart_leather_a.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield-Leather-B">
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<textures>
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<texture file="props/shield/kart_leather_b.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield-Leather-C">
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<textures>
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<texture file="props/shield/kart_leather_c.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield-Leather-Tant">
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<textures>
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<texture file="props/shield/kart_leather_d.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Shield-Leather-E">
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<textures>
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<texture file="props/shield/kart_leather_e.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/pelte_02_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Normal Bumpy">
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<textures>
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<texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
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<texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Normal Smooth">
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<textures>
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<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
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<texture file="props/shield/pelte_round_copper_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze Copper">
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<textures>
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<texture file="props/shield/aspis_copper.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/shield/aspis_01_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Copper">
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<textures>
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<texture file="props/shield/aspis_01_copper.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze 2">
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<textures>
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<texture file="props/shield/aspis_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@ -3,17 +3,20 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_numid_elite.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/kart_buckler_maharbal.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/helmets/hele_thracian_br_crested.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/pelte_bronze_01.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/helmets/hele_thracian_b6_crested.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/capes/rider/cape_med_maharbal.xml" attachpoint="root"/>
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<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
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<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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<textures>
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<texture file="skeletal/kart_hero_maharbal.dds" name="baseTex"/>
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<texture file="skeletal/kart/compound_cardiopylax_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@ -3,7 +3,7 @@
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/new/m_tunic_long.dae</mesh>
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/helmets/hele_thracian_cart_hero_01.xml" attachpoint="helmet"/>
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@ -11,7 +11,8 @@
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<prop actor="props/units/capes/rider/elephant_driver_asian.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/kart_hero_hannibal.dds" name="baseTex"/>
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<texture file="skeletal/kart/cardiopylax_2_hero_a.png" name="baseTex"/>
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<texture file="skeletal/rome_cardiopylax_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@ -24,5 +25,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -5,12 +5,15 @@
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<variant file="biped/base_elephant_driver_relax_shield.xml" frequency="1" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_numid_all.xml" attachpoint="head"/>
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<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_kush_nubian.xml" attachpoint="head"/>
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<prop actor="props/units/shields/buckler_small_cart_leather.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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</props>
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<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/rome_scale_servus_1_african.png" name="baseTex"/>
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<texture file="skeletal/hele_scale_5_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -39,6 +39,27 @@
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</variant>
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</group>
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<group>
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<variant frequency="2" name="armor-ital_cardiopylax_1_a">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital/cardiopylax_1_a.png" name="baseTex"/>
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<texture file="skeletal/ital/cardiopylax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="armor-ital_cardiopylax_1_b">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital/cardiopylax_1_b.png" name="baseTex"/>
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<texture file="skeletal/ital/cardiopylax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="armor-ital_cardiopylax_1_c">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital/cardiopylax_1_c.png" name="baseTex"/>
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<texture file="skeletal/ital/cardiopylax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-linothorax-1a">
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<textures>
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<texture file="skeletal/ital_linothorax_1_a.png" name="baseTex"/>
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@ -2,13 +2,16 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_swordsman_shield_relax.xml">
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<variant>
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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</props>
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<textures>
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<texture file="skeletal/ital/tunic_belt_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -39,120 +42,30 @@
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</variant>
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</group>
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<group>
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<variant frequency="0" name="ital-tunic-pattern-01-a">
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<variant frequency="1" name="tunic_pattern_01_a">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_a.png" name="baseTex"/>
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</textures>
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<texture file="skeletal/ital/tunic_pattern_01_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="ital-tunic-pattern-01-b">
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<variant frequency="1" name="tunic_pattern_01_b">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_b.png" name="baseTex"/>
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</textures>
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<texture file="skeletal/ital/tunic_pattern_01_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-01-c">
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<variant frequency="1" name="tunic_pattern_01_c">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_c.png" name="baseTex"/>
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</textures>
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<texture file="skeletal/ital/tunic_pattern_01_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-01-d">
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<variant frequency="1" name="tunic_pattern_01_d">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_d.png" name="baseTex"/>
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</textures>
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<texture file="skeletal/ital/tunic_pattern_01_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-01-e">
