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less dependencies on res/res.h in headers (a bad thing) => less recompiles when I change vfs.h :)

This was SVN commit r1467.
This commit is contained in:
janwas 2004-12-07 02:04:38 +00:00
parent e76871e7b0
commit 77196dbe06
16 changed files with 11 additions and 14 deletions

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@ -12,8 +12,6 @@
class CVector3D;
class CTerrain;
#include "res/res.h"
///////////////////////////////////////////////////////////////////////////////
// CHFTracer: a class for determining ray intersections with a heightfield
class CHFTracer

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@ -2,6 +2,7 @@
#define _MAPREADER_H
#include "MapIO.h"
#include "res/handle.h"
#include "CStr.h"
#include "LightEnv.h"
#include "FileUnpacker.h"

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@ -9,7 +9,7 @@
#ifndef _MINIPATCH_H
#define _MINIPATCH_H
#include "res/res.h"
#include "res/handle.h"
class CPatch;

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@ -10,7 +10,6 @@
#define _RENDERABLEOBJECT_H
#include <assert.h>
#include "res/res.h"
#include "Bound.h"
#include "Matrix3D.h"

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@ -12,7 +12,7 @@
#ifndef _TEXTURE_H
#define _TEXTURE_H
#include "res/res.h"
#include "res/handle.h"
#include "CStr.h"
class CTexture

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@ -1,7 +1,7 @@
#ifndef _TEXTUREENTRY_H
#define _TEXTUREENTRY_H
#include "res/res.h"
#include "res/handle.h"
#include "CStr.h"
//////////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -3,7 +3,7 @@
#include <algorithm>
#include "TextureManager.h"
#include "lib.h"
#include "res/res.h"
#include "ogl.h"
#include "res/ogl_tex.h"
#include "CLogger.h"

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@ -10,7 +10,7 @@
#define _FILEPACKER_H
#include <vector>
#include "res/res.h"
#include "lib/types.h"
#include "CStr.h"
////////////////////////////////////////////////////////////////////////////////////////

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@ -9,7 +9,7 @@
#include "precompiled.h"
#include "FileUnpacker.h"
#include "res/vfs.h"
#include "res/res.h"
////////////////////////////////////////////////////////////////////////////////////////
// CFileUnpacker constructor

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@ -10,7 +10,7 @@
#define _FILEUNPACKER_H
#include <vector>
#include "res/res.h"
#include "types.h"
#include "CStr.h"
////////////////////////////////////////////////////////////////////////////////

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@ -2,7 +2,6 @@
#define _MODELRDATA_H
#include <vector>
#include "res/res.h"
#include "Vector3D.h"
#include "Color.h"
#include "RenderableObject.h"

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@ -2,7 +2,6 @@
#define _PATCHRDATA_H
#include <vector>
#include "res/res.h"
#include "Color.h"
#include "Vector3D.h"
#include "RenderableObject.h"

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@ -14,7 +14,6 @@
#define RENDERER_H
#include <vector>
#include "res/res.h"
#include "ogl.h"
#include "Camera.h"
#include "Frustum.h"

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@ -4,6 +4,7 @@
#include "ObjectManager.h"
#include "Model.h"
#include "CLogger.h"
#include "res/res.h"
#define LOG_CATEGORY "entity"

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@ -6,6 +6,8 @@
#include <sstream>
#include <list>
#include <res/res.h>
#define LOG_CATEGORY "audio"

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@ -13,7 +13,6 @@
#include <vorbis/vorbisfile.h>
*/
#include "res/res.h"
/*
struct SOggFile
{