Move Simulation GUI ScriptFunctions to a new JS Interface, refs #4772.
This was SVN commit r20170.
This commit is contained in:
parent
5f8be8e0c6
commit
921c5515a6
@ -41,12 +41,10 @@
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#include "ps/GUID.h"
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#include "ps/GUID.h"
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#include "ps/Game.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Atlas.h"
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#include "ps/GameSetup/Atlas.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Globals.h" // g_frequencyFilter
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#include "ps/Globals.h" // g_frequencyFilter
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#include "ps/Hotkey.h"
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#include "ps/Hotkey.h"
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#include "ps/ProfileViewer.h"
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#include "ps/ProfileViewer.h"
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#include "ps/Profile.h"
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#include "ps/Profile.h"
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#include "ps/Pyrogenesis.h"
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#include "ps/UserReport.h"
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#include "ps/UserReport.h"
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#include "ps/scripting/JSInterface_ConfigDB.h"
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#include "ps/scripting/JSInterface_ConfigDB.h"
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#include "ps/scripting/JSInterface_Console.h"
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#include "ps/scripting/JSInterface_Console.h"
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@ -56,14 +54,7 @@
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/scripting/JSInterface_VFS.h"
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#include "ps/scripting/JSInterface_VisualReplay.h"
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#include "ps/scripting/JSInterface_VisualReplay.h"
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#include "renderer/scripting/JSInterface_Renderer.h"
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#include "renderer/scripting/JSInterface_Renderer.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/scripting/JSInterface_Simulation.h"
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#include "simulation2/components/ICmpAIManager.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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#include "simulation2/components/ICmpGuiInterface.h"
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#include "simulation2/components/ICmpRangeManager.h"
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#include "simulation2/components/ICmpSelectable.h"
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#include "simulation2/components/ICmpTemplateManager.h"
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#include "simulation2/helpers/Selection.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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#include "soundmanager/scripting/JSInterface_Sound.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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#include "tools/atlas/GameInterface/GameLoop.h"
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@ -80,74 +71,6 @@ extern void kill_mainloop();
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namespace {
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namespace {
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JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
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if (!cmpGuiInterface)
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return JS::UndefinedValue();
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue arg(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(cxSim);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret);
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}
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void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd)
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{
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if (!g_Game)
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return;
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
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if (!cmpCommandQueue)
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return;
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue cmd2(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y)
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{
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return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
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}
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std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
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}
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std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
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}
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std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
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}
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std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
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{
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return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
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}
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JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
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{
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return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
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}
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void OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& url)
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void OpenURL(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& url)
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{
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{
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sys_open_url(url);
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sys_open_url(url);
