Deletes internal mod (see SVN history if needed)
This was SVN commit r13169.
1
.gitattributes
vendored
@ -8,5 +8,4 @@
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*.png filter=lfs diff=lfs merge=lfs -text
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*.psa filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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binaries/data/mods/internal/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
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binaries/data/mods/public/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
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@ -1,18 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="straight_a">
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<mesh>gaia/cliff_a.dae</mesh>
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</variant>
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<variant name="corner_inside">
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<mesh>gaia/cliff_a_corner_inside.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<textures><texture file="gaia/cliff_desert_a.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@ -1,11 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="chinese merchant sail">
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<mesh>props/chin_merch_sail.dae</mesh>
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<textures><texture file="props/chin_sail_dragon.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="chinese trireme sail">
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<mesh>props/chin_tri_sail.dae</mesh>
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<textures><texture file="props/chin_sail_dragon.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="Chinese Merchant Ship">
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<mesh>structural/chin_merch.dae</mesh>
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<props>
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<prop actor="props/structures/chinese/merchant_sail.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/chin_ship.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,16 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="Chinese Trireme">
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<mesh>structural/chin_tri.dae</mesh>
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<props>
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<prop actor="props/structures/chinese/trireme_sail.xml" attachpoint="root"/>
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<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/chin_ship.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/wonder_colosseum_main.dae</mesh>
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<props>
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<prop actor="props/structures/miscellaneous/colosseum_details.xml" attachpoint="root"/>
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<prop actor="props/structures/miscellaneous/colosseum_interior.xml" attachpoint="root"/>
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<prop actor="props/structures/miscellaneous/colosseum_roof.xml" attachpoint="root"/>
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</props>
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<textures><texture file="null_white.dds" name="baseTex"/></textures>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/internal/art/meshes/test/arch_1520.dae
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/meshes/test/arch_160.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/test/arch_3040.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/test/arch_320.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/test/arch_5760.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/test/balrog.dae
(Stored with Git LFS)
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binaries/data/mods/internal/art/meshes/test/balrogwings.dae
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/meshes/test/elephaunt propped.dae
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/meshes/test/elephaunt_propped.dae
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/meshes/test/jav2.dae
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/meshes/test/prop_proptest.dae
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/meshes/test/proptest.dae
(Stored with Git LFS)
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