This was SVN commit r6474.
This commit is contained in:
parent
159cd70754
commit
55bd88e1aa
@ -15,7 +15,7 @@
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/heads/samnite_a.xml" attachpoint="helmet"/>
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||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
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</props>
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||||
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@ -6,7 +6,15 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_2sword_attack_a.psa" name="Idle" speed="200"/>
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<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_swords_ready_b.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_swords_ready_c.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_swords_ready_d.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="80"/>
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<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="90"/>
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<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="85"/>
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<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="88"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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@ -1,89 +1,90 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_etrusco_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/rome_isp_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
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<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
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<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_etrusco_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/rome_isp_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,89 +1,90 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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||||
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<castshadow/>
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||||
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<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/rome_etrusco_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/rome_isw_e.dds</texture>
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||||
</variant>
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||||
</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant name="Melee">
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<props>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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||||
</variant>
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<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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||||
</variant>
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<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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||||
</variant>
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<variant name="gather_stone">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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||||
</variant>
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<variant name="gather_metal">
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<props>
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<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Build">
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<props>
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<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
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<prop attachpoint="l_hand"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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||||
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</actor>
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||
<actor version="1">
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||||
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||||
<castshadow/>
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||||
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||||
<group>
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||||
<variant frequency="100" name="Base">
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||||
<animations>
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||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
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||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
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||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
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||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
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||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
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||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
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||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
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||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
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||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
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||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
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||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
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<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
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||||
</animations>
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||||
<mesh>skeletal/m_tunic_short.dae</mesh>
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||||
<props>
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||||
<prop actor="props/units/heads/rome_etrusco_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_e.dds</texture>
|
||||
</variant>
|
||||
</group>
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||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
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||||
<props>
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||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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||||
</props>
|
||||
</variant>
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||||
<variant name="gather_wood">
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<props>
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<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
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||||
<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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||||
</variant>
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<variant name="gather_grain">
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<props>
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<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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<prop attachpoint="shield"/>
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</props>
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||||
</variant>
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||||
<variant name="gather_fruit">
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<props>
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<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
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<prop attachpoint="r_hand"/>
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||||
<prop attachpoint="shield"/>
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||||
</props>
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||||
</variant>
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<variant name="gather_stone">
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<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
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||||
</variant>
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<variant name="gather_metal">
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||||
<props>
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||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
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||||
<props>
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||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,102 +1,102 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file=""/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="armour-texture-1">
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<texture>skeletal/rome_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<texture>skeletal/bloodied/rome_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="armour-texture-1">
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<texture>skeletal/rome_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<texture>skeletal/bloodied/rome_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,86 +1,87 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,91 +1,92 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture-1">
|
||||
<texture>skeletal/rome_isw_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="88"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="texture-1">
|
||||
<texture>skeletal/rome_isw_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,87 +1,88 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/rome_isw_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -10,4 +10,6 @@
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -6,7 +6,8 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="79"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
|
@ -6,7 +6,9 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
|
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_isw_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_isw_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_isw_b.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_isw_b.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_isw_e.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/skeletal/rome_isw_e.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/skins/structural/rome_sb_camp.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/skins/structural/rome_sb_camp.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-steppe/steppe_grass_dirt_66.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/terrain/types/biome-steppe/steppe_grass_dirt_66.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/art/textures/terrain/types/dirt/dirt_rocks_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/art/textures/terrain/types/dirt/dirt_rocks_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Alpine Lakes.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Alpine Lakes.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Alpine Lakes.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Alpine Lakes.xml
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Latium.pmp
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/maps/scenarios/Latium.pmp
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Latium.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/internal/maps/scenarios/Latium.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Oasis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Oasis.pmp
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/internal/maps/scenarios/Oasis.xml
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Oasis.xml
(Stored with Git LFS)
Binary file not shown.
