Renames shaders solid_player to model_solid_player and solid_tex to model_solid_tex.
This was SVN commit r27223.
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@ -7,6 +7,6 @@
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<stream name="uv3" attribute="a_skinWeights" if="USE_GPU_SKINNING"/>
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</vertex>
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<fragment file="glsl/solid_player.fs"/>
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<fragment file="glsl/model_solid_player.fs"/>
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</program>
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@ -8,6 +8,6 @@
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<stream name="uv3" attribute="a_skinWeights" if="USE_GPU_SKINNING"/>
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</vertex>
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<fragment file="glsl/solid_tex.fs"/>
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<fragment file="glsl/model_solid_tex.fs"/>
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</program>
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