Aspis Remake.
Update of aspis textures and mesh with better geometry and higher resolution textures. Following the fixes of #4460 Thread: https://wildfiregames.com/forum/index.php?/topic/26720-task-aspis-remake/page/2/ This was SVN commit r22723.
This commit is contained in:
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ff8fadcd22
commit
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/athen_aspis_adv_01.xml" name="Athen-ISP-A-01"/>
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<variant frequency="1" file="shields/athen_aspis_adv_02.xml" name="Athen-ISP-A-02"/>
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<variant frequency="1" file="shields/athen_aspis_adv_03.xml" name="Athen-ISP-A-03"/>
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<variant frequency="1" file="shields/athen_aspis_adv_04.xml" name="Athen-ISP-A-04"/>
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<variant frequency="1" file="shields/athen_aspis_adv_05.xml" name="Athen-ISP-A-05"/>
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<variant frequency="1" file="shields/athen_aspis_adv_06.xml" name="Athen-ISP-A-06"/>
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<variant frequency="1" file="shields/athen_aspis_adv_07.xml" name="Athen-ISP-A-07"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/athen_aspis_basic_01.xml" name="Athen-ISP-B-01"/>
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<variant frequency="1" file="shields/athen_aspis_basic_02.xml" name="Athen-ISP-B-02"/>
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<variant frequency="1" file="shields/athen_aspis_basic_03.xml" name="Athen-ISP-B-03"/>
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<variant frequency="1" file="shields/athen_aspis_basic_04.xml" name="Athen-ISP-B-04"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/athen_aspis_lambda_01.xml" name="Athen-ISP-C-01"/>
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<variant frequency="1" file="shields/athen_aspis_lambda_02.xml" name="Athen-ISP-C-02"/>
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<variant frequency="1" file="shields/athen_aspis_lambda_03.xml" name="Athen-ISP-C-03"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/athen_aspis_elite_01.xml" name="Athen-ISP-E-01"/>
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<variant frequency="1" file="shields/athen_aspis_elite_02.xml" name="Athen-ISP-E-02"/>
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<variant frequency="1" file="shields/athen_aspis_elite_03.xml" name="Athen-ISP-E-03"/>
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<variant frequency="1" file="shields/athen_aspis_elite_04.xml" name="Athen-ISP-E-04"/>
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<variant frequency="1" file="shields/athen_aspis_elite_05.xml" name="Athen-ISP-E-05"/>
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<variant frequency="1" file="shields/athen_aspis_elite_06.xml" name="Athen-ISP-E-06"/>
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<variant frequency="1" file="shields/athen_aspis_elite_07.xml" name="Athen-ISP-E-07"/>
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<variant frequency="1" file="shields/athen_aspis_elite_08.xml" name="Athen-ISP-E-08"/>
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</group>
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<material>player_trans_parallax_spec_helmet.xml</material>
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</actor>
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@ -0,0 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/athen_aspis_lambda_01.xml" name="Athen-ISP-C-01"/>
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<variant frequency="1" file="shields/athen_aspis_lambda_02.xml" name="Athen-ISP-C-02"/>
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<variant frequency="1" file="shields/athen_aspis_lambda_03.xml" name="Athen-ISP-C-03"/>
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<variant frequency="1" file="shields/athen_aspis_elite_06.xml" name="Athen-ISP-E-06"/>
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<variant frequency="1" file="shields/athen_aspis_elite_07.xml" name="Athen-ISP-E-07"/>
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<variant frequency="1" file="shields/athen_aspis_elite_08.xml" name="Athen-ISP-E-08"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_red_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/athen_aspis_elite_09.xml" name="Athen-ISS-T-09"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,51 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/shield/aspis_02_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_02.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Player-Color-01">
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<textures>
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<texture file="props/shield/aspis_cart_adv_01.png" name="baseTex"/>
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<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Player-Color-02">
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<textures>
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<texture file="props/shield/aspis_cart_adv_02.png" name="baseTex"/>
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<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Player-Color-03">
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<textures>
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<texture file="props/shield/aspis_cart_adv_03.png" name="baseTex"/>
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<texture file="props/shield/aspis_cart_basic_02_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_cart_basic_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Player-Color-04">
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<textures>
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<texture file="props/shield/aspis_cart_adv_04.png" name="baseTex"/>
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<texture file="props/shield/aspis_cart_elite_01_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_cart_elite_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Player-Color-05">
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<textures>
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<texture file="props/shield/aspis_cart_adv_05.png" name="baseTex"/>
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<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/kart_aspis_basic_01.xml" name="Carthaginian-ISP-B-01"/>
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<variant frequency="1" file="shields/kart_aspis_basic_02.xml" name="Carthaginian-ISP-B-02"/>
