1
0
forked from 0ad/0ad

Fix houses increasing pop limit before construction has finished

This was SVN commit r7698.
This commit is contained in:
Ykkrosh 2010-07-05 18:28:19 +00:00
parent 669b230522
commit 65f4f2f0f2

View File

@ -437,5 +437,9 @@ void CCmpTemplateManager::CopyFoundationSubset(CParamNode& out, const CParamNode
// Initialise health to 1
CParamNode::LoadXMLString(out, "<Entity><Health><Initial>1</Initial></Health></Entity>");
// Don't provide population bonuses yet (but still do take up population cost)
if (out.GetChild("Entity").GetChild("Cost").IsOk())
CParamNode::LoadXMLString(out, "<Entity><Cost><PopulationBonus disable=''/></Cost></Entity>");
}