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forked from 0ad/0ad

Fix visual glitch in slaughtering: This adds a PrepareTime to the Slaughter attack. Has negligible affect on gameplay, but fixes a minor, but ugly visual glitch where the animal dies too quickly, without even being stabbed first.

Differential Revision: https://code.wildfiregames.com/D5017
Accepted by: @chrstgtr
Supportive comments by: @real_tabasco_sauce, @Freagarach, @Feldfeld
This was SVN commit r27669.
This commit is contained in:
wowgetoffyourcellphone 2023-06-07 15:58:26 +00:00
parent f2ca8f7787
commit b131e641f5
3 changed files with 3 additions and 0 deletions

View File

@ -14,6 +14,7 @@
<Hack>1000</Hack>
</Damage>
<MaxRange>2</MaxRange>
<PrepareTime>900</PrepareTime>
<RepeatTime>1000</RepeatTime>
<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
</Slaughter>

View File

@ -14,6 +14,7 @@
<Hack>1000</Hack>
</Damage>
<MaxRange>2</MaxRange>
<PrepareTime>900</PrepareTime>
<RepeatTime>1000</RepeatTime>
<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
</Slaughter>

View File

@ -16,6 +16,7 @@
<Hack>1000</Hack>
</Damage>
<MaxRange>2</MaxRange>
<PrepareTime>900</PrepareTime>
<RepeatTime>1000</RepeatTime>
<RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
</Slaughter>