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@ -188,21 +111,6 @@ JS::Value LoadMapSettings(ScriptInterface::CxPrivate* pCxPrivate, const VfsPath&
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return settings;
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return settings;
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}
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}
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JS::Value GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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JSContext* cx = g_Game->GetSimulation2()->GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue initAttribs(cx);
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g_Game->GetSimulation2()->GetInitAttributes(&initAttribs);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(
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g_Game->GetSimulation2()->GetScriptInterface(),
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initAttribs);
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}
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bool HotkeyIsPressed_(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& hotkeyName)
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bool HotkeyIsPressed_(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& hotkeyName)
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{
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{
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return HotkeyIsPressed(hotkeyName);
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return HotkeyIsPressed(hotkeyName);
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@ -262,17 +170,6 @@ void ForceGC(ScriptInterface::CxPrivate* pCxPrivate)
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g_Console->InsertMessage(fmt::sprintf("Garbage collection completed in: %f", time));
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g_Console->InsertMessage(fmt::sprintf("Garbage collection completed in: %f", time));
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}
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}
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void DumpSimState(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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OsPath path = psLogDir()/"sim_dump.txt";
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std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
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{
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ICmpSelectable::ms_EnableDebugOverlays = enabled;
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}
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void Script_EndGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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void Script_EndGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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{
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EndGame();
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EndGame();
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@ -403,33 +300,19 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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JSI_Network::RegisterScriptFunctions(scriptInterface);
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JSI_Network::RegisterScriptFunctions(scriptInterface);
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JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
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JSI_SavedGame::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_Sound::RegisterScriptFunctions(scriptInterface);
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JSI_Simulation::RegisterScriptFunctions(scriptInterface);
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JSI_L10n::RegisterScriptFunctions(scriptInterface);
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JSI_L10n::RegisterScriptFunctions(scriptInterface);
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JSI_Lobby::RegisterScriptFunctions(scriptInterface);
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JSI_Lobby::RegisterScriptFunctions(scriptInterface);
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JSI_VFS::RegisterScriptFunctions(scriptInterface);
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JSI_VFS::RegisterScriptFunctions(scriptInterface);
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JSI_VisualReplay::RegisterScriptFunctions(scriptInterface);
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JSI_VisualReplay::RegisterScriptFunctions(scriptInterface);
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// Simulation<->GUI interface functions:
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scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
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scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
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// Entity picking
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scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
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scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
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scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame");
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scriptInterface.RegisterFunction<void, &Script_EndGame>("EndGame");
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scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
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// Misc functions
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scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
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scriptInterface.RegisterFunction<void, std::string, &OpenURL>("OpenURL");
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scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
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scriptInterface.RegisterFunction<std::wstring, &GetMatchID>("GetMatchID");
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scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");
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scriptInterface.RegisterFunction<void, &RestartInAtlas>("RestartInAtlas");
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scriptInterface.RegisterFunction<bool, &AtlasIsAvailable>("AtlasIsAvailable");
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scriptInterface.RegisterFunction<bool, &AtlasIsAvailable>("AtlasIsAvailable");
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scriptInterface.RegisterFunction<bool, &IsAtlasRunning>("IsAtlasRunning");
