Fix some strings.
Reported on Transifex by @lecalam and @rodrigo.vegas. This was SVN commit r28114.
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1d114d513f
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@ -69,8 +69,8 @@ You may change hotkeys in [font="sans-bold-14"]Options > Hotkeys[font="sans-14"]
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• With hotkey.session.noconfirmation – Immediately delete currently selected unit(s)/structure(s), without asking for confirmation
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hotkey.selection.add – Modifier – add to selection (works with clicking and hotkeys, e.g. the idle hotkeys)
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hotkey.selection.remove – Modifier – remove from selection (works with clicking and hotkeys, e.g. the idle hotkeys)
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hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to selection.
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hotkey.selection.cancel – Unselect all units, cancel building placement.
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hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to selection
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hotkey.selection.cancel – Unselect all units, cancel building placement
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hotkey.selection.idlebuilder – Select idle builder
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hotkey.selection.idlewarrior – Select idle fighter
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hotkey.selection.idleworker – Select idle worker (including citizen-soldiers)
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@ -101,7 +101,7 @@ You may change hotkeys in [font="sans-bold-14"]Options > Hotkeys[font="sans-14"]
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hotkey.session.repair + Right Click on structure – Repair
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hotkey.session.patrol + Right Click – Patrol
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hotkey.session.queue + Right Click – Queue the move/build/gather/etc. order
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hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of the order queue.
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hotkey.session.pushorderfront + Right Click – Modifier to push any order in front of the order queue
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hotkey.session.orderone + Right Click – Order one unit from the current selection to move/build/gather/etc. and unselect it. Used to quickly dispatch units with specific tasks
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hotkey.session.batchtrain + Left Click when training units – Add units in batches (the batch size is 5 by default and can be changed in the options)
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hotkey.selection.add + Left Click or Left Drag over unit on map – Add unit to selection
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@ -2,7 +2,7 @@
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"settings" : {
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"Name" : "Bahrain",
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"Script" : "bahrain.js",
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"Description" : "Bahrain, centre of the Dilmun civilization which fell in 800BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?",
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"Description" : "Bahrain, centre of the Dilmun civilization which fell in 800 BC, was in turn controlled by Sumerians, Assyrians, Babylonians, Persians and other later peoples. An island strategically placed in the Sinus Persicus (Persian Gulf) and also centre of pearl trading due to its magnificent pearl fisheries, Bahrain is never left unoccupied for long. But now, with the previous occupants gone, the land prepares for war. Will you be the next Ruler of Bahrain?",
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"Keywords": ["naval"],
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"Preview" : "bahrain.png",
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"CircularMap" : true
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BIN
binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml
(Stored with Git LFS)
BIN
binaries/data/mods/public/maps/skirmishes/via_augusta_4p.xml
(Stored with Git LFS)
Binary file not shown.
@ -1,4 +1,4 @@
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{
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"auraName": "Satrapy Tribute",
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"auraDescription": "Upgrade the Throne Hall to receive a free trickle of a desired resource."
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"auraDescription": "Upgrade the Winter Palace to receive a free trickle of a desired resource."
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}
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@ -31,7 +31,7 @@
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"Description": "Battering Rams +20% attack damage and +2 garrison capacity."
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},
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{
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"Name": "Time of War",
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"Name": "Times of War",
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"History": "The Persians were known for their large cavalry contingent.",
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"Description": "The batch training time of units trained in Stables decreases each phase advance."
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},
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@ -13,7 +13,7 @@
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},
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"icon": "cornucopia.png",
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"researchTime": 40,
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"tooltip": "Units +100% fruit gather rate, but -80% meat and fish gather.",
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"tooltip": "Units +100% fruit gather rate, but −80% meat and fish gather.",
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"modifications": [
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{ "value": "ResourceGatherer/Rates/food.fruit", "multiply": 2.0 },
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{ "value": "ResourceGatherer/Rates/food.fish", "multiply": 0.2 },
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@ -1,6 +1,6 @@
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{
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"genericName": "City Phase",
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
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"cost": {
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"stone": 750,
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"metal": 750
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