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forked from 0ad/0ad

#Implemented remaining decals.

This was SVN commit r9066.
This commit is contained in:
Michael D. Hafer 2011-03-15 22:07:22 +00:00
parent 9659ec298b
commit 78a54071c4
8 changed files with 7 additions and 8 deletions

View File

@ -3,7 +3,7 @@
<group>
<variant name="decal_stone_medit_a">
<mesh>props/decal_stone_medit_a.dae</mesh>
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>

View File

@ -3,7 +3,7 @@
<group>
<variant name="decal_stone_medit_a">
<mesh>props/decal_stone_medit_a.dae</mesh>
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
</variant>
</group>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="barracks_decal_5x5">
<mesh>props/celt_barracks_decal.dae</mesh>
<decal width="30" depth="30" angle="90" offsetx="0" offsetz="0"/>
<texture>props/celt_barracks_decal.png</texture>
</variant>
</group>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant>
<mesh>props/celt_fortress_gravel.dae</mesh>
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<texture>props/celt_barracks_decal.png</texture>
</variant>
</group>

View File

@ -2,7 +2,6 @@
<actor version="1">
<group>
<variant name="decal_dirt_5x5">
<mesh>props/decal_struct_5x5.dae</mesh>
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_sand_large.dds</texture>
</variant>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant frequency="100" name="Base">
<mesh>props/decal_celt_farmstead.dae</mesh>
<decal width="22" depth="12" angle="0" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_mud_long.dds</texture>
</variant>
</group>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="decal_gravel_5x5">
<mesh>props/decal_struct_5x5.dae</mesh>
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<texture>props/decal_struct_gravel_large.png</texture>
</variant>
</group>

View File

@ -2,7 +2,7 @@
<actor version="1">
<group>
<variant name="decal_savanna_metalmine">
<mesh>props/decal_struct_small.dae</mesh>
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<texture>gaia/decal_quarry_savanna_a.png</texture>
</variant>
</group>