End source files with a newline.
This was SVN commit r18988.
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@ -11,4 +11,4 @@
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<Threshold>1</Threshold>
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<Path>audio/interface/select/building</Path>
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<Sound>sel_wonder.ogg</Sound>
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</SoundGroup>
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</SoundGroup>
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@ -14,4 +14,4 @@
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<Path>audio/voice/greek/civ</Path>
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<Sound>civ_female_my_lord_1.ogg</Sound>
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<Sound>civ_female_my_lord_2.ogg</Sound>
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</SoundGroup>
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</SoundGroup>
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@ -13,4 +13,4 @@
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<Threshold>1</Threshold>
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<Path>audio/voice/latin/civ</Path>
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<Sound>civ_female_my_lord_1.ogg</Sound>
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</SoundGroup>
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</SoundGroup>
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@ -13,4 +13,4 @@
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<Threshold>1</Threshold>
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<Path>audio/voice/latin/civ</Path>
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<Sound>civ_male_my_lord_1.ogg</Sound>
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</SoundGroup>
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</SoundGroup>
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@ -344,4 +344,4 @@ setPPSaturation(0.56);
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setPPBloom(0.1);
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// Export map data
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ExportMap();
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ExportMap();
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@ -391,4 +391,4 @@ setPPSaturation(0.51);
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setPPBloom(0.12);
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// Export map data
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ExportMap();
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ExportMap();
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@ -505,4 +505,4 @@ setWaterMurkiness(0.88);
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// Export map data
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ExportMap();
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ExportMap();
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@ -502,4 +502,4 @@ setWaterType("lake");
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setWaterMurkiness(0.80);
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// Export map data
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ExportMap();
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ExportMap();
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@ -315,4 +315,4 @@ createStragglerTrees(types);
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// Export map data
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ExportMap();
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ExportMap();
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@ -399,4 +399,4 @@ setUnitsAmbientColor(0.501961, 0.501961, 0.501961);
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// Export map data
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ExportMap();
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ExportMap();
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@ -442,4 +442,4 @@ setPPContrast(0.75);
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setPPSaturation(0.45);
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setPPBloom(0.3);
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ExportMap();
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ExportMap();
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@ -466,4 +466,4 @@ setPPEffect("hdr");
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setPPSaturation(0.44);
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setPPBloom(0.3);
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ExportMap();
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ExportMap();
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@ -254,4 +254,4 @@ function createStragglerTrees(types, constraint, tileclass)
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num
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);
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}
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}
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}
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@ -353,4 +353,4 @@ setWaterType("clap");
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setWaterMurkiness(0.5);
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// Export map data
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ExportMap();
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ExportMap();
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@ -558,4 +558,4 @@ setWaterType("clap");
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// Export map data
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ExportMap();
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ExportMap();
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@ -409,4 +409,4 @@ setPPSaturation(0.42);
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setPPBloom(0.6);
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// Export map data
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ExportMap();
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ExportMap();
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@ -7,4 +7,4 @@
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</pass>
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<pass shader="glsl/hdr"/>
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</technique>
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</effect>
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</effect>
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@ -6,4 +6,4 @@
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<pass shader="glsl/hdr"/>
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</technique>
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</effect>
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</effect>
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@ -1 +1 @@
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Engine.IncludeModule("common-api");
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Engine.IncludeModule("common-api");
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@ -1 +1 @@
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Engine.RegisterInterface("AlertRaiser");
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Engine.RegisterInterface("AlertRaiser");
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@ -1 +1 @@
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Engine.RegisterInterface("WallPiece");
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Engine.RegisterInterface("WallPiece");
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@ -1 +1 @@
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Engine.RegisterInterface("WallSet");
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Engine.RegisterInterface("WallSet");
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@ -25,4 +25,4 @@
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void GetSystemVersion( int &major, int &minor, int &bugfix );
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#endif //OSX_SYS_VERSION_H
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#endif //OSX_SYS_VERSION_H
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@ -78,4 +78,4 @@ private:
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};
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#endif // INCLUDED_MIKKWRAP
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#endif // INCLUDED_MIKKWRAP
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@ -39,4 +39,4 @@ private:
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};
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#endif // INCLUDED_TIMEMANAGER
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#endif // INCLUDED_TIMEMANAGER
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@ -39,4 +39,4 @@ public:
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DECLARE_INTERFACE_TYPE(CinemaManager)
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};
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#endif // INCLUDED_ICMPCINEMAMANAGER
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#endif // INCLUDED_ICMPCINEMAMANAGER
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@ -26,4 +26,4 @@ DEFINE_INTERFACE_METHOD_0("Reset", void, ICmpOverlayRenderer, Reset)
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DEFINE_INTERFACE_METHOD_5("AddSprite", void, ICmpOverlayRenderer, AddSprite, VfsPath, CFixedVector2D, CFixedVector2D, CFixedVector3D, std::string)
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END_INTERFACE_WRAPPER(OverlayRenderer)
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bool ICmpOverlayRenderer::m_OverrideVisible = true;
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bool ICmpOverlayRenderer::m_OverrideVisible = true;
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