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<variant frequency="1" file="shields/aspis_bronze_player_01.xml" name="Carthaginian-ISP-B-03"/>
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<variant frequency="1" file="shields/aspis_bronze_player_02.xml" name="Carthaginian-ISP-B-04"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/shield/aspis_01_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Player-Color-01">
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<textures>
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<texture file="props/shield/aspis_cart_elite_01.png" name="baseTex"/>
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<texture file="props/shield/aspis_cart_elite_01_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_cart_elite_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/kart_aspis_elite_02.xml" name="Kart-ISP-E-02"/>
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<variant frequency="1" file="shields/kart_aspis_elite_03.xml" name="Kart-ISP-E-03"/>
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<variant frequency="1" file="shields/kart_aspis_elite_04.xml" name="Kart-ISP-E-04"/>
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<variant frequency="1" file="shields/kart_aspis_elite_05.xml" name="Kart-ISP-E-05"/>
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<variant frequency="1" file="shields/kart_aspis_elite_06.xml" name="Kart-ISP-E-06"/>
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<variant frequency="1" file="shields/kart_aspis_elite_07.xml" name="Kart-ISP-E-07"/>
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<variant frequency="1" file="shields/kart_aspis_elite_08.xml" name="Kart-ISP-E-08"/>
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<variant frequency="1" file="shields/kart_aspis_elite_09.xml" name="Kart-ISP-E-09"/>
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<variant frequency="1" file="shields/kart_aspis_elite_10.xml" name="Kart-ISP-E-10"/>
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<variant frequency="1" file="shields/kart_aspis_elite_11.xml" name="Kart-ISP-E-11"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/spart_aspis_lambda_01.xml" name="Spart-ISP-A-01"/>
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<variant frequency="1" file="shields/spart_aspis_lambda_02.xml" name="Spart-ISP-A-02"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/spart_aspis_lambda_03.xml" name="Spart-ISP-A-03"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
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<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/spart_aspis_lambda_04.xml" name="Spart-ISP-A-04"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" file="shields/spart_aspis_lambda_05.xml" name="Spart-ISP-H-05"/>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
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<prop actor="props/units/shields/hele_aspis_cape.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/shield/aspis_01_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/props/aspis_back_bronze_black_01.xml" attachpoint="root"/>
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<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
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</props>
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<textures>
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<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
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<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Leonidas">
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<textures>
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<texture file="props/shield/aspis_spart_king.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<props>
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<prop actor="props/units/shields/props/aspis_handgrip_silver_02.xml" attachpoint="handgrip"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Red-01">
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<props>
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<prop actor="props/units/shields/props/aspis_back_silver_red_01.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="1" name="Purple-01">
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<props>
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<prop actor="props/units/shields/props/aspis_back_silver_purple_01.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" file="shields/mace_aspis_01_silver.xml" name="Mace-ISP-C-01"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_02_silver_a.xml" name="Mace-ISP-C-02"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_02_silver_b.xml" name="Mace-ISP-C-03"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_03_silver_a.xml" name="Mace-ISP-C-04"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_03_silver_b.xml" name="Mace-ISP-C-05"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_04_silver_a.xml" name="Mace-ISP-C-06"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_04_silver_b.xml" name="Mace-ISP-C-07"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_silver_02.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_mace_h_01_silver.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_mace_h_01_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_mace_h_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Red-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_silver_red_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Purple-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_silver_purple_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_silver_02.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_mace_h_02_silver.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_mace_h_02_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_mace_h_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Red-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_silver_red_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Purple-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_silver_purple_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Red-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Purple-01">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/mace_aspis_01_bronze.xml" name="Mace-ISP-C-01"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_02_bronze_a.xml" name="Mace-ISP-C-02"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_02_bronze_b.xml" name="Mace-ISP-C-03"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_03_bronze_a.xml" name="Mace-ISP-C-04"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_03_bronze_b.xml" name="Mace-ISP-C-05"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_04_bronze_a.xml" name="Mace-ISP-C-06"/>
