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forked from 0ad/0ad

renamed loop variable to avoid warning

This was SVN commit r554.
This commit is contained in:
janwas 2004-06-19 14:39:24 +00:00
parent a27224db69
commit 73954008d0

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@ -225,8 +225,8 @@ void CModel::GenerateBoneMatrices()
// update transform of boned props
// TODO, RC - ugh, we'll be doing this twice (for boned props, at least) - once here,
// and once again in SetTransform; better to just do it in Update?
for (size_t i=0;i<m_Props.size();i++) {
const Prop& prop=m_Props[i];
for (size_t j=0;j<m_Props.size();j++) {
const Prop& prop=m_Props[j];
if (prop.m_Point->m_BoneIndex!=0xff) {
CMatrix3D proptransform=prop.m_Point->m_Transform;;