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scriptInterface.RegisterFunction<bool, &IsAtlasRunning>("IsAtlasRunning");
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scriptInterface.RegisterFunction<JS::Value, VfsPath, &LoadMapSettings>("LoadMapSettings");
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scriptInterface.RegisterFunction<JS::Value, VfsPath, &LoadMapSettings>("LoadMapSettings");
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scriptInterface.RegisterFunction<JS::Value, &GetInitAttributes>("GetInitAttributes");
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scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
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scriptInterface.RegisterFunction<bool, std::string, &HotkeyIsPressed_>("HotkeyIsPressed");
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scriptInterface.RegisterFunction<void, std::wstring, &DisplayErrorDialog>("DisplayErrorDialog");
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scriptInterface.RegisterFunction<void, std::wstring, &DisplayErrorDialog>("DisplayErrorDialog");
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scriptInterface.RegisterFunction<JS::Value, &GetProfilerState>("GetProfilerState");
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scriptInterface.RegisterFunction<JS::Value, &GetProfilerState>("GetProfilerState");
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@ -449,7 +332,5 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<int, &Crash>("Crash");
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scriptInterface.RegisterFunction<int, &Crash>("Crash");
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scriptInterface.RegisterFunction<void, &DebugWarn>("DebugWarn");
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scriptInterface.RegisterFunction<void, &DebugWarn>("DebugWarn");
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scriptInterface.RegisterFunction<void, &ForceGC>("ForceGC");
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scriptInterface.RegisterFunction<void, &ForceGC>("ForceGC");
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scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
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scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
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scriptInterface.RegisterFunction<CStrW, &GetSystemUsername>("GetSystemUsername");
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scriptInterface.RegisterFunction<CStrW, &GetSystemUsername>("GetSystemUsername");
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}
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}
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147
source/simulation2/scripting/JSInterface_Simulation.cpp
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147
source/simulation2/scripting/JSInterface_Simulation.cpp
Normal file
@ -0,0 +1,147 @@
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/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include <fstream>
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#include "JSInterface_Simulation.h"
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#include "graphics/GameView.h"
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#include "ps/Game.h"
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#include "ps/GameSetup/Config.h"
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#include "ps/Pyrogenesis.h"
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#include "simulation2/Simulation2.h"
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#include "simulation2/system/Entity.h"
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#include "simulation2/components/ICmpAIManager.h"
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#include "simulation2/components/ICmpCommandQueue.h"
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#include "simulation2/components/ICmpGuiInterface.h"
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#include "simulation2/components/ICmpSelectable.h"
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#include "simulation2/helpers/Selection.h"
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JS::Value JSI_Simulation::GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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JSContext* cx = g_Game->GetSimulation2()->GetScriptInterface().GetContext();
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JSAutoRequest rq(cx);
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JS::RootedValue initAttribs(cx);
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g_Game->GetSimulation2()->GetInitAttributes(&initAttribs);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(
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g_Game->GetSimulation2()->GetScriptInterface(),
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initAttribs);
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}
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JS::Value JSI_Simulation::GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data)
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{
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if (!g_Game)
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return JS::UndefinedValue();
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpGuiInterface> cmpGuiInterface(*sim, SYSTEM_ENTITY);
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if (!cmpGuiInterface)
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return JS::UndefinedValue();
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue arg(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), data));
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JS::RootedValue ret(cxSim);
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cmpGuiInterface->ScriptCall(g_Game->GetViewedPlayerID(), name, arg, &ret);
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return pCxPrivate->pScriptInterface->CloneValueFromOtherContext(sim->GetScriptInterface(), ret);
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}
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void JSI_Simulation::PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd)
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{
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if (!g_Game)
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return;
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CSimulation2* sim = g_Game->GetSimulation2();
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ENSURE(sim);
