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forked from 0ad/0ad

Add files forgotten in f9114a87f2

This was SVN commit r28146.
This commit is contained in:
phosit 2024-07-08 19:46:42 +00:00
parent f9114a87f2
commit 62692ca270
4 changed files with 267 additions and 0 deletions

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let test = 0;
function incrementTest()
{
test += 1;
}
async function waitAndIncrement(promise)
{
await promise;
incrementTest();
}
{
let resolve;
const promise = new Promise(res => {
incrementTest();
resolve = res;
});
waitAndIncrement(promise);
TS_ASSERT_EQUALS(test, 1);
resolve();
// At this point, waitAndIncrement is still not run, but is now free to run.
TS_ASSERT_EQUALS(test, 1);
}
function endTest()
{
TS_ASSERT_EQUALS(test, 2);
}

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/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Promises.h"
#include "lib/debug.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
namespace Script
{
void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
JS::PromiseRejectionHandlingState state, void*)
{
if (state == JS::PromiseRejectionHandlingState::Handled)
return;
const ScriptRequest rq{cx};
JS::RootedValue reason(cx, JS::GetPromiseResult(promise));
std::string asString;
ScriptFunction::Call(rq, reason, "toString", asString);
std::string stack;
Script::GetProperty(rq, reason, "stack", stack);
LOGERROR("An unhandled promise got rejected:\n%s\n%s", asString, stack);
}
void JobQueue::runJobs(JSContext*)
{
while (!m_Jobs.empty())
{
QueueElement& element = m_Jobs.front();
ScriptRequest rq{element.scriptInterface};
JS::RootedObject localJob{rq.cx, element.job};
m_Jobs.pop();
JS::RootedValue globV{rq.cx, rq.globalValue()};
JS::RootedValue rval{rq.cx};
JS::Call(rq.cx, globV, localJob, JS::HandleValueArray::empty(), &rval);
}
}
JSObject* JobQueue::getIncumbentGlobal(JSContext* cx)
{
return JS::CurrentGlobalOrNull(cx);
}
bool JobQueue::enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
JS::HandleObject)
{
try
{
m_Jobs.push({ScriptRequest{cx}.GetScriptInterface(), JS::PersistentRootedObject{cx, job}});
return true;
}
catch (...)
{
return false;
}
}
bool JobQueue::empty() const
{
return m_Jobs.empty();
}
js::UniquePtr<JS::JobQueue::SavedJobQueue> JobQueue::saveJobQueue(JSContext*)
{
class SavedJobQueue : public JS::JobQueue::SavedJobQueue
{
public:
SavedJobQueue(QueueType& queue) :
externQueue{queue},
internQueue{std::move(queue)}
{}
~SavedJobQueue() final
{
ENSURE(externQueue.empty());
externQueue = std::move(internQueue);
}
private:
QueueType& externQueue;
QueueType internQueue;
};
try
{
return js::MakeUnique<SavedJobQueue>(m_Jobs);
}
catch (...)
{
return nullptr;
}
}
} // namespace Script

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/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_SCRIPTINTERFACE_JOBQUEUE
#define INCLUDED_SCRIPTINTERFACE_JOBQUEUE
#if MSC_VERSION
# pragma warning(push, 1)
#endif
#include "js/Promise.h"
#if MSC_VERSION
# pragma warning(pop)
#endif
#include <queue>
class ScriptInterface;
namespace Script
{
void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
JS::PromiseRejectionHandlingState state, void*);
class JobQueue : public JS::JobQueue
{
public:
~JobQueue() final = default;
void runJobs(JSContext*) final;
private:
JSObject* getIncumbentGlobal(JSContext* cx) final;
bool enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
JS::HandleObject) final;
bool empty() const final;
js::UniquePtr<JS::JobQueue::SavedJobQueue> saveJobQueue(JSContext*) final;
struct QueueElement
{
const ScriptInterface& scriptInterface;
JS::PersistentRootedObject job;
};
using QueueType = std::queue<QueueElement>;
QueueType m_Jobs;
};
}
#endif // INCLUDED_SCRIPTINTERFACE_JOBQUEUE

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/* Copyright (C) 2024 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "lib/self_test.h"
#include "ps/CLogger.h"
#include "ps/Filesystem.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/Promises.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptContext.h"
#include "scriptinterface/StructuredClone.h"
class TestPromises : public CxxTest::TestSuite
{
public:
void test_simple_promises()
{
ScriptInterface script("Engine", "Test", g_ScriptContext);
ScriptTestSetup(script);
TS_ASSERT(script.LoadGlobalScriptFile(L"promises/simple.js"));
g_ScriptContext->RunJobs();
ScriptRequest rq(script);
JS::RootedValue global(rq.cx, rq.globalValue());
ScriptFunction::CallVoid(rq, global, "endTest");
}
void setUp()
{
g_VFS = CreateVfs();
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir() / "mods" / "_test.scriptinterface" / "", VFS_MOUNT_MUST_EXIST));
}
void tearDown()
{
g_VFS.reset();
}
};