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forked from 0ad/0ad

update sound test rig, have added a few (local) filenames for testing

This was SVN commit r1211.
This commit is contained in:
janwas 2004-10-05 13:14:03 +00:00
parent fecb8e38de
commit 622febf5b7

View File

@ -347,15 +347,18 @@ static int handler(const SDL_Event* ev)
{
// MusicPlayer.open("audio/music/germanic peace 3.ogg");
// MusicPlayer.play();
Handle hs = sound_open(
Handle hs = snd_open(
//"audio/music/germanic peace 3.ogg"
"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
//"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
//"audio/voice/hellenes/citizensoldier/Stance-HoldYourPosition-Kataschete-ten-taxin.ogg"
//"audio/voice/hellenes/citizensoldier/Econ-Chop-Kopto.ogg"
//"audio/voice/hellenes/citizensoldier/lead_em.wav"
//"audio/lead_em.wav"
//"audio/nike.wav"
"audio/nike.ogg"
//"audio/1111_Warcraft 2 - Orc Defeat.ogg"
);
sound_play(hs);
snd_play(hs);
}
break;
@ -1022,7 +1025,7 @@ static void Frame()
MICROLOG(L"In frame");
MusicPlayer.update();
snd_update();
snd_update(0,0,0);
static double last_time;
const double time = get_time();