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forked from 0ad/0ad

Rebalance some civ and team bonus.

Two nerfs to ptol bonus: easier capture, and +50% build time (see
https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/page/7/).
An update to four team bonuses that were rather lacking in A26 and
previously.
- Athens is now CC techs -50% research time and -30% cost.
- Seleucids 20% cost discount for CCs also applies to build time.
- Persia team bonus is cheaper, faster building barracks and stables.
- Carthage is infantry mercenaries -50% train time.

Original patch by: @real_tabasco_sauce at
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/12 and
https://gitlab.com/0ad/0ad-community-mod-a26/-/merge_requests/13.
Ported by: @vv221
Differential revision: https://code.wildfiregames.com/D4863
Comments by: @chrstgtr, majima
This was SVN commit r27397.
This commit is contained in:
Freagarach 2023-01-09 11:11:54 +00:00
parent 6c46c3cef2
commit 7e63ecff2b
5 changed files with 25 additions and 16 deletions

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@ -1,10 +1,14 @@
{
"type": "global",
"affects": ["Warship"],
"affects": ["CivilCentre"],
"affectedPlayers": ["MutualAlly"],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.75 }
{ "value": "Researcher/TechCostMultiplier/food", "multiply": 0.7 },
{ "value": "Researcher/TechCostMultiplier/wood", "multiply": 0.7 },
{ "value": "Researcher/TechCostMultiplier/stone", "multiply": 0.7 },
{ "value": "Researcher/TechCostMultiplier/metal", "multiply": 0.7 },
{ "value": "Researcher/TechCostMultiplier/time", "multiply": 0.5 }
],
"auraName": "Delian League",
"auraDescription": "Warships −25% construction time."
"auraName": "Democracy",
"auraDescription": "Civic center technologies −50% research time and −30% cost."
}

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@ -1,10 +1,10 @@
{
"type": "global",
"affects": ["Trade"],
"affects": ["Mercenary Infantry"],
"affectedPlayers": ["MutualAlly"],
"modifications": [
{ "value": "Market/InternationalBonus", "add": 0.1 }
{ "value": "Cost/BuildTime", "multiply": 0.5 }
],
"auraName": "Trademasters",
"auraDescription": "+10% international trade bonus."
"auraName": "Mercenary Transports",
"auraDescription": "Mercenaries −50% train time."
}

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@ -1,10 +1,12 @@
{
"type": "global",
"affects": ["Trader !Ship"],
"affects": ["Barracks","Stable"],
"affectedPlayers": ["MutualAlly"],
"modifications": [
{ "value": "Trader/GainMultiplier", "multiply": 1.15 }
{ "value": "Cost/Resources/wood", "multiply": 0.8 },
{ "value": "Cost/Resources/stone", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"auraName": "The Royal Road",
"auraDescription": "Land Traders +15% trade gain."
"auraName": "Training Regimes",
"auraDescription": "Barracks and Stables −20% wood and stone cost and build time."
}

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@ -6,8 +6,9 @@
{ "value": "Cost/Resources/food", "multiply": 0.8 },
{ "value": "Cost/Resources/wood", "multiply": 0.8 },
{ "value": "Cost/Resources/stone", "multiply": 0.8 },
{ "value": "Cost/Resources/metal", "multiply": 0.8 }
{ "value": "Cost/Resources/metal", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.7}
],
"auraName": "Syrian Tetrapolis",
"auraDescription": "Civil Centers −20% resource costs."
"auraDescription": "Civil Centers and Colonies −20% resource cost and −30% construction time."
}

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@ -8,11 +8,13 @@
]
},
"icon": "stone_blocks_brown.png",
"tooltip": "Houses and Economic Structures −40% wood cost and health.",
"tooltip": "Houses and Economic Structures −40% wood cost, health, and capture points as well as +50% build time.",
"modifications": [
{ "value": "Cost/Resources/wood", "multiply": 0.6 },
{ "value": "Health/Max", "multiply": 0.6},
{ "value": "Loot/wood", "multiply": 0.6 }
{ "value": "Loot/wood", "multiply": 0.6 },
{ "value": "Cost/BuildTime", "multiply": 1.5 },
{ "value": "Capturable/CapturePoints", "multiply": 0.6}
],
"affects": ["Economic !CivCentre !Naval", "House"]
}