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forked from 0ad/0ad

This was SVN commit r5718.

This commit is contained in:
Michael D. Hafer 2008-03-07 07:14:59 +00:00
parent 7fcde85b24
commit 761f0e5fdf
15 changed files with 200 additions and 73 deletions

View File

@ -11,7 +11,7 @@ noframebufferobject=false
shadows=true
vsync=false
fancywater=false
fancywater=true
; Specify the render path. This can be one of:
; default Automatically select one of the below, depending on system capabilities
@ -19,23 +19,23 @@ fancywater=false
; vertexshader Use vertex shaders for transform and lighting where possible
; Using 'fixed' instead of 'default' may work around some graphics-related problems,
; but will reduce performance when a modern graphics card is available.
renderpath=default
renderpath=vertexshader
; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.
; -1.0 to -1.5 recommended for good results.
lodbias = -1.0
lodbias = -0.5
; Language selection: (currently "english" or "pseudogreek")
language=english
; Enable/disable windowed mode.
windowed=true
windowed=false
; You can specify these as well, but the default (keeping the current resolution) is
; probably best for most people.
xres = 1024
yres = 768
xres = 1152
yres = 864
; Logging settings:
;

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@ -4,17 +4,45 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/carthaginians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_dun_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Horse-Texture-Plain">
<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
</variant>
<variant frequency="1" name="Horse-Texture-Snipe">
<texture>skeletal/horse_kart_cjv_b_2.dds</texture>
</variant>
<variant frequency="1" name="Horse-Texture-Boots">
<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-gray">
<colour>238 232 204</colour>
</variant>
<variant frequency="1" name="horse-color-ruddish">
<colour>254 200 160</colour>
</variant>
<variant frequency="1" name="horse-color-sandy">
<colour>254 214 129</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,17 +4,44 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
<prop actor="units/iberians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_brown_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,27 +4,29 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/iber_csp_a_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,14 +7,39 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
<prop actor="units/iberians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_brown_a.dds</texture>
</variant>
</group>
<group>
<variant name="horse-texture-1">
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>46 46 46</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,26 +4,28 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/iber_csp_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,17 +4,44 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/iberians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
<prop actor="units/iberians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_brown_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-black">
<colour>41 41 41</colour>
</variant>
<variant frequency="1" name="horse-color-biege">
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -4,27 +4,29 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<texture>skeletal/iber_csp_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,16 +1,17 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="iber_cavalry_swordsman_b"
>
<Entity Parent="iber_cavalry_spearman_b">
<Traits>
<Promotion>
<Entity>iber_cavalry_swordsman_e</Entity>
<Entity>iber_cavalry_spearman_e</Entity>
</Promotion>
</Traits>
<Actor>units/iberians/cavalry_spearman_a.xml</Actor>
</Entity>

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_cavalry_melee_swordsman">
<Entity Parent="template_unit_cavalry_melee_spearman">
<Traits>
<Id>
@ -15,11 +15,11 @@
<Promotion>
<Entity>iber_cavalry_swordsman_a</Entity>
<Entity>iber_cavalry_spearman_a</Entity>
</Promotion>
</Traits>
<Actor>units/iberians/cavalry_swordsman_b.xml</Actor>
<Actor>units/iberians/cavalry_spearman_b.xml</Actor>
</Entity>

View File

@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="iber_cavalry_swordsman_a"
>
<Entity Parent="iber_cavalry_spearman_a">
<Actor>units/iberians/cavalry_spearman_e.xml</Actor>
</Entity>

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