|
||||
<variant frequency="1" file="shields/mace_aspis_04_bronze_b.xml" name="Mace-ISP-C-07"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_purple_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_pers_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_pers_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Kardakes-01">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_pers_kardakes_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Kardakes-02">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_pers_kardakes_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_player_color_01.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_red_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ptol_round_a_bronze_player">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="ptol_round_f_eagle_player">
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_ptol_eagle_01.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="ptol_round_b_bronze_player">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="ptol_round_j_eagle2_bronze_player">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_j_eagle2_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_03_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_03.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Shield Round B">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_b_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/ptol_round_b_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/ptol_round_b_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield Round A Bronze">
|
||||
<textures>
|
||||
<texture file="props/shield/ptol_round_a_bronze_player.png" name="baseTex"/>
|
||||
<texture file="props/shield/ptol_round_a_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/ptol_round_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_02.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_01.xml" name="Spart-ISP-C-01"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_02.xml" name="Spart-ISP-C-02"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_03.xml" name="Spart-ISP-C-03"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_04.xml" name="Spart-ISP-C-04"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_05.xml" name="Spart-ISP-C-05"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_06.xml" name="Spart-ISP-C-06"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_07.xml" name="Spart-ISP-C-07"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_08.xml" name="Spart-ISP-C-08"/>
|
||||
<variant frequency="1" file="shields/spart_aspis_csp_09.xml" name="Spart-ISP-C-09"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/spart_pelte_lambda_01.xml" name="Spart-ISP-C-01"/>
|
||||
<variant frequency="1" file="shields/spart_pelte_lambda_02.xml" name="Spart-ISP-C-02"/>
|
||||
<variant frequency="1" file="shields/spart_pelte_lambda_03.xml" name="Spart-ISP-C-03"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/aspis_01_front.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/aspis_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_01.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_spart_bird.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_02_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/mace_pelte_02_bronze_b.xml" name="Mace-IP-C-02"/>
|
||||
<variant frequency="1" file="shields/mace_pelte_03_bronze_b.xml" name="Mace-IP-C-03"/>
|
||||
<variant frequency="1" file="shields/mace_pelte_04_bronze_b.xml" name="Mace-IP-C-04"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/mace_pelte_01_bronze.xml" name="Mace-IP-C-01"/>
|
||||
<variant frequency="1" file="shields/mace_pelte_02_bronze_a.xml" name="Mace-IP-C-02"/>
|
||||
<variant frequency="1" file="shields/mace_pelte_03_bronze_a.xml" name="Mace-IP-C-03"/>
|
||||
<variant frequency="1" file="shields/mace_pelte_04_bronze_a.xml" name="Mace-IP-C-04"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/sele_pelte_01_bronze.xml" name="Sele-IP-C-01"/>
|
||||
<variant frequency="1" file="shields/sele_pelte_02_bronze.xml" name="Sele-IP-C-02"/>
|
||||
<variant frequency="1" file="shields/sele_pelte_03_bronze.xml" name="Sele-IP-C-03"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/sele_pelte_01_gold.xml" name="Sele-IP-C-01"/>
|
||||
<variant frequency="1" file="shields/sele_pelte_02_gold.xml" name="Sele-IP-C-02"/>
|
||||
<variant frequency="1" file="shields/sele_pelte_03_gold.xml" name="Sele-IP-C-03"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_silver_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_silver_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/sele_pelte_01_silver.xml" name="Sele-IP-C-01"/>
|
||||
<variant frequency="1" file="shields/sele_pelte_02_silver.xml" name="Sele-IP-C-02"/>
|
||||
<variant frequency="1" file="shields/sele_pelte_03_silver.xml" name="Sele-IP-C-03"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/pelte_bronze_01.xml" name="Pelte-Bronze-01"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/aspis_handgrip_bronze_03.xml" attachpoint="handgrip"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/pelte_bronze_player.xml" name="Pelte-Bronze-Player-Color"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_back_bronze.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_02_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_back_bronze.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_bronze_back_black.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_bronze_back_purple.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_bronze_back_red.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_bronze_back_red.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_back_silver.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_02_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_back_silver.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_silver_back_black.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_silver_back_purple.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/aspis_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_silver_back_red.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_adv_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip">
|
||||
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-03">
|
||||
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-04">
|
||||
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="props/shield/handgrips_01.png" name="baseTex"/>
|
||||
