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forked from 0ad/0ad

this still had the old res/sound/snd.h; fixed. (also some local temporary changes)

This was SVN commit r3746.
This commit is contained in:
janwas 2006-04-10 21:49:12 +00:00
parent 34637ba5dc
commit 7e6fd7f199

View File

@ -15,7 +15,7 @@ that of Atlas depending on commandline parameters.
#include "lib/sdl.h"
#include "lib/timer.h"
#include "lib/res/file/vfs.h"
#include "lib/res/sound/snd.h"
#include "lib/res/sound/snd_mgr.h"
#include "lib/res/file/vfs_optimizer.h"
#include "ps/GameSetup/GameSetup.h"
@ -347,6 +347,8 @@ void kill_mainloop()
}
#include "lib/res/file/trace.h"
int main(int argc, char* argv[])
{
debug_printf("MAIN &argc=%p &argv=%p\n", &argc, &argv);
@ -356,8 +358,17 @@ int main(int argc, char* argv[])
Init(argc, argv, 0);
MainControllerInit();
//debug_filter_add("LOADER");
//trace_gen_random(5000);
//trace_write_to_file("../logs/trace.txt");
#if 0
trace_run("../logs/trace.txt");
#else
while(!quit)
Frame();
#endif
Shutdown();
MainControllerShutdown();