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<variant frequency="1" name="tunic_pattern_01_e">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-01-sleeveless-a">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_sleeveless_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-01-sleeveless-b">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital_tunic_pattern_01_sleeveless_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-02-a">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_02_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-02-b">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_02_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-02-c">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_02_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-03-sleeveless-a">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital_tunic_pattern_03_sleeveless_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-03-sleeveless-b">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital_tunic_pattern_03_sleeveless_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-03-sleeveless-c">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<textures>
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<texture file="skeletal/ital_tunic_pattern_03_sleeveless_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-04-a">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_04_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-04-b">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_04_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-05-a">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_05_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-05-b">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_05_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="ital-tunic-pattern-05-c">
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<textures>
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<texture file="skeletal/ital_tunic_pattern_05_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Tunic-1">
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<textures>
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<texture file="skeletal/kart_csp_b_1.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Tunic-2">
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<textures>
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<texture file="skeletal/kart_csp_b_2.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Tunic-3">
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<textures>
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<texture file="skeletal/kart_csp_b_3.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="Tunic-4">
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<textures>
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<texture file="skeletal/kart_csp_b_4.dds" name="baseTex"/>
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</textures>
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<texture file="skeletal/ital/tunic_pattern_01_e.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -187,5 +100,5 @@
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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@ -1,8 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_swordsman_shield_relax.xml">
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<variant>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/samn_scutum_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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@ -11,98 +12,54 @@
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</variant>
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</group>
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<group>
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||||
<variant frequency="1" name="Camelus_Samnite-Attic-01">
|
||||
<variant frequency="1" name="Samnite-Attic-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Samnite-Attic-02">
|
||||
<variant frequency="1" name="Samnite-Attic-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Samnite-Attic-03">
|
||||
<variant frequency="1" name="Samnite-Attic-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Samnite-Attic-04">
|
||||
<variant frequency="1" name="Samnite-Attic-04">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Samnite-Phrygian-01">
|
||||
<variant frequency="1" name="Samnite-Phrygian-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Rome-Montefortino-01">
|
||||
<variant frequency="1" name="Rome-Montefortino-01">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/samnite_helmet_montefortino.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Camelus_Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Greave-02">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
|
||||
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="6" name="Camelus_Cuirass">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<variant frequency="1" name="armor-ital_cuirass_1_a">
|
||||
<textures>
|
||||
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
|
||||
<texture file="skeletal/ital_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Camelus_pectoral-tripledisc">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<variant frequency="1" name="armor-ital_cuirass_1_b">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
|
||||
<texture file="skeletal/ital_cuirass_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Camelus_pectoral-square">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<variant frequency="1" name="armor-ital_cuirass_1_c">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Camelus_pectoral-muscle">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Camelus_Roman Scale Mail">
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Camelus_Roman Chainmail">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
|
||||
<texture file="skeletal/ital_cuirass_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -138,5 +95,5 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -12,7 +12,7 @@
|
||||
<prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
|
||||
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -72,6 +72,7 @@
|
||||
<variant file="biped/base_rhomphaia_shield_fast.xml" frequency="1" name="Swordsman-Rhomphaia-Fast"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/death_cape_black.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
@ -19,6 +19,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shieldarm_ready.xml" frequency="1" name="Swordsman-Shieldarm-Ready"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
|
@ -31,7 +31,7 @@
|
||||
<variant name="thra-tunic-blackcloak-a">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
|
||||
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/no_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
@ -3,7 +3,7 @@
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_philip.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
@ -12,21 +12,19 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="cuirass-gorgon-philip">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<variant frequency="1" name="mace_cuirass_vergina_1_e">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_e.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="0" name="cuirass-gorgon-philip">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_gorgon_philip.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cuirass-vergina-1a">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="curass-vergina-old">
|
||||
<variant frequency="0" name="curass-vergina-old">
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_philip_3.dds" name="baseTex"/>
|
||||
|
@ -10,6 +10,9 @@
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/shields/samn_scutum_basic.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/ital/tunic_belt_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -45,25 +48,30 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Tunic-1">
|
||||
<variant frequency="1" name="tunic_pattern_01_a">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_b_1.dds" name="baseTex"/>
|
||||
</textures>
|
||||
<texture file="skeletal/ital/tunic_pattern_01_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tunic-2">
|
||||
<variant frequency="1" name="tunic_pattern_01_b">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_b_2.dds" name="baseTex"/>
|
||||
</textures>
|
||||
<texture file="skeletal/ital/tunic_pattern_01_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tunic-3">
|
||||
<variant frequency="1" name="tunic_pattern_01_c">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_b_3.dds" name="baseTex"/>
|
||||
</textures>
|
||||
<texture file="skeletal/ital/tunic_pattern_01_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Tunic-4">
|
||||
<variant frequency="1" name="tunic_pattern_01_d">
|
||||
<textures>
|
||||
<texture file="skeletal/kart_csp_b_4.dds" name="baseTex"/>
|
||||
</textures>
|
||||
<texture file="skeletal/ital/tunic_pattern_01_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic_pattern_01_e">
|
||||
<textures>
|
||||
<texture file="skeletal/ital/tunic_pattern_01_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -78,5 +86,5 @@
