Enable greaves for some greek cavalry.
This was SVN commit r22972.
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987b36d53c
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@ -28,6 +28,32 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="0" name="cuirass-old">
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<textures>
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@ -6,6 +6,7 @@
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<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_lime.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@ -6,6 +6,7 @@
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<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_naked.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
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</props>
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@ -6,6 +6,7 @@
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@ -5,7 +5,7 @@
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<variant frequency="1" name="Base">
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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</props>
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@ -6,6 +6,7 @@
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<mesh>skeletal/new/m_pants.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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</props>
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@ -6,6 +6,7 @@
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/swordsman_shield_ready_celt.xml" attachpoint="root"/>
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</props>
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@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
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<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_L"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/swordsman_shield_relax_celt.xml" attachpoint="root"/>
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</props>
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@ -23,6 +23,32 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hele-scale-old">
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<textures>
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@ -13,6 +13,32 @@
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Helmet Boeotian Bronze-01">
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<props>
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@ -27,6 +27,32 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
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<variant file="biped/rider/carry_meat.xml"/>
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@ -23,6 +23,32 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armor 1">
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<textures>
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