Fix building without precompiled headers.
Broken in several recent diffs. This also fixes (very) old missing standard headers. Differential Revision: https://code.wildfiregames.com/D3110 This was SVN commit r24200.
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@ -23,6 +23,7 @@
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#include "TextureManager.h"
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#include <condition_variable>
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#include <deque>
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#include <mutex>
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#include <thread>
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@ -34,6 +34,7 @@
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#include "scriptinterface/ScriptInterface.h"
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#include <map>
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#include <set>
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#include <unordered_set>
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#include <vector>
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@ -20,6 +20,7 @@
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#include "CGUISetting.h"
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#include "gui/CGUI.h"
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#include "ps/CLogger.h"
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template<typename T>
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@ -25,6 +25,7 @@
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#include "lib/external_libraries/libsdl.h"
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#include "maths/Vector2D.h"
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#include "ps/Hotkey.h"
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#include "ps/CLogger.h"
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#include "scriptinterface/ScriptConversions.h"
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#include <string>
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@ -29,6 +29,9 @@
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#include "ps/ConfigDB.h"
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#include "ps/Profiler2.h"
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#include <deque>
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#include <stack>
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#if !CONFIG2_GLES
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class CProfiler2GPU_base
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@ -32,6 +32,7 @@
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#include "ps/Pyrogenesis.h"
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#include <condition_variable>
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#include <deque>
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#include <fstream>
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#include <mutex>
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#include <string>
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@ -22,6 +22,7 @@
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#include "graphics/Entity.h"
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#include "maths/Vector2D.h"
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#include "ps/utf16string.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#define FAIL(msg) STMT(LOGERROR(msg); return false)
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@ -53,7 +53,6 @@ class ScriptInterface;
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struct ScriptInterface_impl;
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class ScriptContext;
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// Using a global object for the context is a workaround until Simulation, AI, etc,
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// use their own threads and also their own contexts.
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extern thread_local shared_ptr<ScriptContext> g_ScriptContext;
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@ -20,7 +20,9 @@
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#include "simulation2/system/Interface.h"
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#include "lib/file/vfs/vfs_path.h"
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#include "maths/FixedVector3D.h"
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#include "simulation2/helpers/Player.h"
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/**
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* Interface to the engine's sound system.
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@ -20,6 +20,7 @@
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#include "maths/Fixed.h"
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#include "ps/Errors.h"
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#include "scriptinterface/ScriptTypes.h"
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ERROR_GROUP(Serialize);
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ERROR_TYPE(Serialize, OutOfBounds);
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@ -24,6 +24,7 @@
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#include "ps/CStr.h"
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#include "ps/Filesystem.h"
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#include "ps/XML/Xeromyces.h"
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#include "scriptinterface/ScriptInterface.h"
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#include <sstream>
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@ -38,6 +38,7 @@
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#include "ps/Profiler2.h"
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#include "scriptinterface/ScriptEngine.h"
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#include "scriptinterface/ScriptContext.h"
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#include "scriptinterface/ScriptInterface.h"
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class LeakReporter : public CxxTest::GlobalFixture
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{
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