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_ranged.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@ -13,58 +13,67 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Boeotian-01">
|
||||
<variant frequency="1" name="Boeotian-a">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_g.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Boeotian-b">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_b2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="rome-chainmail-4d">
|
||||
<variant frequency="0" name="chain hauberk">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_4_d.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-chainmail-4e">
|
||||
<variant frequency="0" name="chain thorax">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_4_e.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_isw_e.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-chainmail-4f">
|
||||
<variant frequency="1" name="rome-chainmail-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_4_f.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_chainmail_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-chainmail-4-padded-a">
|
||||
<variant frequency="1" name="rome-chainmail-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_4_padded_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_chainmail_2_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-compound-cardiopylax-1a">
|
||||
<variant frequency="1" name="rome-chainmail-2c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_chainmail_2_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-compound-cardiopylax-1b">
|
||||
<variant frequency="1" name="rome-chainmail-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_chainmail_3_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-compound-cardiopylax-1c">
|
||||
<variant frequency="1" name="rome-chainmail-3b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/rome_chainmail_3_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-chainmail-3c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_3_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" frequency="1" name="Spearman-Relax-Shield-01"/>
|
||||
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
|
||||
<variant file="biped/rider/carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
|
@ -11,8 +11,13 @@
|
||||
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="body-rome_subarmalis_1_a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_csp_b.dds" name="baseTex"/>
|
||||
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
@ -20,30 +20,18 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="rome-cuirass-1a">
|
||||
<variant frequency="1" name="mace-compound-thorax">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_compound_linothorax_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_compound_linothorax_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-muscled-cuirass">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" frequency="1" name="Spearman-Relax-Shield-01"/>
|
||||
|
@ -10,31 +10,54 @@
|
||||
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield_arm"/>
|
||||
<prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/rome_consular_cav.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Boeotian-01">
|
||||
<variant frequency="1" name="Boeotian-a1">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_a1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Boeotian-a2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_a2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Boeotian-g-crest">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_g_crest.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Boeotian-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_g3.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="rome-cuirass-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Boeotian-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_boeotian_g4.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<variant frequency="1" name="rome-scale-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/rider/cavalry/base_swordsman_fast_ready_shield.xml" name="Swordsman-Fast-Ready-Shield" frequency="1"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
@ -9,9 +9,6 @@
|
||||
<prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@ -66,94 +63,51 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Apulo-Corinthian-A">
|
||||
<variant frequency="1" name="Apulo-Corinthian-e1">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Corinthian-B">
|
||||
<variant frequency="1" name="Apulo-Corinthian-e2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Booeotian-C">
|
||||
<variant frequency="1" name="Apulo-Corinthian-a1">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_itallic_e1.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_a1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Corinthian-a2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_a2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-itallic-a1">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_itallic_a1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="9" name="rome-cuirass-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_2_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-scale-2c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_scale_2_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/rome_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-compound-cardiopylax-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-compound-cardiopylax-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-compound-cardiopylax-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="rome-chainmail-4-padded-a">
|
||||
<variant frequency="1" name="armor-rome_chainmail_4_padded_a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_4_padded_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="armour-texture-Color root">
|
||||
<variant frequency="2" name="armor-rome_chainmail_4_padded_a_white">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isp_e_1.dds" name="baseTex"/>
|
||||
<texture file="skeletal/rome_chainmail_4_padded_a_white.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="armour-texture-White root">
|
||||
<variant frequency="1" name="armor-rome_compound_cardiopylax_1_b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_isp_e_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="armor-rome_compound_cardiopylax_1_c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@ -197,5 +151,5 @@
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
@ -0,0 +1,114 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
|
||||
<prop actor="props/units/weapons/gladius.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Scutum-12">
|
||||
<props>
|
||||
<prop actor="props/units/shields/scutum_rome_isp_12.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Scutum-13">
|
||||
<props>
|
||||
<prop actor="props/units/shields/scutum_rome_isp_13.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Scutum-14">
|
||||
<props>
|
||||
<prop actor="props/units/shields/scutum_rome_isp_14.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-01">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Greave-03">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_03_bronze_r.xml" attachpoint="leg_R"/>
|
||||
<prop actor="props/units/armor/greave_03_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Apulo-Corinthian-e1">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Corinthian-e2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="armor compound 1 a">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="armor compound 1 b">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="armor compound 1 c">
|
||||
<textures>
|
||||
<texture file="skeletal/rome_compound_cardiopylax_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
<variant file="biped/approach_tree.xml"/>
|
||||
<variant file="biped/approach_grain.xml"/>
|
||||
<variant file="biped/approach_fruit.xml"/>
|
||||
<variant file="biped/approach_meat.xml"/>
|
||||
<variant file="biped/approach_rock.xml"/>
|
||||
<variant file="biped/approach_ore.xml"/>
|
||||
<variant file="biped/approach_ruins.xml"/>
|
||||
<variant file="biped/approach_praise.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Idle"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
@ -20,25 +20,25 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="sele-cuirass-1a">
|
||||
<variant frequency="2" name="sele-cuirass_01">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="sele-cuirass-1b">
|
||||
<variant frequency="2" name="sele-cuirass_02">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="sele-cuirass-1c">
|
||||
<variant frequency="2" name="sele-cuirass_03">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="sele-cuirass-1d">
|
||||
<variant frequency="2" name="sele-cuirass_04">
|
||||
<textures>
|
||||
<texture file="skeletal/sele/cuirass_04.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
|
@ -65,7 +65,7 @@
|
||||
<variant name="thra-tunic-blackcloak-a">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
|
||||
