Mediterranean tree balancing.
Increase minimum distance between forests so as to carve more space for player buildings. Reported by sentado, based on patch by _kali. Adapt metal and stone mine numbers to keep the same probability. This was SVN commit r18555.
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@ -344,7 +344,6 @@ for (let biome in biomes)
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setLocalBiome(biomes[biome]);
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let localAvoid = g_TileClasses[biome == "temp" ? "plateau" : "autumn"];
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let treeCount = biome == "desert" ? "normal" : "tons";
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addElements([
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{
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@ -355,7 +354,7 @@ for (let biome in biomes)
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g_TileClasses.mountain, 2,
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g_TileClasses.player, 30,
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g_TileClasses.rock, 10,
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g_TileClasses.metal, 20,
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g_TileClasses.metal, 25,
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g_TileClasses.water, 4,
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localAvoid, 2
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],
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@ -371,8 +370,8 @@ for (let biome in biomes)
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g_TileClasses.forest, 3,
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g_TileClasses.mountain, 2,
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g_TileClasses.player, 30,
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g_TileClasses.rock, 20,
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g_TileClasses.metal, 10,
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g_TileClasses.rock, 10,
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g_TileClasses.metal, 25,
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g_TileClasses.water, 4,
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localAvoid, 2
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],
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@ -384,19 +383,19 @@ for (let biome in biomes)
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{
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"func": addForests,
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"avoid": [
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g_TileClasses.berries, 5,
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g_TileClasses.forest, 5,
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g_TileClasses.berries, 3,
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g_TileClasses.forest, 15,
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g_TileClasses.metal, 3,
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g_TileClasses.mountain, 3,
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g_TileClasses.player, 20,
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g_TileClasses.rock, 3,
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g_TileClasses.water, 3,
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g_TileClasses.mountain, 2,
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g_TileClasses.player, 12,
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g_TileClasses.rock, 2,
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g_TileClasses.water, 2,
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localAvoid, 2
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],
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"stay": [g_TileClasses[biome], 0],
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"sizes": ["normal"],
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"mixes": ["normal"],
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"amounts": [treeCount]
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"amounts": ["normal"]
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},
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{
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"func": addSmallMetal,
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@ -481,7 +480,7 @@ for (let biome in biomes)
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"stay": [g_TileClasses[biome], 0],
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"sizes": ["normal"],
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"mixes": ["normal"],
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"amounts": [treeCount]
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"amounts": ["some"]
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},
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{
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"func": addDecoration,
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