this still had the old res/sound/snd.h; fixed. (also some local temporary changes)
This was SVN commit r3746.
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34637ba5dc
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@ -15,7 +15,7 @@ that of Atlas depending on commandline parameters.
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#include "lib/sdl.h"
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#include "lib/timer.h"
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#include "lib/res/file/vfs.h"
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#include "lib/res/sound/snd.h"
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#include "lib/res/sound/snd_mgr.h"
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#include "lib/res/file/vfs_optimizer.h"
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#include "ps/GameSetup/GameSetup.h"
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@ -347,6 +347,8 @@ void kill_mainloop()
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}
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#include "lib/res/file/trace.h"
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int main(int argc, char* argv[])
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{
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debug_printf("MAIN &argc=%p &argv=%p\n", &argc, &argv);
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@ -356,8 +358,17 @@ int main(int argc, char* argv[])
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Init(argc, argv, 0);
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MainControllerInit();
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//debug_filter_add("LOADER");
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//trace_gen_random(5000);
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//trace_write_to_file("../logs/trace.txt");
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#if 0
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trace_run("../logs/trace.txt");
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#else
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while(!quit)
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Frame();
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#endif
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Shutdown();
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MainControllerShutdown();
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