<texture file="props/shield/handgrips_01_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/handgrips_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip-01">
|
||||
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-02">
|
||||
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip-01">
|
||||
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-02">
|
||||
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip-03">
|
||||
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-02">
|
||||
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_bronze_01.xml" name="Aspis-Handgrip-01">
|
||||
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_silver_01.xml" name="Aspis-Handgrip-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip-01">
|
||||
<mesh>props/shield/props/aspis_handgrip_01.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-02">
|
||||
<mesh>props/shield/props/aspis_handgrip_04.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_silver_01.xml" name="Aspis-Handgrip-01"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Handgrip-03">
|
||||
<mesh>props/shield/props/aspis_handgrip_03.dae</mesh>
|
||||
</variant>
|
||||
<variant name="Handgrip-02">
|
||||
<mesh>props/shield/props/aspis_handgrip_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/aspis_handgrip_silver_01.xml" name="Aspis-Handgrip-01">
|
||||
<mesh>props/shield/props/aspis_handgrip.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/pelte_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_back_bronze.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="base">
|
||||
<mesh>props/shield/pelte_01_back.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/shield/aspis_back_silver.png" name="baseTex"/>
|
||||
<texture file="props/shield/aspis_back_norm.png" name="normTex"/>
|
||||
<texture file="props/shield/aspis_back_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
BIN
binaries/data/mods/public/art/meshes/props/helmet/aspis_athen_elite_04.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/aspis_athen_elite_04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/helmet/aspis_back_bronze.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/helmet/aspis_back_bronze.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_01_back.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_01_back.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_01_front.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_01_front.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_02_back.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_02_back.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_02_front.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/aspis_02_front.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/pelte_01_back.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/pelte_01_back.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/pelte_01_front.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/pelte_01_front.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_01.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_01.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_02.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_02.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_03.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_03.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_04.dae
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/meshes/props/shield/props/aspis_handgrip_04.dae
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_01_bronze.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_01_bronze.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_01_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_01_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_01_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_01_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_02_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_02_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_02_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_02_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_bronze.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_bronze.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_player.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_player.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_03_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_adv_back_norm.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_adv_back_norm.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_adv_back_spec.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_adv_back_spec.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_03.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_03.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_04.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_05.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_05.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_06.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_adv_06.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_03.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_03.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_04.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_basic_04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_bronze_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_bronze_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_02.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_02.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_03.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_03.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_04.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_04.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_05.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_05.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_06.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_06.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_07.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_07.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_08.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_08.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_09.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_09.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_10.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_elite_10.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_lambda_01.png
(Stored with Git LFS)
Normal file
BIN
binaries/data/mods/public/art/textures/skins/props/shield/aspis_athen_lambda_01.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user