1
0
forked from 0ad/0ad

New Texture: Iberian Units Retexture

Thread:
https://wildfiregames.com/forum/index.php?/topic/24988-task-iberian-units-update/

Reviewed by Genava55 and other community members

This was SVN commit r22186.
This commit is contained in:
wackyserious 2019-04-14 04:28:18 +00:00
parent 89a8c9ca87
commit 9621009360
69 changed files with 601 additions and 91 deletions

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isp_b.xml" attachpoint="helmet"/>
@ -13,19 +13,19 @@
</variant>
</group>
<group>
<variant frequency="2" name="Iberian-Tunic-beige">
<variant frequency="3" name="cardiopylax-javelinist-1a">
<textures>
<texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_cardiopylax_javelinist_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iberian-Tunic-brown">
<variant frequency="1" name="cardiopylax-javelinist-1b">
<textures>
<texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_cardiopylax_javelinist_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Iberian-Tunic-pect">
<variant frequency="1" name="cardiopylax-javelinist-1c">
<textures>
<texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_cardiopylax_javelinist_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -36,7 +36,7 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -11,9 +11,14 @@
</variant>
</group>
<group>
<variant frequency="3" name="tunic-white">
<variant frequency="1" name="tunic-slinger-1a">
<textures>
<texture file="skeletal/iber_csp_b_1.dds" name="baseTex"/>
<texture file="skeletal/iber_tunic_slinger_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-slinger-1b">
<textures>
<texture file="skeletal/iber_tunic_slinger_1_b.png" name="baseTex"/>
</textures>
</variant>
</group>
@ -24,7 +29,7 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -6,24 +6,47 @@
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/capes/rider/champ_iber.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/javelinist.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rider-quilted armour">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<variant frequency="1" name="padded-cardiopylax-champion-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_su2_1.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rider-plate armour">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<variant frequency="1" name="padded-cardiopylax-champion-1b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_su2_2.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-scale-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_scale_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-scale-1b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_scale_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-scale-1c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_scale_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
@ -13,7 +13,7 @@
</variant>
</group>
<group>
<variant frequency="3" name="Iberian-Tunic-brown">
<variant frequency="1" name="Iberian-Tunic-brown">
<textures>
<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
</textures>
@ -23,6 +23,36 @@
<texture file="skeletal/iber_isw_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1a">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1a">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_javelin_relax.xml"/>
@ -31,7 +61,7 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/attack_slaughter_shield_iber.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -11,9 +11,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<variant frequency="3" name="cardiopylax-2a">
<textures>
<texture file="skeletal/iber_csp_a_1.dds" name="baseTex"/>
<texture file="skeletal/iber_cardiopylax_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cardiopylax-2b">
<textures>
<texture file="skeletal/iber_cardiopylax_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cardiopylax-2c">
<textures>
<texture file="skeletal/iber_cardiopylax_2_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -11,9 +11,29 @@
</variant>
</group>
<group>
<variant frequency="1" name="Elite-Rider-Texture-01">
<variant frequency="1" name="tunic-1a">
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
<texture file="skeletal/iber_tunic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1b">
<textures>
<texture file="skeletal/iber_tunic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1c">
<textures>
<texture file="skeletal/iber_tunic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1d">
<textures>
<texture file="skeletal/iber_tunic_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1e">
<textures>
<texture file="skeletal/iber_tunic_1_e.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,26 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rider-chainmail">
<variant frequency="1" name="Celtic Berru Helmet-02">
<props>
<prop actor="props/units/helmets/celt_helmet_berru_02.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet-01">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="scale-chainmail-1a">
<textures>
<texture file="skeletal/iber_csp_e_1.dds" name="baseTex"/>
<texture file="skeletal/iber_scale_chainmail_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="rider-scalemail">
<variant frequency="1" name="scale-chainmail-1b">
<textures>
<texture file="skeletal/iber_csp_e_2.dds" name="baseTex"/>
<texture file="skeletal/iber_scale_chainmail_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-chainmail-1c">
<textures>
<texture file="skeletal/iber_scale_chainmail_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-1a">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-1b">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-1c">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
@ -11,8 +11,22 @@
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="cardiopylax-javelinist-1a">
<textures>
<texture file="skeletal/kart_ijv_a_1.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_cardiopylax_javelinist_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cardiopylax-javelinist-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_javelinist_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cardiopylax-javelinist-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_javelinist_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -10,8 +10,32 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/iberian_buckler_basic.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-1a">
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
<texture file="skeletal/iber_tunic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-1b">
<textures>
<texture file="skeletal/iber_tunic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-1c">
<textures>
<texture file="skeletal/iber_tunic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-1d">
<textures>
<texture file="skeletal/iber_tunic_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tunic-1e">
<textures>
<texture file="skeletal/iber_tunic_1_e.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,18 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Celtic Berru Helmet-02">
<props>
<prop actor="props/units/helmets/celt_helmet_berru_02.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Celtic Montefortino Helmet-01">
<props>
<prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-javelinist-2a">
<textures>
<texture file="skeletal/kart_ijv_e_2.dds" name="baseTex"/>
<texture file="skeletal/iber_chainmail_javelinist_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-2b">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-2c">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_2_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-1a">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-1b">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-javelinist-1c">
