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forked from 0ad/0ad

Syntagma formation animations added to all hellenic pikemen.

This was SVN commit r14939.
This commit is contained in:
Enrique 2014-04-19 23:35:25 +00:00
parent 2e7e46b399
commit b387458e33
21 changed files with 140 additions and 0 deletions

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -9,6 +9,15 @@
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_slaughter" speed="350"/>
<animation file="biped/inf_syntagma_front_idle.dae" name="syntagma_front_idle" speed="100"/>
<animation file="biped/inf_syntagma_front_walk.dae" name="syntagma_front_walk" speed="50"/>
<animation file="biped/inf_syntagma_front_run.dae" name="syntagma_front_run" speed="50"/>
<animation file="biped/inf_syntagma_med_idle.dae" name="syntagma_med_idle" speed="100"/>
<animation file="biped/inf_syntagma_med_walk.dae" name="syntagma_med_walk" speed="50"/>
<animation file="biped/inf_syntagma_med_run.dae" name="syntagma_med_run" speed="50"/>
<animation file="biped/inf_syntagma_back_idle.dae" name="syntagma_back_idle" speed="100"/>
<animation file="biped/inf_syntagma_back_walk.dae" name="syntagma_back_walk" speed="50"/>
<animation file="biped/inf_syntagma_back_run.dae" name="syntagma_back_run" speed="50"/>
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>

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@ -4,6 +4,26 @@
<RequiredMemberCount>9</RequiredMemberCount>
<DisabledTooltip>9 pike infantry units required</DisabledTooltip>
<FormationName>Syntagma</FormationName>
<UnitSeparationWidthMultiplier>0.5</UnitSeparationWidthMultiplier>
<UnitSeparationDepthMultiplier>0.7</UnitSeparationDepthMultiplier>
<WidthDepthRatio>1.5</WidthDepthRatio>
<Animations>
<idle>
1..2,1..-1: syntagma_front_idle;
3..4,1..-1: syntagma_med_idle;
4..8,1..-1: syntagma_back_idle
</idle>
<walk>
1..2,1..-1: syntagma_front_walk;
3..4,1..-1: syntagma_med_walk;
4..8,1..-1: syntagma_back_walk
</walk>
<run>
1..2,1..-1: syntagma_front_run;
3..4,1..-1: syntagma_med_run;
4..8,1..-1: syntagma_back_run
</run>
</Animations>
</Formation>
<FormationAttack>
<CanAttackAsFormation>true</CanAttackAsFormation>