petra: minor attack tweaks
This was SVN commit r16873.
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@ -647,12 +647,12 @@ m.AttackPlan.prototype.assignUnits = function(gameState)
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}
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}
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// Finally add also some workers,
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// Finally add also some workers,
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// If Rush, assign all kind of workers, keeping a minimum number of defenders
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// If Rush, assign all kind of workers, keeping only a minimum number of defenders
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// Otherwise, assign only idle workers if too much of them
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// Otherwise, assign only some idle workers if too much of them
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let worker = gameState.getOwnEntitiesByRole("worker", true);
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let num = 0;
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let num = 0;
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let numbase = {};
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let numbase = {};
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for (let ent of worker.values())
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let keep = this.type === "Rush" ? Math.round(this.Config.popScaling * (12 + 4*this.Config.personality.defensive)) : 6;
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for (let ent of gameState.getOwnEntitiesByRole("worker", true).values())
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{
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{
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if (!ent.position())
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if (!ent.position())
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continue;
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continue;
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@ -673,7 +673,7 @@ m.AttackPlan.prototype.assignUnits = function(gameState)
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}
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}
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if (this.type !== "Rush" && ent.getMetadata(PlayerID, "subrole") !== "idle")
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if (this.type !== "Rush" && ent.getMetadata(PlayerID, "subrole") !== "idle")
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continue;
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continue;
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if (num++ < 9 || numbase[baseID] < 5)
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if (num++ < keep || numbase[baseID] < 5)
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continue;
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continue;
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ent.setMetadata(PlayerID, "plan", plan);
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ent.setMetadata(PlayerID, "plan", plan);
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this.unitCollection.updateEnt(ent);
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this.unitCollection.updateEnt(ent);
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