<texture file="skeletal/thrac_tunic_black_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/no_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_bear_black.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_bear_black.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/skeletal/animal_bear_brown.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_bear_brown.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_bear_white.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_bear_white.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_boar_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_boar_01.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_a.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_a_belt.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_a_belt.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_b.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_b.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_b_belt.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_b_belt.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_c.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_c.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_c_belt.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_camel_c_belt.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_fox_arctic.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_fox_arctic.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_fox_red.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_fox_red.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_black.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_black.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_grey.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_grey.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_white.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_goat_white.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_01.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_02.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/animal_pig_03.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/fauna_hippopotamus_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/fauna_hippopotamus_01.png
(Stored with Git LFS)
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/fauna_hippopotamus_02.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/fauna_hippopotamus_02.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/fauna_hippopotamus_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/fauna_hippopotamus_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/thorax_leather_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/iber/thorax_leather_01.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_a.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_b.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_c.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/cardiopylax_1_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_belt_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_belt_spec.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_b.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_c.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_d.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_d.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_e.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_e.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_sleeveless_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_sleeveless_a.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_sleeveless_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_01_sleeveless_b.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_02_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_02_a.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_02_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_02_b.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_02_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_02_c.png
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_03_sleeveless_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_03_sleeveless_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_03_sleeveless_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_03_sleeveless_b.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_03_sleeveless_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_03_sleeveless_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_04_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_04_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_04_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_04_b.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_05_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_05_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_05_b.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_05_b.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_05_c.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ital/tunic_pattern_05_c.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart/cardiopylax_2_hero_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart/cardiopylax_2_hero_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart/compound_cardiopylax_1_a.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kart/compound_cardiopylax_1_a.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_basic_meroitic.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_basic_meroitic.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_basic_nubian.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_basic_nubian.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_champion_archer_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_champion_archer_01.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_hero_1.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_hero_1.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_a_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_a_01.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_a_01_spec.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_a_01_spec.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_b_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_b_01.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_e_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_iar_e_01.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_merc_cavalry_r_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_merc_cavalry_r_01.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_merc_cavalry_r_02.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_merc_cavalry_r_02.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_1.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_1.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_2.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_2.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_3_red.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_3_red.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_4.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_nuba_painted_4.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_a_01.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_a_01.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_a_02.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_a_02.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_e_02.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_e_02.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_e_11.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_pike_e_11.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_support_trader.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/kush_support_trader.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/mace_cuirass_vergina_1_e.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/skeletal/mace_cuirass_vergina_1_e.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_alexander.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/mace_hero_alexander.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_linothorax_1_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_linothorax_1_a.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_linothorax_1_b.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_linothorax_1_b.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_linothorax_1_c.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/pers_linothorax_1_c.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_2.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_2.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_3.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_3.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_4.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_4.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_5.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_5.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_6.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_6.png
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_7.png
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/skeletal/ptol_pikeman_a_7.png
(Stored with Git LFS)
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Reference in New Issue
Block a user