petra cleanup
This was SVN commit r21070.
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@ -589,7 +589,7 @@ m.AttackManager.prototype.getWonderEnemyPlayer = function(gameState, attack)
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/**
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* Target the player with the most relics (including gaia).
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*/
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*/
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m.AttackManager.prototype.getRelicEnemyPlayer = function(gameState, attack)
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{
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let enemyPlayer;
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@ -15,8 +15,6 @@ m.GameTypeManager = function(Config)
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this.healersPerCriticalEnt = 2 + Math.round(this.Config.personality.defensive * 2);
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this.tryCaptureGaiaRelic = false;
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this.tryCaptureGaiaRelicLapseTime = -1;
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this.tryCaptureGaiaRelicLocal = false;
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this.tryCaptureGaiaRelicLocalLapseTime = -1;
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// Gaia relics which we are targeting currently and have not captured yet
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this.targetedGaiaRelics = new Set();
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};
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@ -217,7 +215,7 @@ m.GameTypeManager.prototype.checkEvents = function(gameState, events)
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let entId = evt.entityObj.id();
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if (this.criticalEnts.has(entId))
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{
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this.removeGuardsFromCriticalEnt(gameState, entId);
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this.removeCriticalEnt(gameState, entId);
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continue;
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}
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@ -276,12 +274,12 @@ m.GameTypeManager.prototype.checkEvents = function(gameState, events)
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for (let evt of events.OwnershipChanged)
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{
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if (evt.from === PlayerID && this.criticalEnts.has(evt.entity))
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if (evt.from == PlayerID && this.criticalEnts.has(evt.entity))
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{
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this.removeGuardsFromCriticalEnt(gameState, evt.entity);
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this.removeCriticalEnt(gameState, evt.entity);
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continue;
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}
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if (evt.from === 0 && this.targetedGaiaRelics.has(evt.entity))
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if (evt.from == 0 && this.targetedGaiaRelics.has(evt.entity))
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this.targetedGaiaRelics.delete(evt.entity);
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if (evt.to !== PlayerID)
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@ -293,19 +291,18 @@ m.GameTypeManager.prototype.checkEvents = function(gameState, events)
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{
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this.criticalEnts.set(ent.id(), { "guardsAssigned": 0, "guards": new Map() });
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// Move captured relics to the closest base
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if (ent.hasClass("Unit"))
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if (ent.hasClass("Relic"))
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{
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this.pickCriticalEntRetreatLocation(gameState, ent, false);
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if (evt.from === 0)
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if (evt.from == 0)
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gameState.ai.HQ.attackManager.cancelAttacksAgainstPlayer(gameState, evt.from);
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}
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if (ent.hasClass("Relic"))
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this.targetedGaiaRelics.delete(ent.id());
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}
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}
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}
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};
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m.GameTypeManager.prototype.removeGuardsFromCriticalEnt = function(gameState, criticalEntId)
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m.GameTypeManager.prototype.removeCriticalEnt = function(gameState, criticalEntId)
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{
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for (let [guardId, role] of this.criticalEnts.get(criticalEntId).guards)
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{
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@ -313,7 +310,7 @@ m.GameTypeManager.prototype.removeGuardsFromCriticalEnt = function(gameState, cr
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if (!guardEnt)
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continue;
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if (role === "healer")
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if (role == "healer")
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this.guardEnts.set(guardId, false);
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else
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{
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@ -567,7 +564,7 @@ m.GameTypeManager.prototype.assignGuardToCriticalEnt = function(gameState, guard
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m.GameTypeManager.prototype.resetCaptureGaiaRelic = function(gameState)
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{
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// Do not capture gaia relics too frequently as the ai has access to the entire map
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this.tryCaptureGaiaRelicLapseTime = gameState.ai.elapsedTime + 300 - 30 * (this.Config.difficulty - 3);
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this.tryCaptureGaiaRelicLapseTime = gameState.ai.elapsedTime + 240 - 30 * (this.Config.difficulty - 3);
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this.tryCaptureGaiaRelic = false;
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};
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@ -577,13 +574,6 @@ m.GameTypeManager.prototype.update = function(gameState, events, queues)
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if (gameState.ai.playedTurn == 1)
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this.init(gameState);
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/* for (let [id, data] of this.criticalEnts)
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{
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API3.warn(" critical " + id + " data " + uneval(data));
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for (let [k, v] of data.guards)
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API3.warn(" --- guard " + k + " >>> " + uneval(v));
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} */
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this.checkEvents(gameState, events);
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if (gameState.ai.playedTurn % 10 != 0 ||
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@ -614,22 +604,17 @@ m.GameTypeManager.prototype.update = function(gameState, events, queues)
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this.tryCaptureGaiaRelic = true;
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// Look for some relic that may be on our territory at game-start or if our territory boundaries change
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if (!this.tryCaptureGaiaRelicLocal && gameState.ai.elapsedTime > this.tryCaptureGaiaRelicLocalLapseTime)
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let allRelics = gameState.updatingGlobalCollection("allRelics", API3.Filters.byClass("Relic"));
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for (let relic of allRelics.values())
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{
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let allRelics = gameState.updatingGlobalCollection("allRelics", API3.Filters.byClass("Relic"));
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for (let relic of allRelics.values())
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{
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let relicPosition = relic.position();
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if (this.targetedGaiaRelics.has(relic.id()) || relic.owner() != 0 ||
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!relicPosition || gameState.ai.HQ.territoryMap.getOwner(relicPosition) != PlayerID)
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continue;
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let relicPosition = relic.position();
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if (this.targetedGaiaRelics.has(relic.id()) || relic.owner() != 0 ||
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!relicPosition || gameState.ai.HQ.territoryMap.getOwner(relicPosition) != PlayerID)
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continue;
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gameState.ai.HQ.attackManager.raidTargetEntity(gameState, relic);
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this.targetedGaiaRelics.add(relic.id());
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this.tryCaptureGaiaRelicLocal = false;
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this.tryCaptureGaiaRelicLocalLapseTime = gameState.ai.elapsedTime + 60 - 30 * (this.Config.difficulty - 3);
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break;
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}
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gameState.ai.HQ.attackManager.raidTargetEntity(gameState, relic);
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this.targetedGaiaRelics.add(relic.id());
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break;
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}
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}
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};
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@ -642,8 +627,6 @@ m.GameTypeManager.prototype.Serialize = function()
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"healersPerCriticalEnt": this.healersPerCriticalEnt,
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"tryCaptureGaiaRelic": this.tryCaptureGaiaRelic,
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"tryCaptureGaiaRelicLapseTime": this.tryCaptureGaiaRelicLapseTime,
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"tryCaptureGaiaRelicLocal": this.tryCaptureGaiaRelicLocal,
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"tryCaptureGaiaRelicLocalLapseTime": this.tryCaptureGaiaRelicLocalLapseTime,
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"targetedGaiaRelics": this.targetedGaiaRelics
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};
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};
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