renamed loop variable to avoid warning
This was SVN commit r554.
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@ -225,8 +225,8 @@ void CModel::GenerateBoneMatrices()
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// update transform of boned props
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// TODO, RC - ugh, we'll be doing this twice (for boned props, at least) - once here,
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// and once again in SetTransform; better to just do it in Update?
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for (size_t i=0;i<m_Props.size();i++) {
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const Prop& prop=m_Props[i];
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for (size_t j=0;j<m_Props.size();j++) {
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const Prop& prop=m_Props[j];
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if (prop.m_Point->m_BoneIndex!=0xff) {
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CMatrix3D proptransform=prop.m_Point->m_Transform;;
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