<textures>
<texture file="skeletal/iber_chainmail_javelinist_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-cardiopylax-champion-1a">
<textures>
<texture file="skeletal/iber_chainmail_cardiopylax_champion_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-cardiopylax-champion-1b">
<textures>
<texture file="skeletal/iber_chainmail_cardiopylax_champion_1_b.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -10,8 +10,17 @@
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-slinger-1a">
<textures>
<texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/>
<texture file="skeletal/iber_tunic_slinger_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-slinger-1b">
<textures>
<texture file="skeletal/iber_tunic_slinger_1_b.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -12,14 +12,24 @@
</variant>
</group>
<group>
<variant frequency="1" name="tunic-brown">
<variant frequency="1" name="tunic-sleeveless-slinger-1a">
<textures>
<texture file="skeletal/iber_isl_b_1.dds" name="baseTex"/>
<texture file="skeletal/iber_tunic_sleeveless_slinger_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-beige">
<variant frequency="1" name="tunic-sleeveless-slinger-1b">
<textures>
<texture file="skeletal/iber_isl_b_2.dds" name="baseTex"/>
<texture file="skeletal/iber_tunic_sleeveless_slinger_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-sleeveless-slinger-1c">
<textures>
<texture file="skeletal/iber_tunic_sleeveless_slinger_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-sleeveless-slinger-1d">
<textures>
<texture file="skeletal/iber_tunic_sleeveless_slinger_1_d.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -11,8 +11,40 @@
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="slinger-quilted-1a">
<textures>
<texture file="skeletal/iber_isl_e_1.dds" name="baseTex"/>
<texture file="skeletal/iber_padded_slinger_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="slinger-quilted-1b">
<textures>
<texture file="skeletal/iber_padded_slinger_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="slinger-quilted-1c">
<textures>
<texture file="skeletal/iber_padded_slinger_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="slinger-quilted-2a">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_slinger_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="slinger-quilted-2b">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_slinger_2_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="slinger-quilted-2c">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_slinger_2_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
@ -12,15 +14,12 @@
</group>
<group>
<variant frequency="1" name="Scutarius-Body-Texture-1">
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_04.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Scutarius-Body-Texture-2">
<variant frequency="3" name="Scutarius-Body-Texture-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
@ -29,6 +28,21 @@
<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1a">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -13,14 +13,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="Iberian-Tunic-beige">
<variant frequency="3" name="cardiopylax-1a">
<textures>
<texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/>
<texture file="skeletal/iber_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Iberian-Tunic-brown">
<variant frequency="1" name="cardiopylax-1b">
<textures>
<texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/>
<texture file="skeletal/iber_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cardiopylax-1c">
<textures>
<texture file="skeletal/iber_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
@ -13,9 +13,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="Scale-Mail">
<variant frequency="3" name="scale-chainmail-1a">
<textures>
<texture file="skeletal/iber_isp_e_1.dds" name="baseTex"/>
<texture file="skeletal/iber_scale_chainmail_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-chainmail-1b">
<textures>
<texture file="skeletal/iber_scale_chainmail_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="scale-chainmail-1c">
<textures>
<texture file="skeletal/iber_scale_chainmail_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -13,14 +13,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="tunic-beige">
<variant frequency="3" name="cardiopylax-1a">
<textures>
<texture file="skeletal/iber_isw_a_1.dds" name="baseTex"/>
<texture file="skeletal/iber_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-brown">
<variant frequency="1" name="cardiopylax-1b">
<textures>
<texture file="skeletal/iber_isw_a_2.dds" name="baseTex"/>
<texture file="skeletal/iber_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="cardiopylax-1c">
<textures>
<texture file="skeletal/iber_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -12,14 +12,30 @@
</variant>
</group>
<group>
<variant frequency="1" name="tunic-gold">
<textures><texture file="skeletal/iber_isw_b_1.dds" name="baseTex"/></textures>
<variant frequency="1" name="tunic-1a">
<textures>
<texture file="skeletal/iber_tunic_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-brown">
<textures><texture file="skeletal/iber_isw_b_2.dds" name="baseTex"/></textures>
<variant frequency="1" name="tunic-1b">
<textures>
<texture file="skeletal/iber_tunic_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="tunic-beige">
<textures><texture file="skeletal/iber_isw_b_3.dds" name="baseTex"/></textures>
<variant frequency="1" name="tunic-1c">
<textures>
<texture file="skeletal/iber_tunic_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1d">
<textures>
<texture file="skeletal/iber_tunic_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-1e">
<textures>
<texture file="skeletal/iber_tunic_1_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -12,24 +12,30 @@
</variant>
</group>
<group>
<variant frequency="2" name="armour-pectoral-1">
<variant frequency="1" name="armour-pectoral-1">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_su_inf_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="armour-pectoral-2">
<variant frequency="1" name="armour-pectoral-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_su_inf_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="4" name="armour-chainmail">
<variant frequency="1" name="armour-chainmail">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_champ_inf_3.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-scale-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/iber_padded_scale_1_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>

View File

@ -1,19 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/iber_helmet_isw_e.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Padded-cardiopylax-original">
<textures>
<texture file="skeletal/iber_isw_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1a">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Padded-cardiopylax-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1a">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1b">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="padded-cardiopylax-champion-1c">
<textures>
<texture file="skeletal/iber_padded_cardiopylax_champion_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-cardiopylax-1a">
<textures>
<texture file="skeletal/iber_chainmail_cardiopylax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-cardiopylax-1b">
<textures>
<texture file="skeletal/iber_chainmail_cardiopylax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-cardiopylax-1c">
<textures>
<texture file="skeletal/iber_chainmail_cardiopylax_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shieldsmall_fast.xml"/>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.