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forked from 0ad/0ad

Renames shaders solid_player to model_solid_player and solid_tex to model_solid_tex.

This was SVN commit r27223.
This commit is contained in:
Vladislav Belov 2022-11-13 21:55:40 +00:00
parent 92f2152900
commit 649a62fb1d
4 changed files with 2 additions and 2 deletions

View File

@ -7,6 +7,6 @@
<stream name="uv3" attribute="a_skinWeights" if="USE_GPU_SKINNING"/>
</vertex>
<fragment file="glsl/solid_player.fs"/>
<fragment file="glsl/model_solid_player.fs"/>
</program>

View File

@ -8,6 +8,6 @@
<stream name="uv3" attribute="a_skinWeights" if="USE_GPU_SKINNING"/>
</vertex>
<fragment file="glsl/solid_tex.fs"/>
<fragment file="glsl/model_solid_tex.fs"/>
</program>