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CmpPtr<ICmpCommandQueue> cmpCommandQueue(*sim, SYSTEM_ENTITY);
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if (!cmpCommandQueue)
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return;
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JSContext* cxSim = sim->GetScriptInterface().GetContext();
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JSAutoRequest rqSim(cxSim);
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JS::RootedValue cmd2(cxSim, sim->GetScriptInterface().CloneValueFromOtherContext(*(pCxPrivate->pScriptInterface), cmd));
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cmpCommandQueue->PostNetworkCommand(cmd2);
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}
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void JSI_Simulation::DumpSimState(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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OsPath path = psLogDir()/"sim_dump.txt";
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std::ofstream file (OsString(path).c_str(), std::ofstream::out | std::ofstream::trunc);
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g_Game->GetSimulation2()->DumpDebugState(file);
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}
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entity_id_t JSI_Simulation::PickEntityAtPoint(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x, int y)
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{
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return EntitySelection::PickEntityAtPoint(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x, y, g_Game->GetViewedPlayerID(), false);
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}
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std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int x0, int y0, int x1, int y1, int player)
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{
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return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), x0, y0, x1, y1, player, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<entity_id_t> JSI_Simulation::PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), int player)
|
||||||
|
{
|
||||||
|
return EntitySelection::PickEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, player, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<entity_id_t> JSI_Simulation::PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
|
||||||
|
{
|
||||||
|
return EntitySelection::PickNonGaiaEntitiesInRect(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), 0, 0, g_xres, g_yres, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<entity_id_t> JSI_Simulation::PickSimilarPlayerEntities(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations)
|
||||||
|
{
|
||||||
|
return EntitySelection::PickSimilarEntities(*g_Game->GetSimulation2(), *g_Game->GetView()->GetCamera(), templateName, g_Game->GetViewedPlayerID(), includeOffScreen, matchRank, false, allowFoundations);
|
||||||
|
}
|
||||||
|
|
||||||
|
JS::Value JSI_Simulation::GetAIs(ScriptInterface::CxPrivate* pCxPrivate)
|
||||||
|
{
|
||||||
|
return ICmpAIManager::GetAIs(*(pCxPrivate->pScriptInterface));
|
||||||
|
}
|
||||||
|
|
||||||
|
void JSI_Simulation::SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool enabled)
|
||||||
|
{
|
||||||
|
ICmpSelectable::ms_EnableDebugOverlays = enabled;
|
||||||
|
}
|
||||||
|
|
||||||
|
void JSI_Simulation::RegisterScriptFunctions(const ScriptInterface& scriptInterface)
|
||||||
|
{
|
||||||
|
scriptInterface.RegisterFunction<JS::Value, &GetInitAttributes>("GetInitAttributes");
|
||||||
|
scriptInterface.RegisterFunction<JS::Value, std::wstring, JS::HandleValue, &GuiInterfaceCall>("GuiInterfaceCall");
|
||||||
|
scriptInterface.RegisterFunction<void, JS::HandleValue, &PostNetworkCommand>("PostNetworkCommand");
|
||||||
|
scriptInterface.RegisterFunction<void, &DumpSimState>("DumpSimState");
|
||||||
|
scriptInterface.RegisterFunction<JS::Value, &GetAIs>("GetAIs");
|
||||||
|
scriptInterface.RegisterFunction<entity_id_t, int, int, &PickEntityAtPoint>("PickEntityAtPoint");
|
||||||
|
scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, int, int, int, int, &PickPlayerEntitiesInRect>("PickPlayerEntitiesInRect");
|
||||||
|
scriptInterface.RegisterFunction<std::vector<entity_id_t>, int, &PickPlayerEntitiesOnScreen>("PickPlayerEntitiesOnScreen");
|
||||||
|
scriptInterface.RegisterFunction<std::vector<entity_id_t>, &PickNonGaiaEntitiesOnScreen>("PickNonGaiaEntitiesOnScreen");
|
||||||
|
scriptInterface.RegisterFunction<std::vector<entity_id_t>, std::string, bool, bool, bool, &PickSimilarPlayerEntities>("PickSimilarPlayerEntities");
|
||||||
|
scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
|
||||||
|
}
|
41
source/simulation2/scripting/JSInterface_Simulation.h
Normal file
41
source/simulation2/scripting/JSInterface_Simulation.h
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
/* Copyright (C) 2017 Wildfire Games.
|
||||||
|
* This file is part of 0 A.D.
|
||||||
|
*
|
||||||
|
* 0 A.D. is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* 0 A.D. is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef INCLUDED_JSI_SIMULATION
|
||||||
|
#define INCLUDED_JSI_SIMULATION
|
||||||
|
|
||||||
|
#include "scriptinterface/ScriptInterface.h"
|
||||||
|
#include "simulation2/system/Entity.h"
|
||||||
|
|
||||||
|
namespace JSI_Simulation
|
||||||
|
{
|
||||||
|
JS::Value GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate);
|
||||||
|
JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data);
|
||||||
|
void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd);
|
||||||
|
entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);
|
||||||
|
void DumpSimState(ScriptInterface::CxPrivate* pCxPrivate);
|
||||||
|
std::vector<entity_id_t> PickPlayerEntitiesInRect(ScriptInterface::CxPrivate* pCxPrivate, int x0, int y0, int x1, int y1, int player);
|
||||||
|
std::vector<entity_id_t> PickPlayerEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate, int player);
|
||||||
|
std::vector<entity_id_t> PickNonGaiaEntitiesOnScreen(ScriptInterface::CxPrivate* pCxPrivate);
|
||||||
|
std::vector<entity_id_t> PickSimilarPlayerEntities(ScriptInterface::CxPrivate* pCxPrivate, const std::string& templateName, bool includeOffScreen, bool matchRank, bool allowFoundations);
|
||||||
|
JS::Value GetAIs(ScriptInterface::CxPrivate* pCxPrivate);
|
||||||
|
void SetBoundingBoxDebugOverlay(ScriptInterface::CxPrivate* pCxPrivate, bool enabled);
|
||||||
|
|
||||||
|
void RegisterScriptFunctions(const ScriptInterface& ScriptInterface);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
Loading…
Reference in New Issue
Block a user