Correctly hide the mapsize-description (see 0b4308bbc8
).
This was SVN commit r17449.
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parent
47a23904e5
commit
745b1aae8d
@ -1291,7 +1291,6 @@ function onGameAttributesChange()
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var observerLateJoin = Engine.GetGUIObjectByName("observerLateJoin");
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var numPlayersText= Engine.GetGUIObjectByName("numPlayersText");
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var mapSizeDesc = Engine.GetGUIObjectByName("mapSizeDesc");
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var mapSizeText = Engine.GetGUIObjectByName("mapSizeText");
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var observerLateJoinText = Engine.GetGUIObjectByName("observerLateJoinText");
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var revealMapText = Engine.GetGUIObjectByName("revealMapText");
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@ -1342,6 +1341,7 @@ function onGameAttributesChange()
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ceasefireText.caption = g_Ceasefire.Title[ceasefire.selected];
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Engine.GetGUIObjectByName("mapPreview").sprite = "cropped:(0.78125,0.5859375)session/icons/mappreview/" + getMapPreview(mapName);
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Engine.GetGUIObjectByName("mapSizeDesc").hidden = g_GameAttributes.mapType != "random";
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// Handle map type specific logic
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switch (g_GameAttributes.mapType)
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@ -1349,7 +1349,6 @@ function onGameAttributesChange()
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case "random":
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hideControl("numPlayersSelection", "numPlayersText");
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hideControl("mapSize", "mapSizeText");
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hideControl("mapSize", "mapSizeDesc");
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hideControl("revealMap", "revealMapText");
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hideControl("exploreMap", "exploreMapText");
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hideControl("disableTreasures", "disableTreasuresText");
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@ -1389,7 +1388,6 @@ function onGameAttributesChange()
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numPlayersSelection.hidden = true;
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mapSize.hidden = true;
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mapSizeText.hidden = true;
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mapSizeDesc.hidden = true;
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hideControl("revealMap", "revealMapText");
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hideControl("exploreMap", "exploreMapText");
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@ -1426,7 +1424,6 @@ function onGameAttributesChange()
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numPlayersText.hidden = false;
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mapSize.hidden = true;
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mapSizeText.hidden = true;
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mapSizeDesc.hidden = true;
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revealMap.hidden = true;
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revealMapText.hidden = false;
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exploreMap.hidden = true;
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