This was SVN commit r5718.
This commit is contained in:
parent
7fcde85b24
commit
761f0e5fdf
@ -11,7 +11,7 @@ noframebufferobject=false
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shadows=true
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vsync=false
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fancywater=false
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fancywater=true
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; Specify the render path. This can be one of:
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; default Automatically select one of the below, depending on system capabilities
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@ -19,23 +19,23 @@ fancywater=false
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; vertexshader Use vertex shaders for transform and lighting where possible
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; Using 'fixed' instead of 'default' may work around some graphics-related problems,
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; but will reduce performance when a modern graphics card is available.
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renderpath=default
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renderpath=vertexshader
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; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
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; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.
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; -1.0 to -1.5 recommended for good results.
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lodbias = -1.0
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lodbias = -0.5
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; Language selection: (currently "english" or "pseudogreek")
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language=english
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; Enable/disable windowed mode.
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windowed=true
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windowed=false
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; You can specify these as well, but the default (keeping the current resolution) is
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; probably best for most people.
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xres = 1024
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yres = 768
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xres = 1152
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yres = 864
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; Logging settings:
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;
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@ -4,17 +4,45 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/carthaginians/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_dun_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Horse-Texture-Plain">
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<texture>skeletal/horse_kart_cjv_b_1.dds</texture>
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</variant>
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<variant frequency="1" name="Horse-Texture-Snipe">
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<texture>skeletal/horse_kart_cjv_b_2.dds</texture>
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</variant>
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<variant frequency="1" name="Horse-Texture-Boots">
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<texture>skeletal/horse_kart_cjv_b_3.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-gray">
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<colour>238 232 204</colour>
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</variant>
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<variant frequency="1" name="horse-color-ruddish">
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<colour>254 200 160</colour>
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</variant>
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<variant frequency="1" name="horse-color-sandy">
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<colour>254 214 129</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -4,17 +4,44 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/iberians/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
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<prop actor="units/iberians/cavalry_spearman_a_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_brown_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_iber_csp_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -4,27 +4,29 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/iber_sign_cavalry_swordsman_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_iber_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Elite-Rider-Texture-01">
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<texture>skeletal/iber_csp_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -7,14 +7,39 @@
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<variant frequency="100" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/iberians/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
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<prop actor="units/iberians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_brown_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="horse-texture-1">
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<texture>skeletal/horse_iber_csp_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>46 46 46</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -4,26 +4,28 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/iber_sign_cavalry_swordsman_b.xml" attachpoint="head_extra"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_iber_b.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Elite-Rider-Texture-01">
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<texture>skeletal/iber_csp_b_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -4,17 +4,44 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
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<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
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<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
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<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
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</animations>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="units/iberians/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
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<prop actor="units/iberians/cavalry_spearman_e_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/horse_brown_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_iber_csp_a_1.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>41 41 41</colour>
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</variant>
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<variant frequency="1" name="horse-color-biege">
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -4,27 +4,29 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
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<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
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<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
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<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/iber_sign_cavalry_swordsman_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_iber_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Elite-Rider-Texture-01">
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<texture>skeletal/iber_csp_e_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_iber_csp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/high/256_iber_csp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_iber_csp_a_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/horse_iber_csp_a_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_csp_e_1.dds
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/art/textures/skins/skeletal/iber_csp_e_1.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -1,16 +1,17 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="iber_cavalry_swordsman_b"
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>
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<Entity Parent="iber_cavalry_spearman_b">
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<Traits>
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<Promotion>
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<Entity>iber_cavalry_swordsman_e</Entity>
|
||||
<Entity>iber_cavalry_spearman_e</Entity>
|
||||
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/iberians/cavalry_spearman_a.xml</Actor>
|
||||
|
||||
</Entity>
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity Parent="template_unit_cavalry_melee_swordsman">
|
||||
<Entity Parent="template_unit_cavalry_melee_spearman">
|
||||
<Traits>
|
||||
|
||||
<Id>
|
||||
@ -15,11 +15,11 @@
|
||||
|
||||
<Promotion>
|
||||
|
||||
<Entity>iber_cavalry_swordsman_a</Entity>
|
||||
<Entity>iber_cavalry_spearman_a</Entity>
|
||||
|
||||
</Promotion>
|
||||
|
||||
</Traits>
|
||||
|
||||
<Actor>units/iberians/cavalry_swordsman_b.xml</Actor>
|
||||
<Actor>units/iberians/cavalry_spearman_b.xml</Actor>
|
||||
</Entity>
|
||||
|
@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
||||
|
||||
<Entity
|
||||
Parent="iber_cavalry_swordsman_a"
|
||||
>
|
||||
<Entity Parent="iber_cavalry_spearman_a">
|
||||
|
||||
<Actor>units/iberians/cavalry_spearman_e.xml</Actor>
|
||||
|
||||
</Entity>
|
BIN
binaries/data/mods/official/maps/scenarios/legionnaire-evolution.xml
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/official/maps/scenarios/legionnaire-evolution.xml
(Stored with Git LFS)
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user