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forked from 0ad/0ad

This was SVN commit r5823.

This commit is contained in:
Michael D. Hafer 2008-04-01 09:00:41 +00:00
parent e87af2d4f2
commit a108ea491c
31 changed files with 267 additions and 9 deletions

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="beard-large">
<colour>241 202 112</colour>
<mesh>props/dude_head.pmd</mesh>
<texture>props/head/iber_adv_a.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<mesh>props/helmet/iberian_05.pmd</mesh>
<texture>props/helmet/iber_05.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<mesh>props/helmet/iberian_06.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_07.pmd</mesh>
<texture>props/helmet/iber_07.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_08.pmd</mesh>
<texture>props/helmet/iber_08.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_10.pmd</mesh>
<texture>props/helmet/iber_06_10.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/iberian_07.pmd</mesh>
<texture>props/helmet/iber_07.dds</texture>
</variant>
<variant frequency="1" name="helmet-08">
<mesh>props/helmet/iberian_08.pmd</mesh>
<texture>props/helmet/iber_08.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Female-Face-01">
<texture>props/head/misc_fem_ninja.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/shield/round_t_b.pmd</mesh>
<props>
<prop actor="props/units/shields/iberian_buckler_adv_reverse_front.xml" attachpoint="back"/>
</props>
<texture>props/shield/celt_round_back.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_t_f.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="shield-C">
<texture>props/shield/iber_round_c.dds</texture>
</variant>
<variant frequency="1" name="shield-D">
<texture>props/shield/iber_round_d.dds</texture>
</variant>
<variant frequency="1" name="shield-E">
<texture>props/shield/iber_round_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,43 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<props>
<prop actor="props/units/heads/misc_head_ninja_fem.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="l_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/f_tights.pmd</mesh>
<texture>temp/ninja-woman.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -32,6 +32,7 @@
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_05.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

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@ -31,6 +31,7 @@
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -24,6 +24,7 @@
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/iber_helmet_10.xml" attachpoint="helmet"/>
</props>
</variant>
</group>

View File

@ -18,18 +18,19 @@
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail">
<variant frequency="1" name="body-pectoral">
<texture>skeletal/iber_su_inf_1.dds</texture>
</variant>
<variant frequency="1" name="pectoral">
<variant frequency="1" name="body-chainmail">
<texture>skeletal/high/256_iber_su2.dds</texture>
</variant>
</group>

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@ -23,7 +23,10 @@
<group>
<variant frequency="1" name="horse-texture-1">
<texture>skeletal/horse_iber_csp_e_1.dds</texture>
<texture>skeletal/horse_iber_su2_1.dds</texture>
</variant>
<variant frequency="1" name="horse-texture-legs">
<texture>skeletal/horse_iber_su2_2.dds</texture>
</variant>
</group>
@ -35,11 +38,14 @@
<colour>247 213 111</colour>
</variant>
<variant frequency="1" name="horse-color-gray">
<colour>253 253 253</colour>
<colour>181 181 181</colour>
</variant>
<variant frequency="1" name="horse-color-brown">
<colour>211 123 44</colour>
</variant>
<variant frequency="1" name="horse-color-white">
<colour>255 255 255</colour>
</variant>
</group>
<material>objectcolor.xml</material>

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