@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="2" name="formation-a">
|
||||
<mesh>gaia/stonemine_granite_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="formation-b">
|
||||
<mesh>gaia/stonemine_granite_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="2" name="formation-c">
|
||||
<mesh>gaia/stonemine_granite_c.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="boulder-a">
|
||||
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="boulder-b">
|
||||
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="boulder-c">
|
||||
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Gold-a">
|
||||
<texture>gaia/metal_desert_small_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Gold-b">
|
||||
<texture>gaia/metal_desert_small_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
@ -12,16 +12,14 @@
|
||||
<prop actor="props/structures/hellenes/hele_tri1.xml" attachpoint="props_main"/>
|
||||
<prop actor="props/structures/hellenes/hele_tri2.xml" attachpoint="mast"/>
|
||||
<prop actor="props/structures/hellenes/hele_tri3.xml" attachpoint="oars"/>
|
||||
<prop actor="units/hellenes/leonidas.xml" attachpoint="12"/>
|
||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="13"/>
|
||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="14"/>
|
||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="16"/>
|
||||
<prop actor="units/hellenes/infantry_javelinist_e.xml" attachpoint="17"/>
|
||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="19"/>
|
||||
<prop actor="units/hellenes/super_unit_1.xml" attachpoint="20"/>
|
||||
<prop actor="units/hellenes/infantry_javelinist_a.xml" attachpoint="22"/>
|
||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="23"/>
|
||||
<prop actor="units/hellenes/infantry_archer_e.xml" attachpoint="24"/>
|
||||
<prop actor="" attachpoint="12"/>
|
||||
<prop actor="" attachpoint="16"/>
|
||||
<prop actor="" attachpoint="17"/>
|
||||
<prop actor="" attachpoint="19"/>
|
||||
<prop actor="" attachpoint="20"/>
|
||||
<prop actor="" attachpoint="22"/>
|
||||
<prop actor="" attachpoint="23"/>
|
||||
<prop actor="" attachpoint="24"/>
|
||||
</props>
|
||||
<texture>structural/hele_trireme.dds</texture>
|
||||
</variant>
|
||||
|
@ -6,7 +6,13 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="70"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_d.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="100"/>
|
||||
|
@ -1,57 +1,59 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su2.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Ekdromos-Chiton-01">
|
||||
<texture>skeletal/hele_su1_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Ekdromos-Chiton-02">
|
||||
<texture>skeletal/hele_su1_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Ekdromos-Chiton-03">
|
||||
<texture>skeletal/hele_su1_03.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle "/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_spear_ready_a.dae" name="Idle" speed="80"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
|
||||
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_su2.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Ekdromos-Chiton-01">
|
||||
<texture>skeletal/hele_su1_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Ekdromos-Chiton-02">
|
||||
<texture>skeletal/hele_su1_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Ekdromos-Chiton-03">
|
||||
<texture>skeletal/hele_su1_03.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle "/>
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
@ -1,35 +1,37 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/hele_round_themistocles.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_themistocles.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/idle/isw_idle_b_01.dae" name="Idle" speed="100"/>
|
||||
<animation file="infantry/sword/idle/isw_idle_b_01.dae" name="Idle" speed="90"/>
|
||||
<animation file="infantry/sword/idle/isw_idle_b_01.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/hele_round_themistocles.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
<texture>skeletal/hele_themistocles.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
BIN
binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_a.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_a.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_b.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/gaia/metal_desert_small_b.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/skins/gaia/stone_desert_small_a.dds
(Stored with Git LFS)
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_grass_a.dds
(Stored with Git LFS)
BIN
binaries/data/mods/public/art/textures/terrain/types/biome-mediterranean/medit_cliff_grass_a.dds
(Stored with Git LFS)
Binary file not shown.
@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity Parent="template_gaia_geo_mineral">
|
||||
<Traits>
|
||||
<Anchor>
|
||||
<Type>Ground</Type>
|
||||
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
|
||||
<ConformX>3.141592</ConformX>
|
||||
<ConformZ>3.141592</ConformZ>
|
||||
</Anchor>
|
||||
</Traits>
|
||||
|
||||
<Actor>geology/metalmine_desert_small.xml</Actor>
|
||||
</Entity>
|
Loading…
Reference in New Issue
Block a user