New Battalion Standards (meshes, textures, and actors) for all in-game civs.
Adjust formation template VisualActor to point to this new standard.
refs: d0549d7994
Differential: https://code.wildfiregames.com/D4467
Forum discussion:
https://wildfiregames.com/forum/topic/68008-formation-standards-total-war-style-flags-over-battalions/
This was SVN commit r26341.
This commit is contained in:
parent
63fcd8c559
commit
a04aa558c8
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="base">
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<mesh>props/standard/formation_pole.dae</mesh>
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<textures>
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<texture file="props/kart_standard.png" name="baseTex"/>
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<texture file="props/kart_standard_norm.png" name="normTex"/>
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<texture file="props/kart_standard_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="cart">
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<props>
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<prop actor="props/units/standards/cart_formation_flag.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="spart">
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<props>
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<prop actor="props/units/standards/spart_formation_flag.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100">
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<mesh>props/standard/formation_pole.dae</mesh>
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<textures>
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<texture file="props/kart_standard.png" name="baseTex"/>
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<texture file="props/kart_standard_norm.png" name="normTex"/>
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<texture file="props/kart_standard_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="athen">
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<props>
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<prop actor="props/units/standards/formation_flag_athen.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="brit">
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<props>
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<prop actor="props/units/standards/formation_flag_brit.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="cart">
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<props>
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<prop actor="props/units/standards/formation_flag_cart.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="gaul">
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<props>
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<prop actor="props/units/standards/formation_flag_gaul.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="han">
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<props>
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<prop actor="props/units/standards/formation_flag_han.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="iber">
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<props>
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<prop actor="props/units/standards/formation_flag_iber.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="kush">
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<props>
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<prop actor="props/units/standards/formation_flag_kush.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="mace">
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<props>
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<prop actor="props/units/standards/formation_flag_mace.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="maur">
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<props>
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<prop actor="props/units/standards/formation_flag_maur.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="pers">
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<props>
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<prop actor="props/units/standards/formation_flag_pers.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="ptol">
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<props>
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<prop actor="props/units/standards/formation_flag_ptol.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="rome">
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<props>
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<prop actor="props/units/standards/formation_flag_rome.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="sele">
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<props>
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<prop actor="props/units/standards/formation_flag_sele.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant name="spart">
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<props>
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<prop actor="props/units/standards/formation_flag_spart.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/athen_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/brit_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="cart">
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/cart_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/gaul_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/han_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/iber_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/kush_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/mace_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/maur_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/pers_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/ptol_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/rome_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/sele_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/standard/formation_flag.dae</mesh>
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<textures>
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<texture file="props/standards/spart_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="cart_standard_infantry">
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<mesh>props/standard/cart_standard_pole.dae</mesh>
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<props>
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<prop actor="props/units/standards/infantry_cart_flag.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="props/kart_standard.png" name="baseTex"/>
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<texture file="props/kart_standard_norm.png" name="normTex"/>
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<texture file="props/kart_standard_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze">
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="infantry_cart_flag">
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<mesh>props/standard/cart_standard_flag.dae</mesh>
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<textures>
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<texture file="props/standards/cart_infantry_1.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/public/art/meshes/props/standard/cart_standard_flag.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/cart_standard_flag.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/standard/cart_standard_pole.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/cart_standard_pole.dae
(Stored with Git LFS)
Normal file
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BIN
binaries/data/mods/public/art/meshes/props/standard/formation_flag.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/formation_flag.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/standard/formation_pole.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/standard/formation_pole.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/athen_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/athen_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/athen_infantry_2.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/athen_infantry_2.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/brit_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/brit_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/cart_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/cart_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/gaul_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/gaul_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/han_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/han_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/iber_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/iber_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/kush_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/kush_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/mace_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/mace_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/maur_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/maur_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/pers_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/pers_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/ptol_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/ptol_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/rome_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/rome_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/sele_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/sele_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/spart_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/spart_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/standards/theb_infantry_1.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/standards/theb_infantry_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -71,7 +71,7 @@
|
|||||||
<Weight>100</Weight>
|
<Weight>100</Weight>
|
||||||
</UnitMotion>
|
</UnitMotion>
|
||||||
<VisualActor>
|
<VisualActor>
|
||||||
<Actor>props/special/common/waypoint_flag.xml</Actor>
|
<Actor>props/units/standards/formation.xml</Actor>
|
||||||
<SilhouetteDisplay>true</SilhouetteDisplay>
|
<SilhouetteDisplay>true</SilhouetteDisplay>
|
||||||
<SilhouetteOccluder>false</SilhouetteOccluder>
|
<SilhouetteOccluder>false</SilhouetteOccluder>
|
||||||
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
|
<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
|
||||||
|
Loading…
Reference in New Issue
Block a user